Ask/Uses
From Fallen London Wiki
< Ask
This page contains all uses of Promissory Note to Yourself:
- Cards and storylets that unlock if you possess it
- Actions requiring it (the item may or may not be lost after completing these actions)
- Game text that varies if you have this item, or specific amounts of it
- Numeric values such as difficulty or unlock thresholds change if you have this item, or scale based on the amount you have
"
- "For the memory of London." (Unlock)
- An Action from June 22nd, 2023, a Storylet in A Neon Future.
- "For you, of course." (Unlock)
- An Action from June 22nd, 2023, a Storylet in A Neon Future.
- "That was simply how long it took to put my plan into motion." (Unlock)
- An Action from June 22nd, 2023, a Storylet in A Neon Future.
E
- Enter the cell, and end it (Unlock)
- An Action from The Adulterine Castle, One Final Time, a Storylet in No Future.
G
- Grip the thread of your own destiny (Text)
- An Action from The Seven-Serpent, Revisited, a Storylet in Irem.
N
- Not as you are, anyway (Unlock)
- An Action from The Ennui of Victory, a Storylet in A Nearby Future.
- Nowhere to go but up (Unlock)
- An Action from The Ennui of Victory, a Storylet in A Nearby Future.
O
- Obtain a curious promissory note (Charmed) (Lock)
- FATE
- An Action from The Riddlefishers: Matters of Destiny, a Storylet in Irem.
- Obtain a curious promissory note (Destined 1) (Lock)
- An Action from The Riddlefishers: Matters of Destiny, a Storylet in Irem.
- Obtain a curious promissory note (Destined 2) (Lock)
- An Action from The Riddlefishers: Matters of Destiny, a Storylet in Irem.
- Obtain a curious promissory note (No Winds) (25 FATE) (Lock)
- FATE
- An Action from The Riddlefishers: Matters of Destiny, a Storylet in Irem.
- Obtain a curious promissory note (Winds) (25 FATE) (Lock)
- FATE
- An Action from The Riddlefishers: Matters of Destiny, a Storylet in Irem.
P
- Plant the seeds of a new community (Unlock)
- An Action from The Liberation, in Gant, a Storylet in A Dark Future.
- Plant the seeds of the Great Work (Unlock)
- An Action from The Liberation, in Gant, a Storylet in A Dark Future.
T
- Throwing the Shuttle (Unlock)
- A Storylet in several Locations.
- Turn the key (Destiny) (Unlock)
- An Action from Doom/Knot, a Storylet in An Altered Future.
Y
- You are loyal to the Law (Unlock)
- An Action from Inspection Day, a Storylet in A Brilliant Future.
- You have ensured there will be nothing to find (Unlock)
- An Action from Inspection Day, a Storylet in A Brilliant Future.