|Early MYN Content and Onwards|
|This content is only available during Whitsun!
For the history of this holiday see Whitsun (historical)
- Eggs have abruptly appeared all over London – in bath tubs, balanced on chimneys, nestled in sofas, tucked in the holds of docked ships. And they're vast ones, the size of a beer barrel, an over-rounded dog, a prize-winning marrow.
Whitsun is an Easter-like event in which Londoners can buy, change and hatch eggs.
Acquiring an Egg
There are four kinds of eggs available to Londoners; Scarlet, Aged, Percipient, and Pelagic. All are bought from The Reliable Eggmonger, with some legacy eggs costing an Amber Ha'penny apiece. This year, Scarlet and Pelagic Eggs cost Ha'pennies.
|Scarlet Egg||Buy a scarlet egg||20x Bottle of Greyfields 1882|
|Aged Egg||Buy an aged egg||100x Jade Fragment|
|Percipient Egg||Buy a percipient egg||40x Shard of Glim|
|Pelagic Egg||Buy a pelagic egg||40x Rostygold|
|Year||Scarlet Egg||Aged Egg||Percipient Egg||Pelagic Egg|
|2020||✓||✓||didn't exist||didn't exist|
The Amber Ha'penny is a "soft-FATE" Festival Currency for Whitsun. Use of FATE for Whitsun are mediated by purchasing and spending ha'pennies. All players receive 3 ha'pennies for free, meaning that no Whitsun content is exclusive to paying players, although non-paying players may need to be more patient, or selective with the rewards they pick.
Each additional Amber Ha'penny beyond the 3 free ones costs 10 FATE, with a 33% bulk discount when purchasing 18. Note that Ha'pennies persist from year to year. This allows non-paying players to save up for The Device, but is also a consideration for paying players considering paying larger amounts.
The uses of Amber Ha'pennies are as follows, ordered roughly in decreasing mechanical value.
- Highly Illegal Experimental Augmentation Device (Probably) - 5 . Permanent, allows you to hatch Thrice-Augmented Eggs.
- Sartorial Augmentation - 3 per item. Each allows you to create one Piece of Equipment.
- Bellic Augmentation - 3 per item. Only for Invigorated eggs, allows you to create Weapons.
- Legacy Eggs - 1 per egg. The egg types that require ha'pennies rotate each year by unknown logic.
- Social Eggs - 1 each. Some companions can only be crated by exchanging eggs between players. These companions are not statistically impressive, but some of them unlock unique social actions.
- Hire a Rubbery Nurse to speed up the hatching - 1 . Lets you bypass the 24-hour timer for one egg.
- A Permanent Arrangement with the Numismatrix - 3 . This is not a good use of your ha'pennies. The Numismatrix is only needed for one stretch of lab time after you get control of lab research. That means practical research uses of her should only cost you 50 First City coins total, until such time as more currency projects are added.
Untreated Eggs can also be investigated in your Laboratory. For 100 x Laboratory Research, each egg will give +5 CP Speculation about Whitsun and increase The Prestige of your Laboratory, as well as +1 CP in a Skill and an item worth 12.5. Each egg research project also has a Focus, allowing you to use one of the Esoteric Arts.
|Egg||Research Storylets||Project Properties||Result|
|Aged Egg||Monstrous Focus|
|Scarlet Egg||Shapeling Focus|
|Percipient Egg||Toxicological Focus|
|Pelagic Egg||Monstrous Focus|
Wiki note: Word from FBG is that lab experiments WILL NOT refund ha'pennies, so be careful about that.
Speculation about Whitsun can be obtained while doing various actions in London. It is mostly useless, however at level 10, it can be used to publish a Whitsun Edition of your newspaper if you own one.
Eggs can be either Enlightened or Invigorated, which together with the type of egg will determine which kind of creature will be spawned.
At Sinning Jenny's Finishing School, it's possible to lead your students in study by using untreated eggs. While most options will give you items, it is possible to obtain a Dark-Carapaced Crustacean and even a Gilded Crustacean by considering Aged Eggs from a Red Science perspective. Each egg will advance your syllabus by one step (so you can only open four eggs per group of students) and increase Credit with the Headmistress by 1. This action does consume the egg (so buy spares if you want to do more than one egg per term), but any Ha'pennies spent on eggs will be refunded.
|Aged Egg, Untreated||Artisan of the Red Science 6||Dark-Carapaced Crustacean||Gilded Crustacean|
|Aged Egg, Untreated||Watchful 150||3 x Unidentified Thigh Bone|
|Percipient Egg, Untreated||Monstrous Anatomy 6||1 x Jet Black Stinger|
|Scarlet Egg, Untreated||Monstrous Anatomy 6||1 x Ambiguous Eolith|
|Pelagic Egg, Untreated||Monstrous Anatomy 6||1 x Withered Tentacle|
Eggs can also be sold to buyers in the Bone Market.
- Selling a Scarlet Egg to a Rubbery Collector yields 10 x Nightsoil of the Bazaar
- Selling an Aged Egg to an Enthusiast of the Ancient World yields 10 x Bessemer Steel Ingot
- Selling a Percipient Egg to an Author of Gothic Tales yields 10 x Hinterland Scrip
- Selling a Pelagic Egg to a Zailor with Particular Interests yields 50 x Nodule of Warm Amber
Breaking open eggs
It is also possible to break open your eggs on the Bring Up your Egg page and—for untreated eggs—The Trials of Patience. Eggs can be broken open at any point of the Enlighten/Invigorate phase, yielding a wide range of rewards. Every break open action is a 40% luck check and has two possible results for each success and failure.
If you break open or smash open an egg that costs an Amber Ha'penny, breaking open that egg recovers you the penny, both in the success and the failure case.
After you have fully Enlightened or Invigorated an egg, you can also apply up to three Augments to it. Two of the augments per egg can be applied by specialists who have set up camp at various locations in London. Each location can provide one augmentation per egg; thus, visits to two separate locations are needed to acquire both of them. The third possible source of augmentations is the Highly Illegal Experimental Augmentation Device (Probably). This device can be purchased separately for 5 Amber Ha'pennies.
It should be noted that only the number of augmentations matter for the result, the order doesn't. For example, you can apply the Highly Illegal Experimental Augmentation Device to an egg with no augments, then hatch it, and it will count as a once-augmented egg for the result.
Augments will change what kind of creature you get and will make it more powerful. Twice-augmented creatures have higher stat bonuses, +1 point of either B/D/R, and may have some uses in specific locations. Thrice-augmented creatures have a point in an advanced skill.
Stat gains which are the highest possible for that items slot (amongst freely available and seasonal items) will be printed bold. A more in depth overview of the options can be found in this subguide.
|Egg Type||Result||Stats||Ancillary Uses|
|Aged, Invigorated||Full-Grown Terror Bird|| Shadowy +3
|Aged, Enlightened||Carnivorous Aurochs|| Shadowy +5
|Get Memories of Discordance in Parabola|
|Scarlet, Invigorated||Operatic Lyrebird|| Persuasive +5
|Scarlet, Enlightened||Amber Iguana|| Watchful +5
|Research for one non-repeatable project|
|Percipient, Invigorated||Acute Squirrel|| Watchful +3
|Research option on Monstrous projects|
|Percipient, Enlightened||Elongated Spindlewolf|| Watchful +5
|Get Salacious Copy for your Newspaper|
|Pelagic, Invigorated||Abyssal Sawtooth|| Dangerous +5
|Option while diving in the Magistracy|
|Pelagic, Enlightened||Canny Cuttlefish|| Dangerous +3
|Build a Cover Identity in Balmoral (250 x Cryptic Clue instead of 1 x Favours: The Great Game, w/ a free Backstory point)|
Egg Creatures Evolution at a Glance
Egg can also be sent to other players in Bring Up your Egg after being fully Invigorated or Enlightened at the cost of 1 x Amber Ha'penny to hatch unique companions. A more in depth overview of the options can be found in this subguide.
Sartorial Augments are a special type of Augments applied by the tailor in Ladybones Road. Sartorial Augments can only be applied if you have no other Augments and will ensure that instead of a living creature, a piece of clothing will hatch from your egg. The type of clothing will be determined by your egg and if you Enlightened or Invigorated it. All Augments cost 3 x Amber Ha'penny. A more in depth overview of the options can be found in this subguide.
Bellic Augments are a special type of Augments applied by the old soldier in Watchmaker's Hill. Bellic Augments can only be applied to fully Invigorated eggs (so not to Enlightened) and will ensure that instead of a living creature, a piece of weapon will hatch from your egg. The type of weapon will be determined by your egg type. All Augments cost 3 x Amber Ha'penny. A more in depth overview of the options can be found in this subguide.
De Gustibus has made a return to London, and may be found at Ladybones Road. In addition to previously available options, it is now possible to sell them Eggs in almost any state (Eggs with Sartorial Augmentation or Bellic Augmentation are not considered edible) for various rewards. This is the only time of year that a Vial of Masters' Blood can be exchanged for A Sealed Copy of the Crimson Book. Selling an augmented egg of any kind to De Gustibus will increase De Gustibus: Eggxhaustion, so you can only sell a maximum of two augmented eggs to them per season. Additionally if your Noman survives this long, you can get the achievement Memories of a Doubled Spring. Also of note is that you can turn your Hellworm Milk into cheese, given a year's time.
Only two treated eggs may be sold each Whitsun. They may not be Hatching, have a Sartorial Augmentation, nor a Bellic Augmentation. Multiple augmentations do not change the payout from selling to them.
Hatching an Egg
After you've fully brought up your egg, you can start the hatching process on the Storylet Incubate your Egg. This process typically takes 23 hours; however, it may be hastened by the use of Amber Ha'pennies or Fate. During this 23 hour period, eggs can not be Invigorated, Enlightened or Augmented. Note that eggs to which a Sartorial Augment has been applied, or that have been received through social actions, will hatch immediately.
After 23 Hours
After 23 hours a message will appear in your inbox saying that your Egg is ready to be hatched. A new storylet will appear in your Lodgings called The Hatchening, redirecting you to The Hatching: What Emerges. There you can admire the wondrous occasion that is a birth (And hopefully keep the d__n place intact).
Sped up using Fate/Amber Ha'pennies
If you hastened the passage of time using Fate/Amber Ha'pennies or had a Sartorial Augmentation or Bellic Augmentation applied, Incubate your Egg will immediately let you witness the birth of your creature (or slightly alive piece of clothing/weapon).
For the 4th Whitsun (3rd 1899/2023) the timeline is as follows:
- Event opens on Thursday, 11th of May 2023 at 12:00 BST. Everything becomes available.
- No more eggs after Monday, 22nd of May 2023, 14:00 BST (11 days). The Reliable Eggmonger is removed and no more base eggs can be obtained. All other actions remain available, including augmenting, hatching, research, and De Gustibus.
- Event closes the following Thursday, 25th of May 2023, 14:00 BST . All remaining eggs expire, including augmented eggs that have not yet hatched.
|2nd 1899/2022||For the third Whitsun (2nd 1899/2022), the announced timeline is as follows:
||1899/2021||For the second Whitsun (1899/2021), the original announced timeline was as follows:
Following server troubles during the first week, the event was extended by three days. Future iterations of Whitsun will likely follow the original timeline, barring other exceptional circumstances.