Editing Diving in the Magistracy (Guide)

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This guide is for Diving in the Magistry Basement, an activity that can be unlocked in {{IL|The Magistracy of the Evenlode}}
 
This guide is for Diving in the Magistry Basement, an activity that can be unlocked in {{IL|The Magistracy of the Evenlode}}
 
==Unlocking==
 
==Unlocking==
To unlock this activity, you need to reach the Magistracy with your railroad and pursue [[A Day in the Life of a Novice Policeman]] until it reaches 10. Then [[Construct a Diving Bell in the Magistracy's Basement]] in the Tracklayer's office, for the usual station development cost (1+{{IL|Magistracy of the Evenlode Development}} x 50{{H}}). This initial investment will get you a maximum {{IL|Diving Depth}} of 2.  
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To unlock this activity, you need to reach the Magistracy with your railroad. Then [[Construct a Diving Bell in the Magistracy's Basement]] in the Tracklayer's office, for the usual station development cost (1+{{IL|Magistracy of the Evenlode Development}} x 50{{H}}). This initial investment will get you a maximum {{IL|Diving Depth}} of 2.  
 
 
 
After you have constructed that, you can [[Improve the Diving Bell in the Magistracy's Basement]] twice, for the usual station development cost (1+{{IL|Magistracy of the Evenlode Development}} x 50{{H}}). The second investment will allow you a maximum {{IL|Diving Depth}} of 4 and the third will grant a {{IL|Diving Depth}} of 6, allowing you to reach the deepest parts of the Magistracy Basement.
 
After you have constructed that, you can [[Improve the Diving Bell in the Magistracy's Basement]] twice, for the usual station development cost (1+{{IL|Magistracy of the Evenlode Development}} x 50{{H}}). The second investment will allow you a maximum {{IL|Diving Depth}} of 4 and the third will grant a {{IL|Diving Depth}} of 6, allowing you to reach the deepest parts of the Magistracy Basement.
 
==Basics==
 
==Basics==
 
To begin diving, you need to go to [[Dive in the Magistracy Basement]] and then [[Descend (Magistracy Basement)|Descend]]. Once you have begun diving, you can ascend or descend at the cost of an action, gaining you the menace {{IL|Acclimating to Pressure}} +1 CP. At each level there are a number of actions you can take, and while taking those, you also decrease your {{IL|Acclimating to Pressure}}. When you are finished, you can either ascend to the surface and exit, at the cost of {{IL|Wounds}} CP = {{IL|Acclimating to Pressure}} CP or, if you have the deepest depths unlocked, you can cash out by completing one of those actions. If you ever reach {{IL|Nightmares}} 7 you will be forced out, taking {{IL|Wounds}} +5-6 CP and with {{IL|Nightmares}} 6 you can no longer descend.
 
To begin diving, you need to go to [[Dive in the Magistracy Basement]] and then [[Descend (Magistracy Basement)|Descend]]. Once you have begun diving, you can ascend or descend at the cost of an action, gaining you the menace {{IL|Acclimating to Pressure}} +1 CP. At each level there are a number of actions you can take, and while taking those, you also decrease your {{IL|Acclimating to Pressure}}. When you are finished, you can either ascend to the surface and exit, at the cost of {{IL|Wounds}} CP = {{IL|Acclimating to Pressure}} CP or, if you have the deepest depths unlocked, you can cash out by completing one of those actions. If you ever reach {{IL|Nightmares}} 7 you will be forced out, taking {{IL|Wounds}} +5-6 CP and with {{IL|Nightmares}} 6 you can no longer descend.
 
 
When you are diving, you cannot change your outfit, so make sure that you are happy with what you are wearing when you go down. The majority of challenges while diving are tough {{IL|Watchful}}, though there are also tough {{IL|Dangerous}}, {{IL|Shadowy}}, and easy {{IL|Monstrous Anatomy}} challenges, the latter of which can be 100% passed with 8.
 
When you are diving, you cannot change your outfit, so make sure that you are happy with what you are wearing when you go down. The majority of challenges while diving are tough {{IL|Watchful}}, though there are also tough {{IL|Dangerous}}, {{IL|Shadowy}}, and easy {{IL|Monstrous Anatomy}} challenges, the latter of which can be 100% passed with 8.
 
 
Until you manage to [[Chase the light in the darkness]] when you're at {{IL|Diving Depth}} 6, you will gain {{IL|Chasing the Glow of Peligin}} equal to your current {{IL|Diving Depth}}. Be aware that only after you've {{IL|Discovered: the Lowest Floors of the Magistracy}} will you be able to get a {{IL|Peligin-filled Mirrorcatch Box}}, meaning that if this is your first time, it will take 2 times through.
 
Until you manage to [[Chase the light in the darkness]] when you're at {{IL|Diving Depth}} 6, you will gain {{IL|Chasing the Glow of Peligin}} equal to your current {{IL|Diving Depth}}. Be aware that only after you've {{IL|Discovered: the Lowest Floors of the Magistracy}} will you be able to get a {{IL|Peligin-filled Mirrorcatch Box}}, meaning that if this is your first time, it will take 2 times through.
 
== Diving Actions ==
 
== Diving Actions ==

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