Editing Zailing (Guide)

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Zailing is done on non-discardable opportunity cards. Most cards will provide {{IL|Zailing...}} equal to your ship's {{IL|Zailing Speed}} and half of that on some failures and other options. They might also give you menaces (see the menace section) or material rewards. For zailing to a new region, you will either zail with the currents or against them. The currents go counter-clockwise on the map, as can be seen on the model below. Experienced zailors may also zail through the Snares ('''DO NOT DO THIS EARLY ON'''). Once you have reached your region you will zail directly to your new location.
 
Zailing is done on non-discardable opportunity cards. Most cards will provide {{IL|Zailing...}} equal to your ship's {{IL|Zailing Speed}} and half of that on some failures and other options. They might also give you menaces (see the menace section) or material rewards. For zailing to a new region, you will either zail with the currents or against them. The currents go counter-clockwise on the map, as can be seen on the model below. Experienced zailors may also zail through the Snares ('''DO NOT DO THIS EARLY ON'''). Once you have reached your region you will zail directly to your new location.
  
If your destination is in the same region as you, you will need 80 {{IL|Zailing...}} and not gain any {{IL|Zee Legs}}. Otherwise, you will need 160 or 220 {{IL|Zailing...}} and gain {{IL|Zee Legs|1 x}} per region on your way, except for your destination region, where you will only need 80. Discounting currents, this means that returning to {{IL|Home Waters}} (the easiest region) even from [[#Locations|safe ports]] is generally a bit more difficult than leaving from there but don't fret -- everybody [[Into Dark Water|returns]] to London [[Thursday, __th of ____, ____|eventually]].  
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If your destination is in the same region as you, you will need 80 {{IL|Zailing...}} and not gain any {{IL|Zee Legs}}. Otherwise, you will need 160 or 220 {{IL|Zailing...}} {{IL|Zee Legs|1 x}} and gain per region on your way, except for your destination region, where you will only need 80. Discounting currents, this means that returning to {{IL|Home Waters}} (the easiest region) even from [[#Locations|safe ports]] is generally a bit more difficult than leaving from there but don't fret -- everybody [[Into Dark Water|returns]] to London [[Thursday, __th of ____, ____|eventually]].  
  
 
The table below shows how much progress is needed to reach the next region or your chosen area.  Results that give half speed are considered 0.5 actions.
 
The table below shows how much progress is needed to reach the next region or your chosen area.  Results that give half speed are considered 0.5 actions.

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