Knife-and-Candle: Pacts
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Spoiler warning! This page contains details about Fallen London Actions. |
Game Instructions: Beware! The Mirrorsnatch attack is not excluded.
Unlocked with a redirect from Diplomacy!
Storylet appears in The Gamekeeper's Cottage
Options:
Establish a Pact of Glass
- Spoiler
When Sent
You have offered a Pact Does you friend trust you enough to accept? Do you intend to honour their trust if they do?
Your friend will receive: [Friend] has offered you a Pact of Glass. If you accept it, neither of you will be able to attack each other as long as the Pact lasts... but either may break it at the cost of seven Wounds.
Once Accepted
You will receive:
You now have a Pact of Glass with [Friend]! Neither one may attack the other without first breaking it.
- You have a Knife-and-Candle Pact with... [friend] (+1) (1 - A Pact of Glass)
Your friend will receive:
You now have a Pact of Glass with [Friend]! Neither one may attack the other without first breaking it.
- You have a Knife-and-Candle Pact with... [friend] (+1) (1 - A Pact of Glass)
Break a Pact of Glass
- Spoiler Unlocked with You have a Knife-and-Candle Pact with... 1
When Sent
The Pact is ended You may attack your 'friend'. Do so quickly, while you still have the element of surprise!
- You have a Knife-and-Candle Pact with... [friend] (-1) (The Pact is Broken)
- Wounds is increasing… (+7 CP)
In Messages Tab
You will receive:
You have broken the Pact of Glass with [Friend]!
Your friend will receive:
[Friend] has broken their Pact of Glass with you! This has cost them seven Wounds, but they may now attack you freely again. The reverse, of course, is also true.
- You have a Knife-and-Candle Pact with... [friend] (-1) (The Pact is Broken)