Template:Storylet

From Fallen London Wiki
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This page contains details about Fallen London Actions.
Template documentation (for the above template, sometimes hidden or invisible)
  • location: Where the storylet appears. The location name is plain-text, it will be converted to image-link by the template. If nothing is written it will be Fallen London = appears everywhere in London.
  • locationX: Optional extra locations in which the storylet also appears
  • Description The description of the storylet, which appears right below the name. Trimming Guidelines apply if this is longer than 250 characters.
  • Description summary if you see it fit to write your own shorter one.
  • Game Instructions can be used for game instructions (bold + italic text). This does not count against the character limit.
  • Unlocked with lists unlocks. Use Template:Unlock here, such as "{{Unlock|Watchful}} 100" or "{{Unlock|Shard of Glim|10 x}}".
  • Locked with lists qualities that lock an action. Instead of "Unlocked with no more than 1x Shard of Glim", use this to write it as "Locked with 2x Shard of Glim". Use Template:Unlock here too. (It sounds weird, but it adds the appropriate category for tracking quality usage.)
  • Colour Allows you to list the colour of the storylet border and automatically add it to the right category. Don't include for normal storylet border. Acceptable parameters: bronze, silver, gold, black, purple, green, greenliving, blackzee, blue
  • Option1OptionX Allow you to list options in the storylet (article names of the actions, in plain text). Please start with Option1 for the first option and keep them in order.
    Use the {{!}} workaround for changing option appearance, e.g. to avoid numbers from disambiguated pages: "|OptionX = Accept 2{{!}}Accept".
    (This works because {{!}} is expanded to | by the parser. If you'd just use | right away, the Card template itself would treat this as parameter and end up very confused. {{!}} on the other hand is passed through templates, and only then converted to a pipe character when this particular danger is past.)
  • For more complicated storylets, Template:Options can be used instead of (or in addition to) the OptionX options. See An Implausible Penance for an example. (It's a card, but it works the same.)

Template for the display & categorization of Storylets, the top-level elements visible in a location.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Locationlocation

Where the storylet appears. The location name is plain-text, it will be converted to image-link by the template.

Default
Universal (i.e. it appears everywhere in London)
Example
The Flit
Pagesuggested
DescriptionDescription

The description of the storylet, which appears right below the name. Trimming Guidelines apply if this is longer than 250 characters.

Stringrequired
Description summaryDescription summary

Player-provided summary of the description. Does not count towards the 250-character limit.

Contentsuggested
Game InstructionsGame Instructions

Non-narrative game instructions, usually in bold + italic text. This does not count against the character limit.

Contentoptional
Unlock ConditionsUnlocked with

A comma-separated list of conditions required for the storylet to appear. Use the Unlock template.

Example
{{Unlock|Watchful}} 100, {{Unlock|Shard of Glim|10 x}}
Contentoptional
Lock ConditionsLocked with

Conditions that prevent the storylet from appearing. Use if this is more logical than Unlock Conditions. Use the IL template for locks, not the Unlock template.

Example
{{IL|Shard of Glim|2 x}}
Contentoptional
OptionsOptionN

The names of the Actions available to play should be listed as arguments to successive parameters starting with Option1, and incrementing as high as needed. To change how an Option is displayed, put OptionN = Name of Link{{!}}Text to Display.

Example
|Option1 = Name of First Option |Option2 = Name of Second Option
Pagesuggested
Wiki NoteWiki Note

Player-provided note to provide more information or clarify something about the Storylet.

Contentoptional
AutofireAutofire

Set to "yes" for storylets that automatically open when their conditions are met, such as when Menaces reach 8.

Example
yes
Stringoptional
No BranchesNoBranches

Set to "yes" if this storylet has immediate results instead of playable Options.

Example
yes
Stringoptional

Visit Template:Storylet/doc to edit this text! (How does this work?)