The High Sancta (Guide)

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Neathroofsmall.png Early Firmament Content and Onwards
Violantgate.png
The High Sancta Summary
Locked Semi-Fixed-Length Activity
Setup Progress End
1 A 2-24 A 2 A
Progress

Details

Play cards to raise Towards a Violant Sky to 12 while passing Counterlight challenges.
Items Inputs/Outputs
Outputs

Memory of a Much Stranger Self

Raw EPA 10.21


How to unlock[edit]

Though The High Sancta is accessible as part of the Firmament storyline, the action cost and exact mechanics are slightly different. This guide focuses on the repeatable activity.

Access to The High Sancta is in Zenith, unlocked with Firmament 300. The storylet Sneaking into the High Sancta begins this activity.

Progress[edit]

From Sneaking into the High Sancta, there is a resource cost of E 30 that can be paid with 12 x Anticandle, 60 x Memory of Light, or 300 x Khaganian Lightbulb. While not all of this is necessarily consumed by the activity, it is staked. Note that Shield yourself with Memories of Light also requires Irrigo to play.

These options set the hidden quality Counterlight Source to 1, 2, or 3 respectively for changes to the text. They also set Counterlight to 100 and redirects to The Violant Threshold. This sets Towards a Violant Sky and Blindfolded, For Your Own Good to 1.

The activity enters a two step cycle, controlled by Blindfolded, For Your Own Good.

When Blindfolded, For Your Own Good is 1, the player draws 3 cards. The drawn cards come from three pools based on Towards a Violant Sky. Each card gives a E 12.50 in items and Impressions in Violant equal to 850 + 100 x Towards a Violant Sky. This changes Blindfolded, For Your Own Good to 2 and clears the hand.

When Blindfolded, For Your Own Good is 2, the player again draws 3 cards, though they are each identical copies of Lost in the Black, and the only option is Stumble onwards. The odds of success are equal to the current value of Counterlight. On success, Blindfolded, For Your Own Good is lowered to 1, the hand is cleared, and there is some chance of losing 5 x Counterlight, although if Counterlight is 65 or less, then only 1 is lost.

On success or failure, the player loses resources based on Counterlight Source: either 1 x Anticandle, 5 x Memory of Light, or 25 x Khaganian Lightbulb. On failure, the player is forced to leave the area, returning to Zenith. This gives the Burden Wings of Change (see Wings of Change for details).

After 12 cycles, the player is forced to leave. Alternatively, if the player wishes, they can leave early through Leaving the High Sancta, as long as Blindfolded, For Your Own Good is 2 (i.e. took a Lift your blindfold action). Leaving in any way gives the quality Violant Sights which locks the activity until Time, the Healer comes around.

Wings of Change[edit]

Wings of Change is the cost of involuntarily leaving when failing the Counterlight challenge on Lost in the Black. This is a Burden that raises Wounds, Scandal, Suspicion, and Nightmares gain. It adds a card called The Sound of Wings to several locations.

It can be removed in the Cave of the Nadir to gain E 25 of items.

Card Option Challenge Success Failure
The Sound of Wings (Nadir) Confront it 2 x Irrigo
-1 x Wings of Change
1 x Memory of a Much Stranger Self
1 x Caustic Apocryphon
The Sound of Wings (The Fifth City) Run! 180 Dangerous 1 x Memory of a Much Lesser Self
4 x Tale of Terror!!
+4 CP Nightmares
+5 CP Nightmares
The Sound of Wings (Laboratory) Work through it 200 Watchful 5 x Unlikely Connection
+3 CP Suspicion
(8 + Equipment LevelLaboratory Research
+2 CP Scandal
+3 CP Suspicion
The Sound of Wings (Upper River) Flee 50 × (7 + Watchful 50 x Maniac's Prayer
+2 CP Scandal
+2 CP Suspicion
+2 CP Wounds
+2 CP Nightmares
The Sound of Wings (Tracklayers' City) Make a run for it 120 Shadowy
Neathproofed
1 x Memory of a Much Lesser Self
1 x Rumour of the Upper River
5 x Map Scrap
+4 CP Nightmares
+2 CP Nightmares
+? CP Tracklayers' Displeasure
+? CP The City Waning
The Sound of Wings (Unterzee) Full power to the engines! Zeefaring 6 x Royal-Blue Feather
1 x Aeolian Scream
+4 CP Wounds
+3 CP Wounds
+2 CP Nightmares
+6 CP Troubled Waters
The Sound of Wings (The Stacks) Hide 250 Shadowy + 10 × Insubstantial +2 CP Nightmares
5 x Perusing the Stacks
or
5 x Finding the Centre
+2 CP Nightmares
+6 CP Noises in the Library
1 x Perusing the Stacks
or
1 x Finding the Centre


Cards[edit]

Cards are grouped by the required Towards a Violant Sky to draw them. There are 9 playable cards in each group.

Towards a Violant Sky 1–4[edit]

Card Reward Notes
Bleeding In 1 x Unprovenanced Artefact
2 x Extraordinary Implication
2 x An Identity Uncovered!
Borrowed Scripts 1 x Caustic Apocryphon
Drowsy Exile 1 x Bazaar Permit
First and Last 1 x Blackmail Material Requires Family and Law 300-350
Laws Unwritten 1250 x Nevercold Brass Sliver
Lost Cheer 1 x Blackmail Material Requires Family and Law exactly 300 or 400
Molten Forests 1 x Emetic Revelation
Pungent Sorrows 1 x Puzzle-Damask Scrap
Statuary 5 x Touching Love Story Requires A Finder of Heiresses
Stolen Marble 25 x Memory of Distant Shores

Towards a Violant Sky 5–8[edit]

Card Reward Notes
Chained 1 x Unlawful Device
Consortion 25 x Scrap of Incendiary Gossip
Coronation 1 x Nodule of Trembling Amber
Scarred Memories 1 x Skyglass Knife
62 x Appalling Secret
Undying Wish 1 x An Identity Uncovered!
20 x Mystery of the Elder Continent
Unsigned in Triplicate 63 x Infernal Contract This card has a reward of E 12.60.
Velvet Dark 1 x Hillmover
Void's Breath 80 x Relic of the Second City
50 x Bone Fragments
Waning 1 x Memory of Moonlight

Towards a Violant Sky 9–12[edit]

Card Reward Notes
Black Ice 1 x Magnificent Diamond
Discarded Hearts 25 x Ostentatious Diamond
Drowned Wars 12 x Tempestuous Tale
13 x Zee-Ztory
Hands and Blades 5 x Relic of the Fifth City
Love and Tombstones 1 x Silent Soul
Months Passing 5 x Mourning Candle
Reliquaries 1 x Cave-Aged Code of Honour
Rescued Hungers 1 x Sausage About Which No One Complains
Sloughing 5 x Justificande Coin

Analysis[edit]

Each card played when Blindfolded, For Your Own Good is 1 gives and an amount of Impressions in Violant proportional to Towards a Violant Sky. This pays out in Memory of a Much Stranger Self when leaving according to the integer division of Impressions in Violant / 1250. As a table:

Sky Self
1 0
2 1
3 2
4 3
5 4
6 5
7 7
8 8
9 9
10 11
11 12
12 14

Average[edit]

Based on Counterlight loss on Lost in the Black at certain values of Towards a Violant Sky, we can construct a table of the probability of progressing to the next value of Towards a Violant Sky. This table also assumes that Unsigned in Triplicate is always played when drawn due to its slightly higher value.

Sky E Payout Actions Progression Chance
1 10.0 4 1.0
2 32.5 6 1.0
3 55.0 8 0.95
4 77.5 10 0.9
5 100.03 12 0.85
6 122.57 14 0.8
7 157.6 16 0.75
8 180.13 18 0.7
9 202.63 20 0.65
10 237.63 22 0.64
11 260.13 24 0.62
12 295.13 26 N/A


Optimum[edit]

The optimum run of this activity is to successfully raise Towards a Violant Sky to 12. It takes 1 action to start, then playing 12 of any card followed by Lost in the Black. Afterwards it takes 1 action to play Tell him of the Apocrypha you witnessed. This adds up to 26 actions.

Each card gives E 12.50 with the exception of Unsigned in Triplicate which gives E 12.60. Unsigned in Triplicate can be played at most 4 times and any other cards 8 times for E 150.40. 14 x Memory of a Much Stranger Self are given for full completion. A cost of E 30 is spent to progress through Lost in the Black 12 times. This is a max profit of E 295.40 for a final 11.36 EPA.