Fill the hold with traps
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From: Rats in the hold
You've dealt with much bigger vermin in your day.
Challenge information
- 69 - very chancy (41%)
- 85 - chancy (51%)
- 102 - modest (61%)
- 119 - very modest (71%)
- 135 - low-risk (81%)
- 152 - straightforward (91%)
- 167 - straightforward (100%)
The difficulty is equal to your Zee Peril level. The above is the level for Home Waters.
Success
Caught
The melodic sound of metal jaws snapping shut rings through the ship. Not long after, a ratty messenger comes to your cabin to ask for a truce, and to promise not to touch the food stores until they can abandon ship when you next make port.
- Dangerous is increasing…
- You've gained 50 x Rat on a String
- Troubled Waters is increasing… (+2 CP)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Failure
Clever vermin
You order the crew to fill the ship's hold with traps. [...] traps everywhere: inside sandwiches, in their trunks, on their cots, at one point even inside a sealed tin of jellied eels. Zailors with bruised fingers glare at you as you walk the ship.
- Dangerous is increasing…
- Troubled Waters is increasing… (+8 CP)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- The specter of mutiny stalks the ship. (Sets Mutinous Whispers to 1)
- You've gained 1 x Time Spent at Zee (hidden)