Knife-and-Candle: Pacts

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Friends.png
Spoiler warning!
This page contains details about Fallen London Actions.
Other people! They are targets. They are obstacles. But sometimes, they are allies. If you establish a Pact with a partner, neither may attack the other until the Pact ends. More pacts may be available later.

Game Instructions: Beware! The Mirrorsnatch attack is not excluded.

Unlocked with a redirect from Diplomacy!

Storylet appears in The Gamekeeper's Cottage

Options:

Mirror3.png

Establish a Pact of Glass

  •  Spoiler 
    Mirror3.png

     

    When Sent

    You have offered a Pact Does you friend trust you enough to accept? Do you intend to honour their trust if they do?

    Your friend will receive: Mercyhandsmall.png [Friend] has offered you a Pact of Glass. If you accept it, neither of you will be able to attack each other as long as the Pact lasts... but either may break it at the cost of seven Wounds.

    Once Accepted

    You will receive:

    You now have a Pact of Glass with [Friend]! Neither one may attack the other without first breaking it.


    Your friend will receive:

    Envelopesmall.png You now have a Pact of Glass with [Friend]! Neither one may attack the other without first breaking it.

    ^
Fist.png

Break a Pact of Glass

  •  Spoiler 
    Fist.png
    Unlocked with You have a Knife-and-Candle Pact with... 1

     

    When Sent

    The Pact is ended You may attack your 'friend'. Do so quickly, while you still have the element of surprise!

    In Messages Tab

    You will receive:

    You have broken the Pact of Glass with [Friend]!

    Your friend will receive:

    [Friend] has broken their Pact of Glass with you! This has cost them seven Wounds, but they may now attack you freely again. The reverse, of course, is also true.

    ^