Editing Parabolan War (Guide)

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Early '''Safe Progress''' options gain {{IL|Advance!}} reliably at '''{{IL|Advance!|1 x}} per action''', with negligible chance of failure. Later options gain 2 {{IL|Advance!}} at the cost of 1 action and {{e}}2.50 of items. Assuming the items can be obtained at 1 per action, this gives the same rate of 1 per action. Better sources might improve this, but not significantly--if items can be obtained at an unrealistic 5.00 EPA, that would improve to 1.5 Advance per action.
 
Early '''Safe Progress''' options gain {{IL|Advance!}} reliably at '''{{IL|Advance!|1 x}} per action''', with negligible chance of failure. Later options gain 2 {{IL|Advance!}} at the cost of 1 action and {{e}}2.50 of items. Assuming the items can be obtained at 1 per action, this gives the same rate of 1 per action. Better sources might improve this, but not significantly--if items can be obtained at an unrealistic 5.00 EPA, that would improve to 1.5 Advance per action.
  
Actions that use {{IL|Campaign Morale}} also have negligible chance of failure (except in London without an appropriate General). Options that '''Gain Morale''' universally spend 1 action to gain {{IL|Advance!|1 x}} and {{IL|Campaign Morale|Appearance=Morale|1 x}}, while options that '''Spend Morale''' generally spend 1 action and {{IL|Campaign Morale|Appearance=Morale|5 x}} to gain {{IL|Advance!|5 x}}. Five gain actions and one spend action will therefore generate '''{{IL|Advance!|1.67 x}} per action''', a significant improvement over Safe Progress.
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Actions that use {{IL|Campaign Morale}} also have negligible chance of failure (except in London without an appropriate General). Options that '''Gain Morale''' universally spend 1 action to gain {{IL|Advance!|1 x}} and {{IL|Campaign Morale|Appearance=Morale|1 x}}, while options that '''Spend Morale''' generally spend 1 action and {{IL|Campaign Morale|Appearance=Morale|5 x}} to gain {{IL|Advance!|5 x}}. Give gain actions and one spend action will therefore generate '''{{IL|Advance!|1.67 x}} per action''', a significant improvement over Safe Progress.
  
 
Before the last stage, '''Fast Progress''' options spend items to gain {{IL|Advance!|3 x}} on success, while accruing {{IL|Ravages of Parabolan Warfare|Appearance=Ravages|1 x}} and a smaller item cost on failure (1/3 to 1/2). The item cost can be incorporated as the number of actions it takes to obtain the items in question. For an item cost of ''c'' actions and a success rate of ''s'', the {{IL|Advance!}} per action is given by the formula below. The numerator is simply the average Advance per attempt. The denominator is the sum of the actions required: 1 action for the attempt, plus a ''c''-term for actions for the items consumed<ref>Because fewer items are consumed on failure, this term is more accurately represented by the expression below. Replacing this whole expression with ''c'' is pessimistic, but gets more accurate as ''s'' approaches 1. The expression assumes item costs are reduced by half on failure. <br /><math>c \times s + \frac{c}{2} \times (1 - s) = c\frac{s+1}{2}</math></ref>, plus an ''s''-term term for the actions required to clear Ravages afterwards.
 
Before the last stage, '''Fast Progress''' options spend items to gain {{IL|Advance!|3 x}} on success, while accruing {{IL|Ravages of Parabolan Warfare|Appearance=Ravages|1 x}} and a smaller item cost on failure (1/3 to 1/2). The item cost can be incorporated as the number of actions it takes to obtain the items in question. For an item cost of ''c'' actions and a success rate of ''s'', the {{IL|Advance!}} per action is given by the formula below. The numerator is simply the average Advance per attempt. The denominator is the sum of the actions required: 1 action for the attempt, plus a ''c''-term for actions for the items consumed<ref>Because fewer items are consumed on failure, this term is more accurately represented by the expression below. Replacing this whole expression with ''c'' is pessimistic, but gets more accurate as ''s'' approaches 1. The expression assumes item costs are reduced by half on failure. <br /><math>c \times s + \frac{c}{2} \times (1 - s) = c\frac{s+1}{2}</math></ref>, plus an ''s''-term term for the actions required to clear Ravages afterwards.

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