The London Horticultural Show (Guide)
Join the crowds drifting towards Watchmaker's Hill to see the botanical wonders of the Neath
The London Horticultural Show is London's summer festival in 2023. It commenced on July 31st and completed on August 21st.
- See The London Horticultural Show (historical) for a day to day recap of the events.
Event qualities[edit]
Currently active qualities[edit]
The Coffers of the Horticultural Society is earned by buying
Estival Tokens as well as the storylet to gain your 30 free ones.
Estival Tokens are the currency used to purchase event items (see Estival item guide - in progress). All players receive 30 Tokens for free from the storylet Donate some old garden tools, and additional Tokens may be purchased with Fate at a 1:1 exchange rate, or sent to other players at the same cost. Unused Tokens will not disappear after the Show and can be used at next year's summer event.
London, Falling indicates that the starved men have begun their attack.
The State of the Emergency The state of emergency.
Disposition of the Air Fleet is increased by playing actions in Station IX (Provisional) and lowered by Engage in a Reconnaissance Flight
Aerial Surveillance is increased by Engage in a Reconnaissance Flight
Boon[edit]
Advancing the story-line up past soliciting for help will grant the following boon:
Dangerous +10
Persuasive +10
Several airships can be picked and applied as a boon:
Command of an Obliterator-class Airship
Aerial Prowess +50
Aerial Armament +100
Command of a Vigilant-class Airship
Aerial Prowess +75
Aerial Armament +75
Command of a Sparrow-class Airship
Aerial Prowess +100
Aerial Armament +50
Previously active qualities[edit]
- Growing Plants
Advancing the Horticultural Arts is earned by participating in plant growing in the In the Glasshouse.
- Pleads for assistance - Raise these by talking to the relevant groups.
Appeals to Authority Raised by appealing to the Masters.
Appeals for Arms Raised by appealing to the Admiralty.
Appeals for Aid Raised by appealing to Sinning Jenny.
Appeals for Assistance Raised by appealing to the Brass Embassy.
Appeals for Amnesty Raised by appealing to the Empress' court.
- First Stage of the War
London's Ruin is lowered by playing opportunity cards that are generated by the event, or later Tending London's Wounds.
The Defence of London is increased by Fighting London's War.
Relief Efforts is increased by Tending London's Wounds.
- Clues
Spreading the Word: Metamorphic Catalysts
Spreading the Word: Stonefall
Spreading the Word: Elastic Limits
Spreading the Word: Pendulum Dreams
Spreading the Word: Factional Forms
Spreading the Word: Ecstasies of Change
Spreading the Word: A Supply of Soldiers
Spreading the Word: A Reassuring Weakness to Cannonfire
Spreading the Word: A Dream of Dancing Lights
Spreading the Word: Lithology
Spreading the Word: Mortality
Spreading the Word: Captivity
Spreading the Word: Formless Faith
Spreading the Word: Originator Arts
Spreading the Word: Common Striving
Spreading the Word: Lives Unlived
Spreading the Word: Ways of Speaking
Spreading the Word: The Shapes of Nature
Spreading the Word: Castles in the Ceiling
Spreading the Word: A Conscription of Stars
- Soliciting Allies
London's Overtures: Khanate - Soliciting the Khanate for help
London's Overtures: Polythreme - Soliciting Polythreme for help.
London's Overtures: Godfall - Soliciting Godfall for help
London's Overtures: Hell - Soliciting Hell for help
London's Overtures: The Docks - Soliciting the dockers for help
London's Overtures: Gaider's Mourn - Soliciting Pirates for help.
Activities[edit]
Currently Active[edit]
Station IX[edit]
Formerly the University Cricket Field
At Station IX (Provisional), you can take actions to increase the
Disposition of the Air Fleet. Some options cost resources, one costs a favour, and some just cost actions, but they all reward
Service to London. They also all increase your
Contributions to the Fleet, which allows you to
Take on a Command at 10, unlocking Reconnaissance Flights.
Option | Cost | Reward | Net Service | World Quality Changes | Requirements |
---|---|---|---|---|---|
Help the Admiralty Prepare | N/A | 50-612 Service (Scaling) | |||
Help the Horticultural Society donate an indispensable amount to the war effort | ![]() |
50-646 Service (Scaling) | - | ||
Supply the Admiralty with provisions | ![]() |
932 Service | 692 Service | ||
Provide the Admiralty with powder and ballast | ![]() |
646 Service | 396 Service | ||
Call in favours from the Docks | ![]() |
1000 Service | 313 Service |
Reconnaissance Flights[edit]
Once you have a Command, you can choose an Airship. Your choice of airships determines your
Aerial Prowess and
Aerial Armament, which will be used for challenges on flights.
Option | ![]() |
![]() |
---|---|---|
The Sparrow Class | 100 | 50 |
The Vigilant Class | 75 | 75 |
The Obliterator Class | 50 | 100 |
At the Command of an Airship[edit]
Once you have chosen your airship, you can launch it at station IX with Engage in a Reconnaissance Flight and take to the air to scout out the roof.
There are two states to manage: No Danger, and 'Under Attack, and two menaces to watch out for:
Fuel Depletion of your Airship - Most actions increase this
Damage to your Airship - Getting attacked will increase this.
If either of these hits 8, you will have to make an emergency landing, and may take wounds. Turning back ends the excursion immediately, but cannot be done while you are under attack.
The difficulty for the various checks will increase the further away from the station you go.
Once you return back, you will need to turn in your surveys with Report your observations before you are allowed to fly again. This will gain you (10 * Surveys + 1250 *
Sightings) x
Service to London.
Strategy[edit]
The Sparrow-class is the best airship option, as outside of combat there are only Aerial Prowess checks and in combat the available Prowess and Armament checks are of equal difficulty (and harder than the non-combat checks, so it's better to avoid combat).
When traveling, for all but early game characters with low Shadowy, the best option (regardless of airship class) is always Employ stealth, since the Prowess check is easier. The optimal strategy with the Sparrow-class, with any values of Shadowy and Watchful, is to keep going until you hit the third Sighting of a Landmark on the Roof and then turn back, since at that point the chance of entering combat becomes significant, and combat has harder checks, with greater likelihood of failing and making less progress per action. For characters flying non-Sparrow-class airships, it generally makes sense to turn back after the second Landmark instead, though Vigilant pilots with 250+ Shadowy may reasonably go for 3.
If you do enter combat, with the Sparrow-class the best option is to Evade their attacks until you get out of combat.
Previous Activities[edit]
Previous activities can be done as long as the player does not advance their war effort past the required stage.
Plant Growing[edit]
Come grow plants in the greenhouse and raise your Horticultural Prestige.
In the Glasshouse is where the plant-growing activities are located. First you select a plant from options with varying levels of
Horticultural Difficulty. This determines the challenge difficulty as well as the payout at the end. Each action will increase
Growing a Prized Plant, until it reaches 8, at which point you
Present your plant to the judges, which will reward you with
Horticultural Prestige, which will be used to turn in for rewards. As well as growing your plant, each action will also increase
Advancing the Horticultural Arts, which will unlock a new plant and a plant-growing option.
Your choice of plant determines your Horticultural Difficulty, but it also determines your
Growing in your Care, Light Preference: and
Growing in your Care, Classification:, which unlock certain growing options.
Option | Requirements | Light Preference | Classification | Difficulty | Prestige |
---|---|---|---|---|---|
'Purple Maiden' lily-caps | Dark | Fungi | 20 | 491 | |
A cutting from your Singular Plant | ![]() |
Shaded | Plantae | 50 | 1617 |
'Marigold Madness' lily-caps | Dark | Fungi | 70 | 2504 | |
Peppercaps, hopefully prize-winning | ![]() |
Dark | Fungi | 100 | 3981 |
'Violant wing' lily-caps | ![]() |
Dark | Fungi | 150 | 6744 |
'Golden screamer' mandrakes | Direct Sunlight | Plantae | 200 | 9803 | |
Cautionary Orchids | ![]() |
The Horticultural Prestige given when you present your plant scales with its
Horticultural Difficulty, with the formula .
Different options are available based on your level of Growing a Prized Plant, and they have their own requirements and challenges, but they all give 2 CP of Growing a Prized Plant on success.
Option | ![]() |
Challenge[1] | Requirements |
---|---|---|---|
Divine its needs | 1-4 | Broad ![]() |
|
Prepare the soil | 1-4 | Broad ![]() |
|
Secure vital nutrition for your precious plant | 2-5 | Broad ![]() |
|
Sing to it | 3-6 | Broad ![]() |
|
Give it some artificial light | 4-7 | Broad ![]() |
Sunlight preference, 10x ![]() |
Let it rest in a cool, dark place | 4-7 | Broad ![]() |
Dark preference |
Employ forbidden horticultural techniques | 6-7 | Narrow ![]() |
![]() |
Dose it with a very gentle application of toxins | 6-7 | Narrow![]() |
![]() |
Make a legalistic argument about your competition's eligibility | 7 | Broad ![]() Narrow |
Plantae classification |
Cajole the judges | 7 | Broad ![]() |
|
|
Plead for Assistance[edit]
You can ask several different people for assistance in the war against the starved men.
- Appeal to the Admiralty in
Wolfstack Docks
- Raises
Appeals for Arms, which caps at 1000000, a global quality.
- Grants
Appealed to the Admiralty
- Gives scaling
Memory of Distant Shores or (after passing 10% of cap)
Service to London
- Raises
- Appeal to the Masters in
Bazaar Side-Streets - This becomes locked after you attempt it. The Masters will not help us. They are not coming.
- Raises
Appeals to Authority, which caps at 1000000, a global quality.
- Grants
Appealed to the Masters
- Gives scaling
Secluded Address
- Another option Grants
Attended a Meeting of the Masters if you have
The Robe of Mr Cards
- Gives scaling
Dubious Testimony instead.
- Gives scaling
- Raises
- Appeal to Sinning Jenny in
Ladybones Road
- Raises
Appeals for Aid, which caps at 1000000, a global quality.
- Grants
Appealed to Jenny
- Gives scaling
Tale of Terror!! or (after passing 10% of cap)
Service to London
- Raises
- Appeal to the Brass Embassy in
Moloch Street - This is now locked. Hell will not assist. They are not coming.
- Raises
Appeals for Assistance, which caps at 1000000, a global quality.
- Grants
Appealed to Hell
- Gives scaling
Brilliant Soul
- Raises
- Appeal to the Court in
The Shuttered Palace - This is now locked. She will not help us. She is not coming.
- Raises
Appeals for Amnesty, which caps at 1000000, a global quality.
- Grants
Appealed to the Court
- Gives scaling
Whisper-Satin Scrap
- Raises
London's Ruin Cards[edit]
You can help lower London's Ruin by playing opportunity cards created by the event. These cards are unlocked at different levels of Ruin, and can be permanently dimissed at the cost of accepting a Burden.
Tending London's Wounds[edit]
You can help with relief efforts in the storylet Tending London's Wounds. All options therein increase
Service to London and decrease
London's Ruin by different amounts, and increase
Relief Efforts by 1. Some options were opened by the full propagation of certain clues. These will be denoted by the links to the associated qualities in the Requirements section.
Fighting London's War[edit]
You can help fight the Starved Men in the storylet Fighting London's War. All options therein increase
Service to London,
London's Ruin, and
The Defence of London by different amounts. All options with challenges increase Wounds or Nightmares on failure. Some options were opened by the full propagation of certain clues. These will be denoted by the links to the associated qualities in the Requirements section.
Option | Challenge | Success Results | Failure Results | Requirements |
---|---|---|---|---|
Erect barricades | None. | 100 Service, +3 Ruin, +3 Defence | ||
Lead a skirmish | ![]() |
420 Service, +5 Ruin, +5 Defence | 70 Service, +5 Ruin, ![]() |
|
Call in gunnery support | ![]() |
520 Service, +7 Ruin, +7 Defence | 50 Service, +7 Ruin, ![]() |
|
Lay a botanical trap for the Starved Men | None. | 5000 Service, +7 Ruin, +60 Defence, unique Accomplishment | Requires ![]() | |
Clear the city of amber | None. | 200 Service, +3 Ruin, +10 Defence | Metamorphic Catalysts | |
Flank the enemy by moving troops through the glass | ![]() |
450 Service, +5 Ruin, +20 Defence | +5 Ruin, ![]() |
Knowledge Fully Disseminated 10 |
Educate fighters on Starved anatomy | ![]() |
560 Service, +7 Ruin, +30 Defence | +7 Ruin, ![]() |
Elastic Limits |
Train Unfinished Men to fight | None. | 200 Service, +3 Ruin, +30 Defence | A Supply of Soldiers | |
Offer a rousing speech | ![]() |
450 Service, +5 Ruin, +40 Defence | +5 Ruin, ![]() |
Weaknesses of the Enemy 3 |
Modify some recruits with the Shapeling Arts | ![]() |
600 Service, +7 Ruin, +50 Defence | +7 Ruin, ![]() |
Ecstasies of Change |
Searching for clues:[edit]
We must search for clues as to how to defeat the starved men, and what they want.
- Hidden behind closed doors. - Mrs Chapman's Boarding House, Needs backstage 5
- !kathakathoti! - Rubbery Men Card, requires one favour
- Among ruins. - Forgotten Quarter, New expedition
- Among the lights and laughter. - Mrs. Plenty's Festival - Most Educational Anatomy Exibition
- Beneath the loam. - Underclay, 100 convincing falsehoods
- At the tip of a fallen temple. - Godfall, end of a pilgrimage
- Deep in memory – if you have the right past. - Waswood in Lightfingers
- Downstairs. - Helicon House with Admiralty Lacky - Below Stairs, Shapeling Studies 1, Fitting in 5
- In dreams. - In the Viric Jungle, if Cats or Snakes are ascendant
- Beneath justice. - Light in Exile, Diving at Evenlode
- Deep, and down. - Flute Street (FATE locked)
- Up. - Upwards (FATE locked)
- Forgotten. - Nadir - new card “A Reservoir of Forgotten Shapes”
- In a time yet to come. - Irem - A neon Future, needs 20 neo-echoes (Ensure that you collect them in A Near Future)
- Where oars bend to water. - Slow Boat (opp card)”Recall pitched battle against the Starved Men” (Dying)
- Through gunsmoke and fire. - Zee - The Prophet's Call - Hear the name of something lost and misshapen (Piracy)
- Somewhere meteorological - The weather At Last card has a new option if you’ve done Written in the Glim (FATE locked)
- At the frontiers of knowledge. - Laboratory - NEW RESEARCH EXPERIMENT. Requires 550 research, has Shapeling Focus
- Under moonish light - Port Cecil - The Perigee of Silver (Requires Evolution (Naturalist’s Map))
- Somewhere fungal - Mangrove College, complete 7 expeditions and talk to the Hintershroom (FATE locked)
Rewards[edit]
Equipment[edit]
A Hard-Earned Knack for Repair (Affiliation)
Watchful +5
Respectable +2
- Reduces
Scandal build up.?
The Rank of Flight Captain (Affiliation)
Dangerous +3
Dreaded +3
Monstrous Anatomy +1
Honorary Membership in the London Horticultural Society (Affiliation)
Respectable +2
Dreaded -2
Bizarre +2
The Final Resting Place of an Old Friend (Affiliation)
Persuasive +5
Mithridacy +1
- Reduces
Nightmares build up.?
Lingering Radiance (Boon)
Persuasive +10
Watchful +10
London's Many Hands (Boon)
Dangerous +10
Persuasive +10
Vanity Qualities[edit]
Starved Intelligencer: - Increases by turning in clues.
- Caps out at 10 with The Seven-Fingered Right Hand of the Commodore
Ambassador of Last Resort: - Increases by seeking out allies for London after the initial war is won.
- Caps out at 6 (all six factions called) with an Emissary Exigent
- Grants access to the
titles 'Ambassador' (any level) and 'Emissary' (level 6)
A Commissioned Airship: - A memento of your airship, both hard won and hard lost.
The Admiration of Station IX[edit]
You can Perform above and beyond in the field of duty on Station IX (Provisional) if you have 20000 x Service to London and an airship, you can get
The Admiration of Station IX which promises a unique item at the end of the event. That item being
The Final Resting Place of an Old Friend
Materials and Materiel[edit]
This allows you to spend Service to London on various rewards. It is valued 1:1 with
Penny. Some options were opened by the full propagation of certain clues. These will be denoted by the links to the associated qualities in the Requirements section.
Note: If you advance past Visit the community garden, any remaining Service will be turned into Tale of Terror!! at Service/50, and any remainder will become
Piece of Rostygold
Analysis[edit]
The Rubbery Skull can be sold for
125 x Nightsoil of the Bazaar to the Tentacled Servant, making that option worth playing at least once.
Starstone Demark and
Nodule of Fecund Amber are rare items that are otherwise difficult to acquire; however, they also have limited uses and are available in the Rat Market on occasion.
Other good options for cash-out are, in descending order of profit, Claim the box from Hell, as long as
The Eyes Have Them will allow, followed by
Claim the crate of Polythremean ammunition, and ultimately to
Claim the crate of surplus Khaganian materiel. Both Khaganian and Polythremean options take full advantage of the Rat Market to maximise their output, so be sure to hold onto them until they can be sold, preferably in bulk, see analysis below.
The options that give bones are fairly unremarkable for a player with a Railway, but they are a good source for midgame players who otherwise have difficulty accessing most of them.
Rejected Ordinance most notably gives Book of Hidden Bodies, an item otherwise fairly annoying to acquire and so is highly recommended for early and midgame players who still have yet to do most of their PoSI Item Crafting. Players past that point might still want to grab one or two anyway, just in case.
Unlawful Device can be profitably offloaded at The Rat Market as well. The
Lost Research Assistant is not saleable normally, but can be redeemed during
A War in Spite. Overall this option is quite profitable, especially if you still haven't done a lot of Sidestreets crafting, but it requires a bit of patience for World Qualities to redeem optimally.
Aside from these, for players without access to Balmoral, the best cash-out option was Tinned Ham, which sells to the Bazaar for one echo more than it costs to acquire. For those who do have access to Balmoral, the
Bottle of Fourth City Airag: Year of the Tortoise is worth quite a bit more when arbitraged as
Crackling Device in the Khanate and sold to the Rat Market. Also the
Bottle of Greyfields 1882 that comes with the Airag is useful for
The Demi-Monde: Bohemians and
A Presumptuous Little Opportunity, making this a decent cash-out even pre-Balmoral.
Other than the one-time Rubbery Skull, there is currently no efficient way to exchange
Service to London for
Hinterland Scrip. Players waiting for such may wish to conserve their Service in case one becomes available.
The latest cash-out options are far more profitable than the older ones:
1) Claim the box from Hell is limited to 10 uses per character. However, it is also the most profitable by far.
- 1.7915 pennies / Service: (31250 + 5*100*10 - 420) / (5 * 4000) = 35830 pennies / 20000 Service = 1.7915.
- Optimal conversion requires cashing out the skulls 5 at a time via a fair exchange .
- Action cost for optimal cashing-in: 2 actions per 20000 service = 0.1 actions/1000 service.
2) Claim the crate of Polythremean ammunition is apparently unlimited and second best in profitability. Uniquely, it has two different calculations, because the optimal way to cash it out depends on if your actions are worth more or less than 3.75 Echoes.
If your actions are worth less than 3.75 Echoes apiece, you should sell the Storm-Threnodies 1 at a time, for 200 Rat-Shillings each.
- 1.46875 pennies / Service: (500 * 1 + 5 * 2000 + 25 * 50) / 8000 = 11750 pennies / 8000 Service = 1.46875
- 10000 / 11750 = 85% of those pennies are cashed in as Rat-Shillings.
- Action cost for optimal cashing-in: 5 actions per 8000 service = 0.625 actions / 1000 Service.
If your actions are worth more than 3.75 Echoes apiece, you should sell them 5 at a time, for 850 Rat-Shillings per 5.
- 1.28125 pennies / Service: (500 * 1 + 1 * 8500 + 25 * 50) / 8000 = 10250 pennies / 8000 Service = 1.28125
- 8500 / 10250 = 82% of those pennies are cashed in as Rat-Shillings.
- Action cost for optimal cashing-in: 1 action per 8000 service = 0.125 actions / 1000 Service.
3) Claim the crate of surplus Khaganian materiel is less profitable but more action-efficient than Polythremean ammunition.
- At most 1.277 pennies / Service: (40000 + 375*1250/100) / 35000 = 44687.5 pennies / 35000 Service = 1.277 pennies / Service.
- 40000/44687.5 = 89.5% of those pennies are converted into Rat-Shillings.
- Action cost for optimal cashing-in: 4.75 actions / 35000 Service = 0.135 actions / 1000 Service.
The London Horticultural Show Awards Ceremony[edit]
This is where you finally get your rewards for the plants you spent time producing. This is nominally valued at 1 /
100 x Horticultural Prestige. All of these will award
Honorary Membership in the London Horticultural Society
Choice | ![]() |
Reward |
---|---|---|
Accept a ribbon for 'Best in Show' | 18000 | |
Accept a ribbon for 'Hungriest Roots' | 9000 | |
Accept a ribbon for 'Most Aroma' | 4500 | |
Accept a ribbon for 'Whitest Teeth' | 2250 |
|
Accept a ribbon for 'Least Threatening' | 1125 | |
Enjoy the company of your fellow horticulturists | The rest of it. |
|
Permanent Game Additions[edit]
The Horticultural Show has left a few permanent changes to London.
The Starved Embassy[edit]
A Cultural Exchange becomes available in Watchmaker's Hill. Once per week--reset with Time, the Healer--you may accompany a delegation of Londoners to the new Starved Embassy. You choose an offering to present to the Starved Men, who will give you something in return. The less valuable your offering is, the more likely you are to gain Scandal. After exchanging enough gifts, the Starved Men will present you with an Amber Ambassador's Seal.
Activity Additions[edit]
These activities became available during the clue-gathering phase, and closed after that completed, but after the conclusion of the event they have remained as permanent additions to their respective activities.
- Test the elastic limits of flesh and bone, a new Lab Experiment
- Stonefall Copse, a new Forgotten Quarter Expedition
- Saint Stalactite, a new Godfall Pilgrimage ending