Editing Time Passing on Mutton Island (Guide)

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If you've visited Mutton Island in order to increase {{IL|Stormy-Eyed}}, you will know that you can only use the useful option if your {{IL|Time Passing in the Southern Archipelago|Appearance = Time Passing}} quality is below 7. While you could go through the cycle multiple times and also get the other rewards of the cycle, there is a faster way to grind {{IL|Stormy-Eyed}}, namely by leaving the island whenever you reach at least level 6 with 5+ CP.  
 
If you've visited Mutton Island in order to increase {{IL|Stormy-Eyed}}, you will know that you can only use the useful option if your {{IL|Time Passing in the Southern Archipelago|Appearance = Time Passing}} quality is below 7. While you could go through the cycle multiple times and also get the other rewards of the cycle, there is a faster way to grind {{IL|Stormy-Eyed}}, namely by leaving the island whenever you reach at least level 6 with 5+ CP.  
  
Leaving the island takes 1 action to return to your ship, 0 to choose your destination and choose a route, ~2 actions to zail (circle the island?), and 0 to dock, for a total of 3 actions wasted to reset {{IL|Time Passing in the Southern Archipelago|Appearance = Time Passing}}. (Disembarking without leaving port is no longer possible at Mutton Island.) This produces 13/16≈0.81 CP of Stormy-Eyed per action and {{E}}0. If you stay on the island for the whole cycle, you get 14/23≈0.61 CP per action, but also acquire saleable goods; with [[Well Watching]] you'll acquire approximately {{E}}13 per cycle, for ~0.57 EPA, and the final action nets your choice of {{IL|Favours: The Docks}}, {{IL|Nightmares|Appearance=|-3 CP}} and {{IL|Wounds|Appearance=|-3 CP}}, or {{E}}6.20.
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Leaving the island takes 1 action to return to your ship, 0 to choose your destination and choose a route, ~2 actions to zail (circle the island?), and 1 to dock, for a total of 4 actions wasted to reset {{IL|Time Passing in the Southern Archipelago|Appearance = Time Passing}}. (Disembarking without leaving port is no longer possible at Mutton Island.) This produces 13/17≈0.76 CP of Stormy-Eyed per action and {{E}}0. If you stay on the island for the whole cycle, you get 14/24≈0.58 CP per action, but also acquire saleable goods; with [[Well Watching]] you'll acquire approximately {{E}}13 per cycle, for ~0.54 EPA, and the final action nets your choice of {{IL|Favours: The Docks}}, {{IL|Nightmares|Appearance=|-3 CP}}and {{IL|Wounds|Appearance=|-3 CP}}, or {{E}}6.20.
  
Taking the optimal EPA given that you are primarily maximising {{IL|Stormy-Eyed}}, you'll net about 0.77 EPA to go with 0.61 CP/A, vs. 0 EPA and 0.81 CP/A for aborting the carousel mid-turn. This is fairly early {{IL|A Person of Some Importance -|Appearance=PoSI}} content, so compared to Unfinished Business storylets which net roughly 1.1 EPA, this is a relatively favourable return. For characters with access to advanced professions or late-game content, running the aborted carousel and then running some other [[Money-Making|Money-Making Grind]] is likely more efficient. Piracy also pushes toward aborting the carousel and returning.
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Taking the optimal EPA given that you are primarily maximising {{IL|Stormy-Eyed}}, you'll net about 0.77 EPA to go with 0.58 CP/A, vs. 0 EPA and 0.76 CP/A for aborting the carousel mid-turn. This is fairly early {{IL|A Person of Some Importance -|Appearance=PoSI}} content, so compared to Unfinished Business storylets which net roughly 1.1 EPA, this is a relatively favourable return. For characters with access to advanced professions or late-game content, running the aborted carousel and then running some other [[Money-Making|Money-Making Grind]] is likely more efficient. Piracy also pushes toward aborting the carousel and returning.
 
[[Category:Guides]]
 
[[Category:Guides]]

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