Hunt an Angler Crab
A player-created Guide is available for this content: Hunting the Beasts of the Zee (Guide) |
A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: Hunting the Beasts of the Zee
[Find the rest of the story at https://www.fallenlondon.com]
Game Instructions: As more Angler Crabs are hunted, they will become more elusive and rare – harder to hunt, and more rewarding.
Unlocked with Estimated Angler Crab Population is present (World Quality, now locked), Base Monstrous Anatomy 1
Success
Red waters
The Angler Crabs […] are a recurrent menace […] More crabs are produced […] than their ecologies can sustain; the excess roam the Unterzee […]
There is no one […] who doesn't know someone who hasn't come to a swift and messy end at the claws of these […] decapods. […][Find the rest of the story at https://www.fallenlondon.com]
- You have moved to a new area: Poring over the Maps
- You are zailing towards the spawning grounds of the Angler Crabs. (Sets Zailing to Destination: to Angler Crab Spawning Grounds)
- An occurrence! Your 'In Pursuit of a Zee-Beast' Quality is now 1!
- You now have (a term scaling logistically with Estimated Angler Crab Population, see below) x Elusiveness of your Quarry
- The prey you are hunting is fairly rare and difficult to hunt – you will gain increased rewards. (Sets Rarity of your Quarry to a term scaling logistically with Estimated Angler Crab Population, see below)
Hidden effects
- An occurrence! Your 'Zailing to Sea Zone' Quality is now 2! (hidden)
- An occurrence! Your 'Ready to chart a course' Quality is now 1! (hidden)
- An occurrence! Your 'Route Description' Quality is now 10 * Zailing on: + Zailing to Sea Zone! (hidden)
If Zailing on: = Zailing to Sea Zone:
- An occurrence! Your 'Zailing locally' Quality is now 1! (hidden)
Else:
- An occurrence! Your 'Distance Clockwise' Quality is now Zailing on: - Zailing to Sea Zone (mod 6)! (hidden)
- An occurrence! Your 'Distance Anticlockwise' Quality is now Zailing to Sea Zone - Zailing on: (mod 6)! (hidden)
Conclusion: Strike down the Angler Crab
Redirects to: Chart a Course
Scaling
The Logistic Scaling for Elusiveness and Rarity are similar, with both having a midpoint of Estimated Angler Crab Population of 25000 and a scaling factor of -1/5000. The difference is that Elusiveness scales to a maximum value of 100, while Rarity scales to a maximum value of 7000. Elusiveness E scales with crab popuation C with the following formula:
Rarity R scales with crab popuation C with the following formula:
Values at select breakpoints:
Crabs Left | 50000 | 40000 | 35000 | 30000 | 25000 | 20000 | 15000 | 10000 | 0 |
---|---|---|---|---|---|---|---|---|---|
Elusiveness | 1 | 5 | 13 | 27 | 50 | 73 | 88 | 95 | 99 |
Rarity | 47 | 332 | 834 | 1883 | 3500 | 5117 | 6166 | 6668 | 6953 |
- Pages Without Guide Restrictions
- Estimated Angler Crab Population
- Monstrous Anatomy
- Actions
- Poring over the Maps Moves
- Zailing to Destination: Gain
- In Pursuit of a Zee-Beast Gain
- Estimated Angler Crab Population Formula Uses
- Elusiveness of your Quarry Gain
- Rarity of your Quarry Gain
- Zailing to Sea Zone Gain
- Ready to chart a course Gain
- Zailing on:
- Zailing on: Formula Uses
- Zailing to Sea Zone
- Zailing to Sea Zone Formula Uses
- Route Description Gain
- Zailing locally Gain
- Distance Clockwise Gain
- Distance Anticlockwise Gain
- Redirect