ID: 145610
The sanctum-fortress of Zenith is expansive, and almost silent. If you close your eyes, you can hear them – oh so faintly.
Airs Descriptions
Wiki note: Numbers unaccounted for: 31, 66, 76, 84 – 85, 90
Levels | The Vulgate's Wings |
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0 – 5 | The sound of wings, and the feeling of wind upon your face. |
6 – 10 | The smell of rot, a meal left out too long. |
11 – 15 | Uneven stone beneath your feet, flagstones bowed by an eternity of use. |
16 – 20 | Footsteps behind you. Or are they the echo of your own? |
21 – 25 | The smell of a forest, of sap and new growth. How long has it been? |
26 – 30 | Cool moss beneath your fingers, budding in the cracks of derelict stonework. |
32 – 35 | Breathing, quiet, from around the corner. When you pass it, there is no one there. |
36 – 40 | The smell of sulphur. Cave-gas? Bad eggs? |
41 – 45 | This room is panelled in wood. Your fingers follow the grain around knots and whorls. |
46 – 50 | The scratch of pen on paper. It does not pause as you pass by. |
51 – 55 | People, left too long to fester, have their own peculiar smell. |
56 – 60 | Is the light here tangible? Does your skin know that it is lit? The hairs on your arms stand on end. |
61 – 65 | What sound does violant make? Listen. Listen harder. You can hear it, in the space between silence. |
67 – 70 | Can colour smell? You almost fancy the violant breaches your nostrils, frustrated by the blindfold's barrier. |
71 – 75 | A drop in pressure. Your ears complain. Is it the altitude? |
77 – 80 | Prayer has a texture. The silence here is heavy with it. |
81 – 83 | The scent of hot amber, and ammonia. The Illuminated must be near. |
86 – 89 | You reach for a wall, and grasp at empty air. This gallery opens onto a drop. Careful; it is a long way to fall. |
91 – 95 | Something skitters behind you. A noise borne only of too many legs. |
96 – 99 | A wall, wet with acid roof-drip, forces you choose between stability and scorched fingerprints. |
100 | You smell thunder, but the storm never breaks. |