Editing The City of the Tracklayers (Guide)
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=== Betraying the Tracklayer's City === | === Betraying the Tracklayer's City === | ||
− | There are actually three more cashouts available for {{IL|Hinterland Prosperity|Appearance=Prosperity}}: [[Betray the city to (criminal affiliates)]], [[Betray the city to the Constables]], and [[Allow Hell its hour]]. | + | There are actually three more cashouts available for {{IL|Hinterland Prosperity|Appearance=Prosperity}}: [[Betray the city to (criminal affiliates)]], [[Betray the city to the Constables]], and [[Allow Hell its hour]]. Each of these grants favours from the respective group, and raises your {{IL|Infiltrator of the Tracklayer City}} by 1, but destroys ''all'' the {{IL|Hinterland Efficiency}} you have built up. Two of them also have a catastrophic effect on {{IL|The City Waning}}, while the third also forcibly yanks your city all the way to Marigold. Given all this, at first blush, these options seem ''catastrophically'' bad. |
There are two factors worth considering, however. First, these payouts cash out an arbitrary amount of Prosperity at once, at-value, whereas the costs they incur are entirely fixed and can be amortized across an entire 'batch'. Second, the specific items these options cash out into ({{IL|Journal of Infamy}}, {{IL|Dubious Testimony}}, and {{IL|Infernal Contract}}) cannot be ground anywhere near 5 EPA, with the current best grinds for them being in the ballpark of 2.5-3.5 EPA. | There are two factors worth considering, however. First, these payouts cash out an arbitrary amount of Prosperity at once, at-value, whereas the costs they incur are entirely fixed and can be amortized across an entire 'batch'. Second, the specific items these options cash out into ({{IL|Journal of Infamy}}, {{IL|Dubious Testimony}}, and {{IL|Infernal Contract}}) cannot be ground anywhere near 5 EPA, with the current best grinds for them being in the ballpark of 2.5-3.5 EPA. |