Take your leave
This article is a disambiguation page for Take your leave
The following is a list of links to pages that share the same title. Hopefully, the page you were looking for is listed below. If not, try using the search function. If an internal link led you here, you may want to adjust that link to point directly to the intended article. |
Take your leave (from The Entrance to the House of Chimes)
- Spoiler
Challenge information
Broad, Watchful 20 || 14 - very chancy (42%) || 17 - chancy (51%) || 21 - modest (63%) || 24 - very modest (72%) || 27 - low-risk (81%) || 31 - straightforward (93%) || 34 - straightforward (100%)
Success
Till then...
- Watchful is increasing…
- You've gained 10 x Cryptic Clue
- You've gained 5 x Whispered Hint
Failure
Till then...
- Watchful is increasing…
- You've gained 5 x Whispered Hint
Take your leave (from The Yearning Custodian)
- Spoiler Unlocked with Ambition: A Marvellous Deck exactly 80
Success
If you just wanted it enough
- Return to the Base-Camp. (Sets Ambition: A Marvellous Deck to 90 - Return to the Base Camp)
Redirects to: The River Runs Backwards
^
Take your leave (from Ambition: Your Defeat)
- Spoiler
Success
The road's end
Success Instructions: Your ambition will continue in a day's time.
- Mr Hearts will contact your Monkey soon. (Activates the Living story An Invitation From Mister Hearts; this message is not displayed.)
- You must wait for Mr Hearts' to contact Beechwood. (Sets Ambition: Heart's Desire! to 900)
Next step: An Invitation From Mister Hearts
^
Take your leave (from Light Fingers: Another Meeting with Poor Edward)
- Spoiler
Success
A narrow escape
Success Instructions: You will need to approach Jasper and Frank in the Clay Quarters.
- An occurrence! Your 'Ambition: Light Fingers!' Quality is now 287 - Speak to Jasper and Frank in London!
Take your leave (from Consulting Mr Pages)
- Spoiler
Take your leave (from Orchard House)
- Spoiler Unlocked with A Meeting of the Dilmun Club 100
Success
On another mission
Success Instructions: You may chart a course to Cline from your ship.
- Approaching the Gates of the Garden is increasing… (+3 CP)
- The meeting comes to a close. (Removes all A Meeting of the Dilmun Club)
- Travel to the Kingdom of Cline to proceed. (Sets Associating with Radical Academics to 100)
- You've gained 1 x Puzzling Map
- You've gained 1 x Extraordinary Implication