Greet the Merry Gentleman (Tracklayers' City)
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From: A Visit from the Merry Gentleman
It's only polite.
Game Instructions: This check gets dramatically harder as your unmodified Watchful increases. Succeed or fail, it will send the Merry Gentleman away until Time, the Healer comes.
Challenge information
- 708 - very chancy (41%)
- 880 - chancy (51%)
- 1053 - modest (61%)
- 1225 - very modest (71%)
- 1398 - low-risk (81%)
- 1570 - straightforward (91%)
- 1725 - straightforward (100%)
Difficulty is ( Base Watchful ^ 1.7)/10. Example shown at Watchful 230.
Success
A refuge
That night you dream of crimson and gold. A lizard laps at your face like a lost puppy. Something moves behind the cage-bars of the paisley wallpaper, making eyes at you.
Success Instructions: Your Nightmares will increase a little more slowly, and the Merry Gentleman will not visit, until Time, the Healer comes.
- Watchful is increasing…
- You now have 1 x The Walls are Right
- Watchful is increasing… (+1 CP, up to level 200 + Watchful Gains)
Failure
A refuge?
That night you dream of a tall building lit by cheery fires. A sign reads CLEFT FOR THEE HIDE IN ME. The walls are wrong. The walls are wrong.
Failure Instructions: Your Nightmares will increase a little more rapidly, and the Merry Gentleman will not visit, until Time, the Healer comes.
- Watchful is increasing…
- You now have 1 x The Walls are Wrong
- Nightmares is dropping… (-1 CP)