Editing Whirring Contraption

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== Obtaining Whirring Contraptions ==
 
== Obtaining Whirring Contraptions ==
The best grindable way to obtain Whirring Contraptions is by doing the {{IL|Searching out a Missing Woman|Appearance = Missing Woman}} carousel in {{IL|Wilmot's End}}, taking 5.5 actions per Contraption. See [[Searching out a Missing Woman (Guide)|here]] for a guide.
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The best way to obtain Whirring Contraptions is by doing the {{IL|Searching out a Missing Woman|Appearance = Missing Woman}} carousel in {{IL|Wilmot's End}}, see [[Searching out a Missing Woman (Guide)|here]] for a guide.
  
If a tier 2 PoSI, an alternative is to get Whirring Contraptions via [[the assemblage of ticking brass]], a reward from [[Hearts' Game (Guide)|Hearts' Game]]. This is fractionally slower than Wilmot's End (6 vs 5.5 actions per Contraption), but offers an additional {{IL|Brass Ring}} worth 12.5 {{e}} so is likely to offer a better EPA.
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If a tier 2 PoSI, an alternative is to get Whirring Contraptions via [[the assemblage of ticking brass]], a reward from [[Hearts' Game (Guide)|Hearts' Game]]. This is fractionally slower than Wilmot's End (6 vs 5.5 actions per contraption), but offers an additional {{IL|Brass Ring}} worth 12.5 {{e}} so is likely to offer a better EPA.  
 
 
Players who have progressed to part 5 of [[Evolution_(Guide)|Evolution]] can wear the {{IL|Shattered Mask}} while zailing to efficiently obtain Whirring Contraptions via {{IL|Having Recurring Dreams: Rosy Colours Leaping on the Wall|Appearance = Rosy Colours Leaping on the Wall}} zee dreams. It takes 8 card draws to payout and reset the dream, with each 8 card cycle giving 4x Whirring Contraptions (11x for the first cycle). Ignoring the first-time payout, this gives you a rate of 2 actions per Contraption, though the rarity of the card makes this impossible to actively grind.
 
  
 
[[Category:Commonplace]]
 
[[Category:Commonplace]]

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