Fighting London's War

From Fallen London Wiki
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Spoiler warning!
This page contains details about Fallen London Actions.

The Admiralty has mobilised. A citizen's militia – plus what few professional combatants remain in the city – is deployed in London's streets, fighting back the Starved invaders.

[...]

Description summary:
The second paragraph varies based on the current level of The Defence of London.

The Defence of LondonSecond Paragraph
0 - 2499999The Admiralty's militia wear grim faces. Things have been going poorly.
2500000 - 4999999Things are still desperate, but there are glimmers of hope. London is pushing back.
5000000 - 10000000Cheery expressions abound. People are talking as if London has already won.

[Find the rest of the story at https://www.fallenlondon.com]

Game Instructions: Branches here will increase The Defence of London. More effective options may unlock here as investigations into the Starved Men progress.

Unlocked with The State of the Emergency is 2 (World Quality, now locked), London, Falling 2-49, or with a redirect from Join the fight against the Starved Men

Locked with London's Ruin is 900000 (World Quality, now unlocked)

Storylet appears in Watchmaker's Hill

Options:

Sprout.png
Lay a botanical trap for the Starved Men
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Erect barricades
  •  Spoiler 
    Stalagmite.png

     

    Success

    Mutable Measures

    ^
Fist.png
Lead a skirmish
  •  Spoiler 
    Fist.png

     

    Challenge information

    Broad, Dangerous 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)

    Success

    The smallest of victories

    Failure

    Flat-footed

    ^
Cannon.png
Call in gunnery support
  •  Spoiler 
    Cannon.png

     

    Challenge information

    Narrow, Zeefaring 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    L-E-F-T 6 D-E-G—

    Failure

    C-E-A-S-E

    ^
Amber.png
Clear the city of amber
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Flank the enemy by moving troops through the glass
  •  Spoiler 
    Mirrormonster.png
    Unlocked with Knowledge Fully Disseminated is 10 (World Quality, now available)

     

    Challenge information

    Narrow, Glasswork 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)

    Success

    Angles of incidence


    Failure

    Not without risks

    ^
Heart2.png
Educate fighters on Starved anatomy
  •  Spoiler 
    Heart2.png
    Unlocked with Spreading the Word: Elastic Limits is 100 (World Quality, now available)

     

    Challenge information

    Narrow, Monstrous Anatomy 11 (50% base) || 7 and below - almost impossible (10%) || 8 - high-risk (20%) || 9 - high-risk (30%) || 10 - tough (40%) || 11 - very chancy (50%) || 12 - chancy (60%) || 13 - modest (70%) || 14 - very modest (80%) || 15 - low-risk (90%) || 16 and above - straightforward (100%)

    Success

    Educated guesses

    Failure

    Biological disadvantage

    ^
Clayconductor.png
Train Unfinished Men to fight
Reveller.png
Offer a rousing speech
  •  Spoiler 
    Reveller.png
    Unlocked with Weaknesses of the Enemy is 3 (World Quality, now available)

     

    Challenge information

    Broad, Persuasive 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)

    Success

    Rousing

    Failure

    Counterproductive

    ^
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Modify some recruits with the Shapeling Arts
  •  Spoiler 
    Amberpurple.png
    Unlocked with Spreading the Word: Ecstasies of Change is 100 (World Quality, now available)

     

    Challenge information

    Narrow, Shapeling Arts 11 (50% base) || 7 and below - almost impossible (10%) || 8 - high-risk (20%) || 9 - high-risk (30%) || 10 - tough (40%) || 11 - very chancy (50%) || 12 - chancy (60%) || 13 - modest (70%) || 14 - very modest (80%) || 15 - low-risk (90%) || 16 and above - straightforward (100%)

    Success

    Field shaping

    Failure

    Unappealing

    ^