Hunt an Angler Crab
A player-created Guide is available for this content: Hunting the Beasts of the Zee (Guide) |
A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: Hunting the Beasts of the Zee
[Find the rest of the story at https://www.fallenlondon.com]
Game Instructions: As more Angler Crabs are hunted, they will become more elusive and rare – harder to hunt, and more rewarding.
Unlocked with Estimated Angler Crab Population is present (World Quality, now locked),
Base Monstrous Anatomy 1
Success
Red waters
The Angler Crabs […] are a recurrent menace […] More crabs are produced […] than their ecologies can sustain; the excess roam the Unterzee […]
There is no one […] who doesn't know someone who hasn't come to a swift and messy end at the claws of these […] decapods. […][Find the rest of the story at https://www.fallenlondon.com]
You have moved to a new area: Poring over the Maps
You are zailing towards the spawning grounds of the Angler Crabs. (Sets
Zailing to Destination: to Angler Crab Spawning Grounds)
An occurrence! Your 'In Pursuit of a Zee-Beast' Quality is now 1!
You now have (a term scaling logistically with
Estimated Angler Crab Population, see below) x Elusiveness of your Quarry
The prey you are hunting is fairly rare and difficult to hunt – you will gain increased rewards. (You now have a term scaling logistically with
Estimated Angler Crab Population, see below
Rarity of your Quarry)
Hidden effects
An occurrence! Your 'Zailing to Sea Zone' Quality is now 2! (hidden)
An occurrence! Your 'Ready to chart a course' Quality is now 1! (hidden)
An occurrence! Your 'Route Description' Quality is now 10 *
Zailing on: +
Zailing to Sea Zone! (hidden)
If Zailing on: =
Zailing to Sea Zone:
An occurrence! Your 'Zailing locally' Quality is now 1! (hidden)
Else:
An occurrence! Your 'Distance Clockwise' Quality is now
Zailing on: -
Zailing to Sea Zone (mod 6)! (hidden)
An occurrence! Your 'Distance Anticlockwise' Quality is now
Zailing to Sea Zone -
Zailing on: (mod 6)! (hidden)
Conclusion: Strike down the Angler Crab
Redirects to: Chart a Course
Scaling
The Logistic Scaling for Elusiveness and
Rarity are similar, with both having a midpoint of
Estimated Angler Crab Population of 25000 and a scaling factor of -1/5000. The difference is that Elusiveness scales to a maximum value of 100, while Rarity scales to a maximum value of 7000. Elusiveness E scales with crab popuation C with the following formula:
Rarity R scales with crab popuation C with the following formula:
Values at select breakpoints:
![]() |
50000 | 40000 | 35000 | 30000 | 25000 | 20000 | 15000 | 10000 | 0 |
---|---|---|---|---|---|---|---|---|---|
![]() |
1 | 5 | 13 | 27 | 50 | 73 | 88 | 95 | 99 |
![]() |
47 | 332 | 834 | 1883 | 3500 | 5117 | 6166 | 6668 | 6953 |
- Pages Without Guide Restrictions
- Estimated Angler Crab Population
- Monstrous Anatomy
- Actions
- Poring over the Maps Moves
- Zailing to Destination: Gain
- In Pursuit of a Zee-Beast Gain
- Elusiveness of your Quarry Gain
- Estimated Angler Crab Population Formula Uses
- Rarity of your Quarry Gain
- Zailing to Sea Zone Gain
- Ready to chart a course Gain
- Route Description Gain
- Zailing on:
- Zailing on: Formula Uses
- Zailing to Sea Zone
- Zailing to Sea Zone Formula Uses
- Zailing locally Gain
- Distance Clockwise Gain
- Distance Anticlockwise Gain
- Redirect