Editing Zailing (Guide)
From Fallen London Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 158: | Line 158: | ||
Zailing is done on non-discardable opportunity cards. Most cards will provide {{IL|Zailing...}} equal to your ship's {{IL|Zailing Speed}} and half of that on some failures and other options. They might also give you menaces (see the menace section) or material rewards. For zailing to a new region, you will either zail with the currents or against them. The currents go counter-clockwise on the map, as can be seen on the model below. Experienced zailors may also zail through the Snares ('''DO NOT DO THIS EARLY ON'''). Once you have reached your region you will zail directly to your new location. | Zailing is done on non-discardable opportunity cards. Most cards will provide {{IL|Zailing...}} equal to your ship's {{IL|Zailing Speed}} and half of that on some failures and other options. They might also give you menaces (see the menace section) or material rewards. For zailing to a new region, you will either zail with the currents or against them. The currents go counter-clockwise on the map, as can be seen on the model below. Experienced zailors may also zail through the Snares ('''DO NOT DO THIS EARLY ON'''). Once you have reached your region you will zail directly to your new location. | ||
− | If your destination is in the same region as you, you will need 80 {{IL|Zailing...}} and not gain any {{IL|Zee Legs}}. Otherwise, you will need 160 or 220 {{IL|Zailing...}} | + | If your destination is in the same region as you, you will need 80 {{IL|Zailing...}} and not gain any {{IL|Zee Legs}}. Otherwise, you will need 160 or 220 {{IL|Zailing...}} {{IL|Zee Legs|1 x}} and gain per region on your way, except for your destination region, where you will only need 80. Discounting currents, this means that returning to {{IL|Home Waters}} (the easiest region) even from [[#Locations|safe ports]] is generally a bit more difficult than leaving from there but don't fret -- everybody [[Into Dark Water|returns]] to London [[Thursday, __th of ____, ____|eventually]]. |
The table below shows how much progress is needed to reach the next region or your chosen area. Results that give half speed are considered 0.5 actions. | The table below shows how much progress is needed to reach the next region or your chosen area. Results that give half speed are considered 0.5 actions. |