Ask/Uses
From Fallen London Wiki
< Ask
This page contains all uses of The Airs of the Forgotten Quarter:
- Cards and storylets that unlock/lock if you have it (or a specific level or range of it)
- Actions requiring it (or a specific level or range of it)
- Game text that varies when you have it (or a specific level or range of it)
- Numerical values (such as difficulty level or reward amounts) which vary based on your level of it
A
- A cautious day 2 (Unlock)
- FATE
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A cautious day (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A chance to hinder Dr Orthos (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A chance to hinder Virginia (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A chance to hinder the Heroic Archaeologist (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A chance to hinder the Lugubrious Seamstress (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A chance to hinder your rival, February (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A chance to hinder your rival, Monsieur Pleat (Unlock)
- FATE
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A light caught by snow (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- A meeting with the Dean (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
- A sign? (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- An Ophidian Gentleman (Unlock)
- FATE
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
- An afternoon off (1 FATE) (Unlock)
- FATE
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
E
- Explore the darker corners (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
H
- Hell's coursers (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
I
- In your dreams, you hear a voice echoing hollowly each night (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
L
- Look for more evidence of the Correspondence in the ruins (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
P
- Poke about among the ruins (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
S
- See the sights (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
- Speak to private individuals (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
T
- The tent-city (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.
W
- Wander the Quarter (Unlock)
- An Action from Seeking Curios and Secrets in the Forgotten Quarter, a Storylet in The Forgotten Quarter.
- White walls in the sun (Unlock)
- An Action from Pursuing an Archaeological Expedition, a Storylet in Base-Camp.