A Visit from the Merry Gentleman
A player-created Guide is available for this content: The City of the Tracklayers (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
Description summary:
Additional text based on Founding Body.
Founding Body | Additional text |
---|---|
5000 | His gait touches the streets gingerly, as if he can't bear to tread on them. Is it uncanny for him, to be here? Nostalgic? Alarming? Does it mean nothing at all? |
Any but 5000, with the Manager's Double still around | There are two of him now, thanks to you. Twice as hungry to be what he is not. |
[Find the rest of the story at https://www.fallenlondon.com]
Game Instructions: Your Nightmares are reaching a dangerous level.
Unlocked with Nightmares 5 to 7, Habituated to the Hinterland
Locked with The Walls are Right, The Walls are Wrong
Card drawn in The City of the Tracklayers
Occurs with Ubiquitous Frequency (10 x as common as Standard)
Options:
Greet the Merry Gentleman
- Spoiler
Challenge information
Broad, Watchful 1035 || 708 - very chancy (41%) || 880 - chancy (51%) || 1053 - modest (61%) || 1225 - very modest (71%) || 1398 - low-risk (81%) || 1570 - straightforward (91%) || 1725 - straightforward (100%)
Difficulty is ( Base Watchful ^ 1.7)/10. Example shown at Watchful 230.
Success
A refuge
Success Instructions: Your Nightmares will increase a little more slowly, and the Merry Gentleman will not visit, until Time, the Healer comes.
- Watchful is increasing…
- You now have 1 x The Walls are Right
- Watchful is increasing… (+1 CP, up to level 200 + Watchful Gains)
Failure
A refuge?
Failure Instructions: Your Nightmares will increase a little more rapidly, and the Merry Gentleman will not visit, until Time, the Healer comes.
- Watchful is increasing…
- You now have 1 x The Walls are Wrong
- Nightmares is dropping… (-1 CP)
Follow the Merry Gentleman
- Spoiler
Challenge information
Narrow, Glasswork 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)
Success
Air that smells of [Scent]
- You've gained 1 x Extraordinary Implication
Failure
A refuge?
- Nightmares is increasing… (+3-6 CP)
Ignore the Merry Gentleman
- Spoiler
Challenge information
A matter of luck: The odds are against you here (success chance: 40%)
Success
An interlude
- Nightmares is dropping… (-1 CP)
Failure
A refuge?
^