Editing Irem (Guide)

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Your hand is limited to 3 cards but draw is not limited, similar to Zailing. Each location has only 3 cards (usually).
 
Your hand is limited to 3 cards but draw is not limited, similar to Zailing. Each location has only 3 cards (usually).
  
To travel to a different future (location), use the loom storylet. Different paths require different Warp qualities. Note that taking a path will reset all of your Warp qualities, so you cannot carry Warps between locations. While not all locations have access to all 3 Warps, '''cards are kept in your hand between locations, allowing the 'smuggling' of qualities. This is the key to reaching deeper locations.'''
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To travel to a different future (location), use the loom storylet. Different paths require different Warp qualities. While not all locations have access to all 3 Warps, '''cards are kept in your hand between locations, allowing the 'smuggling' of qualities. This is the key to reaching deeper locations.'''
  
 
Each card also features a non-Warp giving option, providing more common or Irem-exclusive items.
 
Each card also features a non-Warp giving option, providing more common or Irem-exclusive items.
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'''Leaving''': The process can be halted anytime from [[The Thread in your Hand]] storylet. The Player is returned to Irem, the Warp qualities will be reset, but other collected items remain.
 
'''Leaving''': The process can be halted anytime from [[The Thread in your Hand]] storylet. The Player is returned to Irem, the Warp qualities will be reset, but other collected items remain.
  
'''Getting experience''': You get certain bonuses upon discovering each new future. {{IL|A Cartographer of Fate}} is raised by 1 each time, and you need 3 to unlock the shortcuts above. {{IL|Knowledge of the Crossroads}} is raised by certain futures - in addition to what is gained during the Evolution you'll have to visit the Ruined, Altered, and Brilliant futures to raise it to 6, and then visiting a certain hidden future and getting a unique item there will propel you to exactly 7.
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'''Getting experience''': You get certain bonuses upon discovering each new future. {{IL|A Cartographer of Fate}} is raised by 1 each time, and you need 3 to unlock the shortcuts above. {{IL|Knowledge of the Crossroads}} is raised by certain futures - in addition to what is gained during the Evolution you'll have to visit the Ruined, Altered, and Brilliant futures to raise it to 6, and then visiting the Neon future and getting a unique item there will propel you to exactly 7.
  
'''Boons''': Certain cards in several futures give you Boons - powerful pieces of equipment that raise advanced stats and Winds of Fortune by significant numbers, thus making card challenges easier or even guaranteed to succeed. These are given for free. All boons are equipped automatically and simultaneously,providing cumulative bonus, but only persist until you leave Irem, and vanish upon debarking, but can earned anew, should you return.
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'''Boons''': Certain cards in several futures give you Boons - powerful pieces of equipment that raise advanced stats and Winds of Fortune by significant numbers, thus making card challenges easier or even guaranteed to succeed. These are given for free. All boons are equipped automatically and simultaneously,providing cumulative bonus, but only persist until you leave Irem, and vanish upon debarking, but can earned anew, should you return.  
  
 
===Navigation===
 
===Navigation===

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