Destinies (Guide)/Irem Destinies

From Fallen London Wiki

Short Descriptions (story spoilers)[edit]

Like the table for ordinary Destinies, this table briefly describes the events of each destiny for those who wish to choose a future they find interesting or avoid ones that would be out-of-character.

Possible destiny Neathy Tarot number Summary Correspondence description
The Mushroom numberless You form a transhumanist commune after the liberatory dark sets in. To see the world not with eyes, but with hyphae.
The Lovers VI As the world shrinks for you and your beloved spouse(s), the depth of your love grows, including into Parabola. The pull of mutual gravity willingly accepted.
The Chariot VII TRAVELLER RETURNING. You go East at full speed. Escape velocity.
Justice XI You continue The Great Work with the Calendar Council, spreading the Liberation through the Neath and eventually throwing off the yoke of the Judgments themselves. A long-overdue change in course.
The Hanged Man XII As the Youthful Naturalist considered, you transform yourself whenever you are about to die, eternally escaping death. The necessary sacrifice of a limiting part of yourself.
The Tower XVI You don't visit the Adulterine Castle or enact an immensely powerful Discordant Law: No thing shall be. Nothing.
The Moon XVIII You make yourself into a city, with a piece of the moon replacing your heart. A truth that can be felt, but never spoken.
The World XXI You return to the surface at great expense, trusting your ability to survive under the warm Sun. To win it all.
The Mask XLIX You were prepared when the Roof broke and the Sun killed the Bazaar, and continue the work for Liberation. To protect a truth with an armour of lies.
The Star LXVII (XVII in Earth tarot) You make arrangements with geographic powers to ensure a future for the Seventh City, after the Bazaar leaves. A course set by the light of something bright and distant.
Judgement LXXVII (XX in Earth tarot) You will enforce the Law and worship the Sapphir'd King. A reckoning no longer postponed.

Rewards of Choices (mechanical spoilers)[edit]

This table shows which Destinies can be obtained from each future. Many Destinies require items obtained elsewhere in Irem; these are not shown here. One requires being Committed: to a relationship. Another requires a very expensive and nonexistent fabric.

Possible future Storylet Choice Destiny
A Nearby Future The Ennui of Victory Nowhere to go but up The World
Not as you are, anyway The Moon
A Dark Future The Liberation, in Gant Plant the seeds of a new community The Mushroom
Plant the seeds of the Great Work Justice
A Neon Future June 22nd, 2023 "For you, of course." The Lovers
"For the memory of London." The Star
"That was simply how long it took to put my plan into motion." The Chariot
An Altered Future Doom/Knot Turn the Key The Hanged Man
No Future The Adulterine Castle, One Final Time Enter the cell, and end it The Tower
A Brilliant Future Inspection Day You have ensured there will be nothing to find The Mask
You are loyal to the Law Judgement

Mechanical Spoilers[edit]

A full list of advanced Destinies and stats.

Destiny (Neathy Tarot) Description Stats
The Mushroom (numberless) You will scatter a new spore.
The Lovers (VI) You will be joined.
The Chariot (VII) You will move on.
Justice (XI) You will remake the world.
The Hanged Man (XII) Death will take aim at you, and miss.
The Tower (XVI) No future.
The Moon (XVIII) You'll know it in your bones.
The World You will return.
The Mask (XLIX) You will keep a secret.
The Star (LXVII; XVII in Earth tarot) You will keep your eyes on the horizon.
Judgement (LXXVII; XX in Earth tarot) You will know right from wrong.

Instead of choosing one of the above Destinies, you can also choose to instead retain your previous Destiny and acquire a special Home Comfort. This item has a net advanced stat bonus equivalent to choosing a greater Destiny, though it is only available for Mithridacy.

Mark of Acceptance