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Show new changes starting from 11:41, 24 June 2024
   
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23 June 2024

21 June 2024

     22:14  A Memory of London, As Excavation Looms diffhist +393 Pixie talk contribs Grouped options by progress
     20:28  The Opening of a Chamber (The Waswood) diffhist +487 Tirerim talk contribs added Nothing...?, annotated options
 m   19:09  In Their Wake (The Waswood) diffhist +27 Pixie talk contribs Updated the display text of a link
N    14:31  The Shrivelled Celebrant‎‎ 2 changes history +555 [Hythonia‎ (2×)]
     
14:31 (cur | prev) +6 Hythonia talk contribs
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11:17 (cur | prev) +549 Hythonia talk contribs Created page with "{{Storylet |Icon = delirium.png |ID = |Description = Her stall is small and sparse; a table, some cloth the colour of a thunderhead. Her lightning-bit body still looks small..."
     12:07  The Maundering Rat's Stall diffhist +147 Mienna talk contribs

20 June 2024

     02:49 Comment log 70.178.29.160 talk commented on the article Stopping Along the Coast(By Gawain's gizzard, I guess having a 6.5 EPA of beetles for 1 action was too much, so they had to go and slash it down to 1.3 EPA for 5 actions. What a big fat waste of a storylet. Never do this.)

19 June 2024

     22:25  Saint Stalactite diffhist +464 Tirerim talk contribs added non-Horticultural Show text
     15:30  Victory and Defeat diffhist +551 Doctor Flamingo talk contribs Added description table
     09:04  (Comment log) [67.171.158.143‎; 49.245.29.100‎]
     
09:04 67.171.158.143 talk replied to a comment on the article Victory and Defeat(you seem to rather often not be having any fun engaging with failbetter's more recent content. might i, mayhaps, recommend that one finds a pursuit one is likely to more consistently enjoy? unless grousing on a wiki comments section is said pursuit, in which case please don't let me stop you)
     
07:05 49.245.29.100 talk commented on the article Victory and Defeat(I feel that failbetter had taken word play a step too far here. Every card's every option I need to look at the wiki to see if it raise or lowers goat vs goat. The text on the cards are useless. Does it benefits the first circle or the second, who knows! If a luck challenge is favourable, does it benefits the first circle or the second, who knows? In a game where reading the story is the primary reward, text on the cards are useless. I have no idea how the designers come up with such a shit...)