Concept:Ambition: Heart's Desire!/Redirect targets/Actions
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Description of concept "Ambition: Heart's Desire!/Redirect targets/Actions"RDF feed
These are actions available from storylets which are themselves available via a redirect during <span class="il-quality"> Ambition: Heart's Desire!</span>
[[From Card/Storylet::[[Concept:Ambition: Heart's Desire!/Redirect targets]]]]
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A
- A knock at the door 2 +
- Accept a gift on behalf of the Principle of Heralds +
- Accept a gift on behalf of the Principle of Horizons +
- Accept a gift on behalf of your Principle of Hollows +
- Accept the Bright Brass-Button +
- Accept the Monkey's Chance +
- Accept to save London +
- Accept to save yourself +
- Accept to spite the Last Duchess +
- Accept, for a chance to work with the Last Duchess +
- Accept, to save the (Hinterland City) +
- Acquire the assistance of the Manager of the Royal Bethlehem +
- Agree +
- Answer the Custodian's questions about London +
- Apply a tincture of Carnelian mushrooms to the stew +
- Arrange the Second Hand +
- Ask His Lordship about the Marvellous +
- Ask Mr Pages about the previous seventh player +
- Ask about Cora +
- Ask about Tristram Bagley +
- Ask about Virginia's own heart's desire +
- Ask about her heart's desire +
- Ask about his preferences regarding a venue +
- Ask about his preferences regarding the venue +
- Ask about his preferences regarding the venue (Correspondent) +
- Ask about the Bishop's own heart's desire +
- Ask about the First City coins +
- Ask about the Manager's heart's desire +
- Ask about the Marvellous +
- Ask about the Topsy King's own heart's desire +
- Ask about the monkey's own heart's desire +
- Ask about the next step +
- Ask about the prize +
- Ask after its new heart's desire +
- Ask an old friend +
- Ask for Gregory Beechwood's heart's desire +
- Ask for His Lordship's advice +
- Ask for her advice on winning +
- Ask for its advice on winning the Marvellous +
- Ask her about prior winners of the Marvellous +
- Ask him about previous winners +
- Ask him about prior winners (The Bishop) +
- Ask him about prior winners (The Manager) +
- Ask him who he is +
- Ask if he is happy +
- Ask it about prior winners of the Marvellous +
- Ask where you can locate the players +
- Assemble a Compendium of the Heart's Desires +
- Assess your opponents +
- Attempt to throw off the visions +
- Attend the Bishop's bridge meeting +
- Attend to Other Business +
- Await Fires' companion +
- Await Fires' personnel +
B
- Bail out the serpents +
- Bargain with it +
- Before you go +
- Begin +
- Begin your journey along the Wanting Way +
- Bid Mr Pages farewell for now +
- Bid the Sagacious Ape goodbye +
- Borrow the shard +
- Build your own boat +
C
- Call in a favour from Virginia +
- Call out +
- Check if 'Moral Selection' has arrived +
- Check your post +
- Choose Adoration +
- Choose Escape +
- Choose Love +
- Choose Power +
- Choose Time +
- Climb the heaving stair +
- Collect a copy of' 'Moral Selection' +
- Collect the cards +
- Collect your Horsehead Amulets +
- Comprehend something elemental +
- Confer with Penstock +
- Confirm that there are no hard feelings +
- Conjure fire +
- Consider the Manager +
- Consider the work as a whole +
- Consider your current store of Parabolan geography +
- Consult the Revolutionaries +
- Contact a Silverer +
- Contact the Face Tailor +
- Convince Virginia to help you train for the Marvellous +
- Convince the Manager of the Royal Bethlehem to train you +
D
- Delve into the Church's archives about Virginia +
- Depart for your Base-Camp +
- Dig, and see for yourself +
- Discuss the cards +
- Discuss the cards further +
- Discuss the venue +
- Discuss the venue further +
- Draw strength from the visions of escape +
- Draw strength from the visions of love +
- Draw strength from the visions of power +
- Draw strength from the visions of time +
- Drive the visions away +
E
- Employ your connections with Benthic College to procure a copy +
- Endure the journey +
- Enquire with your devilish contacts +
- Enter the Carriage +
- Enter the Carriage 2 +
- Enter the last chamber +
- Escape (The Musings of the Heart) +
- Establish a Parabolan Base-Camp (HD) +
- Examine your Monkey +
- Explore the church +
F
- Fill an empty Mirrorcatch box with Viric +
- Fold +
- Force the visions from your mind +
- Forget what you have planned for your (coin description) coins and begin again +
- Free it +
G
H
- Hand over the Marvellous +
- Hand over this dream as an offering +
- Hang on for dear life +
- Hang on in there +
- Head to your Base-Camp +
- Hear Hearts' speech +
I
- Inform the lizard that it has mistaken the time of your appointment +
- Inquire about Virginia's preferences regarding a venue +
- Inquire about the rules +
- Inquire after Mr Pages' own heart's desire +
- Inquire after a delicate subject +
- Insist on something else instead... +
- Insist she tell you where to find Beechwood +
- Introduce yourself (to October) +
- Investigate how he stole your secrets +
- Investigate the Bishop's own secrets +
- Invite Virginia to dinner +
J
- Join a game +
- Join the meeting (The Waswood) +
- Join the meeting with the Masters (The Waswood) +
- Journey to Yesterday's Clerestory +
L
- Learn from the Detective's investigation +
- Learn how to play the Marvellous +
- Learn of the deeper mysteries +
- Leave 3 +
- Leave October +
- Leave your Horsehead Amulets at home (Heart's Desire) +
- Let this vista influence the dreamers of the Royal Beth +
- Locate the archive +
- Look into the nature of the incident (The Waswood) +
- Love +
M
- Make your request of Her Roseate Splendour +
- Marshal an Army +
- Meet with Virginia again +
- More! Further! +
- Muster the dead +
N
O
- Observe (Heart's Desire) +
- Observe and learn +
- Offer him a personal testimonial +
- Offer him fantasy +
- Offer him logic +
P
- Place your bet +
- Plan a journey to the Prince's Prison +
- Play cautiously +
- Play in earnest +
- Play unpredictably +
- Play unpredictably 2 +
- Play warily +
- Play warily 2 +
- Play with cunning +
- Power +
- Proof yourself against the river’s venoms using ancient mysteries +
- Proof yourself against the river’s venoms using the Monster Hunter's arts +
- Propose a currency backed by stories +
- Propose a currency infused with lacre +
- Propose a currency that functions as a pledge of extradition +
- Propose a currency that is also a census of Londoners +
- Propose a truce with the Topsy King +
- Put on a show +
- Put your (coin description) suggestion to the Solicitor-Baroness +
R
- Read Beechwood's Moral Selection +
- Read the engravings +
- Read the first chapter +
- Read the second chapter +
- Read the third chapter +
- Realise something about a dream (Meeting, The Waswood) +
- Recall what came before +
- Recall what you saw beneath the Greyfields winery +
- Receive the story in the form of cascabel venom +
- Refuse the Chance +
- Rely on your connections with Summerset College to procure a copy +
- Request a copy of 'Moral Selection' +
- Rest +
- Resume your journey +
- Return Tristram Bagley's mind +
- Return to the Dome of Scales (from Caduceus) +
- Return to your Base-Camp 4 +
- Return your attention to the game +
- Review the terms of the contract +
S
- Say no +
- Search dreams for a suitable vessel to traverse the Writhing River +
- Search the chamber of socks +
- See this history made theatre +
- Set out with the Manager to free the Sleeping Merchant from a shackled sleep +
- Shake the Monkey's paw +
- Sneak across the mess hall +
- Speak to Cora about Beechwood +
- Spend the evening with the Manager +
- Stake nothing; forsake your Chance +
- Stake one penny +
- Stake one penny, borrowed from Mr Hearts +
- Stake your Destiny +
- Stake your Profession +
- Steal the sock +
- Study Mr Pages +
- Study Virginia +
- Study how a fresh currency might be designed +
- Study the Bishop of St Fiacre's +
- Study the Manager of the Royal Bethlehem +
- Study the Monkey +
- Study the Topsy King +
- Summon the Storm +
- Surfacing +
- Sympathise with Cora +
T
- Take a tour of the factory +
- Take your leave (Ambition: Your Defeat) +
- Take your leave (The Seat of Want) +
- Take your own inspiration from this dream +
- Take your seat +
- Take your seat (2) +
- Tell Mr Pages you have gathered everyone's preferences regarding the venue +
- Tell Mr Pages you have secured the cards and the venue +
- Throw a pebble into the pool +
- Tidy up (Evenlode Courts) +
- Time +
- Train with Tristram Bagley +
- Train with the Bishop of St Fiacre's +
- Train with the Topsy King +
- Travel to Corpsecage Isle +
- Traverse the curtained corridor +
- Turn away from the visions +
U
- Uncover the location of a One-Time Prince of Hell +
- Unleash your dreams again +
- Use the arts of St Joshua to commission faces from the Face-Tailor +
- Use your contacts in the Great Game to commission the services of the Face-Tailor +
- Use your leverage +
W