Diving in the Magistracy (Guide)

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Diving in the Magistracy Summary
Locked Variable-Length Activity
Setup Progress End
1 A 6+ A 1 A
Progress

Details

1 action for each Diving Depth down and up.
Items Inputs/Outputs
Inputs
Outputs
Raw EPA 4.5Raw SPA 2.00

This guide is for Diving in the Magistry Basement, an activity that can be unlocked in The Magistracy of the Evenlode

Unlocking[edit]

To unlock this activity, you need to reach the Magistracy with your railroad and pursue A Day in the Life of a Novice Policeman until it reaches 10. Then Construct a Diving Bell in the Magistracy's Basement in the Tracklayer's office, for the usual station development cost (1+ Magistracy of the Evenlode Development x 50 ). This initial investment will get you a maximum Diving Depth of 2.

After you have constructed that, you can Improve the Diving Bell in the Magistracy's Basement twice, for the usual station development cost (1+ Magistracy of the Evenlode Development x 50 ). The second investment will allow you a maximum Diving Depth of 4 and the third will grant a Diving Depth of 6, allowing you to reach the deepest parts of the Magistracy Basement.

Basics[edit]

To begin diving, you need to go to Dive in the Magistracy Basement and then Descend. Once you have begun diving, you can ascend or descend at the cost of an action, gaining you the menace Acclimating to Pressure +1 CP. At each level there are a number of actions you can take, and while taking those, you also decrease your Acclimating to Pressure. When you are finished, you can either ascend to the surface and exit, at the cost of Wounds CP = Acclimating to Pressure CP or, if you have the deepest depths unlocked, you can cash out by completing one of those actions. If you ever reach Nightmares 7 you will be forced out, taking Wounds +5-6 CP and with Nightmares 6 you can no longer descend.

When you are diving, you cannot change your outfit, so make sure that you are happy with what you are wearing when you go down. The majority of challenges while diving are tough Watchful, though there are also tough Dangerous, Shadowy, and easy Monstrous Anatomy challenges, the latter of which can be 100% passed with 8.

Until you manage to Chase the light in the darkness when you're at Diving Depth 6, you will gain Chasing the Glow of Peligin equal to your current Diving Depth. Be aware that only after you've Discovered: the Lowest Floors of the Magistracy will you be able to get a Peligin-filled Mirrorcatch Box, meaning that if this is your first time, it will take 2 times through.

Diving Actions[edit]

All actions cycle the Airs of the Evenlode.

Movement[edit]

These actions move your around. When you're at Nightmares ASCEND! will be the only action you can take, unless you have both A Submerged Rector and Diving Depth <4.

Action Req. Result
< Descend <7
>1 Ascend <7
1 Emerge from the water <7
    Any ASCEND! 7

    Actions[edit]

    A cheat sheet for actions that can be taken at various levels. In addition to these, you lose 1 CP of Acclimating to Pressure with each action. Most of these are locked with Nightmares 7.

    Diving Depth 1
    Action Req. Check Success Rare/
    Alt
    Failure
    Search the upper floors <7 200
    Seek consolation from a Diving Companion
    • ≥3
    N/A N/A N/A
    Observe a gilled lamp-cat <7 1 N/A
    Go spear-fishing
    • <7
    • ≥51-75
    210
    Send your Abyssal Sawtooth out to hunt
    • <7
    • ≥51-75
    200
    Study drowned architecture
    • <7
    • ≥76
    200 N/A
    Diving Depth 2
    Action Req. Check Success Rare/
    Alt
    Failure
    Search the upper floors <7 200
    Seek consolation from a Diving Companion
    • ≥3
    N/A N/A N/A
    Observe a gilled lamp-cat <7 1 N/A
    Go spear-fishing
    • <7
    • ≥51-75
    210
    Send your Abyssal Sawtooth out to hunt
    • <7
    • ≥51-75
    200
    Study drowned architecture
    • <7
    • ≥76
    200 N/A
    Diving Depth 3
    Action Req. Check Success Rare/
    Alt
    Failure
    Search the lower floors <7 210
    Seek consolation from a Diving Companion
    • ≥3
    N/A N/A N/A
    Observe a gilled lamp-cat <7 1 N/A
    Go spear-fishing
    • <7
    • ≥51-75
    210
    Send your Abyssal Sawtooth out to hunt
    • <7
    • ≥51-75
    200
    Study drowned architecture
    • <7
    • ≥76
    200 N/A
    Diving Depth 4
    Action Req. Check Success Rare/
    Alt
    Failure
    Search the lower floors <7 210
    Observe a gilled lamp-cat <7 1 N/A
    Go spear-fishing
    • <7
    • ≥51-75
    210
    Send your Abyssal Sawtooth out to hunt
    • <7
    • ≥51-75
    200
    Study drowned architecture
    • <7
    • ≥76
    200 N/A
    Diving Depth 5
    Action Req. Check Success Rare/
    Alt
    Failure
    Search the lowest Floors <7 220
    Look for the Throne Room
    • <7
    220 See Below N/A
    Observe a gilled lamp-cat <7 1 N/A
    Go spear-fishing
    • <7
    • ≥51-75
    210
    Send your Abyssal Sawtooth out to hunt
    • <7
    • ≥51-75
    200
    Study drowned architecture
    • <7
    • ≥76
    200 N/A
    Diving Depth 6
    Action Req. Check Success Rare/
    Alt
    Failure
    Search the lowest Floors <7 220
    Look for the Throne Room
    • <7
    220 See Below N/A
    Chase the light in the darkness
    • <7
    • No
    8 See Below N/A
    Revisit the light in the darkness
    • <7
    3 See Below N/A
    Observe a gilled lamp-cat <7 1 N/A
    Go spear-fishing
    • <7
    • ≥51-75
    210
    Send your Abyssal Sawtooth out to hunt
    • <7
    • ≥51-75
    200
    Study drowned architecture
    • <7
    • ≥76
    200 N/A
    Meet The One Who Dwells Below
    Action Req. Success
    Reach for it First Time
    Let it study you
    Fill a mirrorcatch box with peligin light

    Ending Rewards[edit]

    Reaching the throne room and taking most of these actions will return you to the surface and clear your Acclimating to Pressure for free.

    Seeking the Throne Room
    Action Req. Check Success Failure
    Study the evidence N/A 275[1] 1 x Cave-Aged Code of Honour
    Breathe an ancient air 75 x Final Breath 220
    Wield the Broken Word A WORD, BROKEN N/A Just returns you to the surface.
    Let the lamp-cat guide you out N/A Puts you back into the main diving storylet, without rewards or leaving.
    1. This is harder with less than Archaeologist 5

    Strategy[edit]

    At a maximum EPA of 4.5 (Assuming stats of 300), this is not a particularly profitable grind, but it is a good source of Tin of Zzoup, Trace of the First City, Incisive Observation, Deep-zee Catch, Fin Bones, Collected, Live Specimen or Ambiguous Eolith.

    The final rewards are not nearly as valuable, and so instead you should dive down to Diving Depth 6 and maximise your time diving for the best profit. In order to maximise your time in the water, try to start diving with as few Nightmares as possible. When you're ready to come out, Look for the Throne Room to cash out, or if that is not yet unlocked, Revisit the light in the darkness in order to save on actions.

    If you're just seeking a Peligin-filled Mirrorcatch Box, this should take 8 actions.