Destinies (Guide)/Irem Destinies
Short Descriptions (story spoilers)[edit]
Like the table for ordinary Destinies, this table briefly describes the events of each destiny for those who wish to choose a future they find interesting or avoid ones that would be out-of-character.
Possible destiny | Neathy Tarot number | Summary | Correspondence description |
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The Mushroom | numberless | You form a transhumanist commune after the liberatory dark sets in. | To see the world not with eyes, but with hyphae. |
The Lovers | VI | As the world shrinks for you and your beloved spouse(s), the depth of your love grows, including into Parabola. | The pull of mutual gravity willingly accepted. |
The Chariot | VII | TRAVELLER RETURNING. You go East at full speed. | Escape velocity. |
Justice | XI | You continue The Great Work with the Calendar Council, spreading the Liberation through the Neath and eventually throwing off the yoke of the Judgements themselves. | A long-overdue change in course. |
The Hanged Man | XII | As the Youthful Naturalist considered, you transform yourself whenever you are about to die, eternally escaping death. | The necessary sacrifice of a limiting part of yourself. |
The Tower | XVI | You don't visit the Adulterine Castle or enact an immensely powerful Discordant Law: No thing shall be. | Nothing. |
The Moon | XVIII | You make yourself into a city, with a piece of the moon replacing your heart. | A truth that can be felt, but never spoken. |
The World | XXI | You return to the surface at great expense, trusting your ability to survive under the warm Sun. | To win it all. |
The Mask | XLIX | You were prepared when the Roof broke and the Sun killed the Bazaar, and continue the work for Liberation. | To protect a truth with an armour of lies. |
The Star | LXVII (XVII in Earth tarot) | You make arrangements with geographic powers to ensure a future for the Seventh City, after the Bazaar leaves. | A course set by the light of something bright and distant. |
Judgement | LXXVII (XX in Earth tarot) | You will enforce the Law and worship the Sapphir'd King. | A reckoning no longer postponed. |
Rewards of Choices (mechanical spoilers)[edit]
This table shows which Destinies can be obtained from each future. Many Destinies require items obtained elsewhere in Irem; these are not shown here. One requires being Committed: to a relationship. Another requires a very expensive and nonexistent fabric.
Mechanical Spoilers[edit]
A full list of advanced Destinies and stats.
Destiny (Neathy Tarot) | Description | Stats |
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The Mushroom (numberless) | You will scatter a new spore. |
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The Lovers (VI) | You will be joined. |
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The Chariot (VII) | You will move on. | |
Justice (XI) | You will remake the world. |
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The Hanged Man (XII) | Death will take aim at you, and miss. |
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The Tower (XVI) | No future. |
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The Moon (XVIII) | You'll know it in your bones. |
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The World (XXI) | You will return. |
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The Mask (XLIX) | You will keep a secret. |
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The Star (LXVII; XVII in Earth tarot) | You will keep your eyes on the horizon. |
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Judgement (LXXVII; XX in Earth tarot) | You will know right from wrong. |
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Instead of choosing one of the above Destinies, you can also choose to instead retain your previous Destiny and acquire a special Home Comfort. This item has a net advanced stat bonus equivalent to choosing a greater Destiny, though it is only available for Mithridacy.
Mark of Acceptance |
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