Call in gunnery support
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From: Fighting London's War
The Admiralty has its ship guns trained on London. One can, with the right signals and a significant tolerance for collateral damage, help direct them.
Challenge information
Narrow, Zeefaring 10 (50% base)
- 6 and below - almost impossible (10%)
- 7 - high-risk (20%)
- 8 - high-risk (30%)
- 9 - tough (40%)
- 10 - very chancy (50%)
- 11 - chancy (60%)
- 12 - modest (70%)
- 13 - very modest (80%)
- 14 - low-risk (90%)
- 15 and above - straightforward (100%)
Success
L-E-F-T 6 D-E-G—
[…] You give the signals […] to the spotter on the deck. Zeroing in takes some time, and takes out the odd house, here and there.
The Starved Men do not enjoy cannon fire. […] A few minutes of direct fire can clear out a whole district, at least temporarily.[Find the rest of the story at https://www.fallenlondon.com]
- London resists change and destruction. It will not go quietly. (Raises The Defence of London by 7)
- London changes; London suffers. (Raises London's Ruin by 7)
- You've gained 520 x Service to London
Failure
C-E-A-S-E
A relay of flag-wavers, strung between Wolfstack and your target. A meticulously calculated firing trajectory. A high-explosive shell. And a gunner who doesn't know 'left' from 'right'.
- London changes; London suffers. (Raises London's Ruin by 7)
- Wounds is increasing… (+2 CP)
- You've gained 50 x Service to London