Parabolan War (Guide)

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  • information on creating your Grand Parabolan Company

Waging War in Parabola is a significant amount of content, and will take some time to fully explore. This guide is currently an anemic skeleton, mostly serving as bait to get other editors to write something.

Getting Started[edit]

A Storylet in your Parabolan Base-Camp will instruct you that War is available. You will need to level up your Stalactite.png Parabolan Defences to continue. See Parabola (Guide) for how to achieve this. Once you have done this you will be directed to Bleedingforest.png The Dolorous Pavilion and guided into a series of Tutorial storylets.

Hatwarhelm.png Grand Parabolan Company[edit]

Assembling a Grand Parabolan Company is expensive, but only needs to be done once, not for each campaign. Your initial one will last as long as you want it to last. You may dissolve it and create a new one whenever you wish. You will need to upgrade Mine.png Parabolan Armaments and Toolbox.png Parabolan Infrastructure three times each, and make selections for which units to recruit for Crossedswords.png Infantry, Chesspiece.png Cavalry, and Cannon.png Artillery.

Your choices for which units to recruit are recorded in qualities, but have almost no mechanical impact. They will change the text of some options on the campaign trail, but not the availability, difficulty, or results. The primary gameplay effect for your choice of units, armaments, and infrastructure is to set initial values for Foliageorange.png Parabolan Oneironaut and Foliage.png Parabolan Cultivator, which has a minor impact on starting Morale. Both of these qualities will also advance over time as you complete campaigns, so the initial values are not so significant. Creating a new Company will reset both qualities.

Mirror4.png Parabolan Counsel[edit]

You begin with two choices of Advisor: The Viscountess of the Viric Jungle, and the Ophidian Gentleman. Your choice of Advisor will decide which Tutorial Campaign is available to you. They dispense advice, but have no other gameplay effects. You may freely change Advisors at any point, even while on campaign. Both Tutorial Campaigns will continue to be available permanently; your choice of initial Advisor determines which content you experience first, but you will not be locked out of anything.

Completing full-length campaigns will eventually unlock a third Advisor, unlocking an additional full-length campaign.

Advancement[edit]

Your first campaign must be one of the two Tutorial Campaigns, depending on your current choice of Mirror4.png Parabolan Counsel. These campaigns are shorter (three stages instead of five) and simpler (no London theater or General), but still offer proportional rewards to their length. These Campaigns will continue to be available later.

After completing your first Campaign, you will unlock the first two full-length campaigns, and the ability to grow Generals. You must complete full-length campaigns to mature your generals. After completing three campaigns, you will be approached by a third Advisor, who will give you access to another full-length campaign.

Mechanics At a Glance[edit]

War in Parabola is a series of Campaigns. The initial preparations are to raise a Company, pick a Campaign, and choose a General. The meat (read: action-sink) of the campaign is five stages (three for the Tutorial campaigns), each of which requires substantial progress to complete. Narrative content occurs after each stage, and at the conclusion of all stages are rewards for your Campaign and General. After your campaign, you must clear Jungle.png Ravages of Parabolan Warfare before embarking on another.

Your exact choices of Parabolan Company are recorded in gameplay qualities, and effect the text of several options. The gameplay effects, if any, are not fully known.

Parabola.png Parabolan Campaign[edit]

Your choice of which Campaign to wage will affect the narrative text in-between campaigns, the General, and the rewards and effect on Parabola. However, it will not have much effect on the mechanics of waging the campaign itself, except that the Tutorial campaigns have three stages instead of five.

Choosing a campaign does not initiate a campaign. It is possible to change your choice before you embark, if you wish to see different options for Generals or Advisor text.

Hatwarhelm.png Your General[edit]

There are several Generals, and they can be upgraded over the course of several campaigns. You may collect and upgrade all of the Generals at once, although only one may be leading your troops at any given point. They decrease the difficulties of some checks, and your choice of General can be altered mid-campaign among those available.

You gain access to the Generals by spending 3 Arm.png Human Arms after completing a tutorial campaign. At first, Generals may only be used on Campaigns associated with their Power, and completing such a campaign you will have the opportunity to level up your General, raising Bear.png Dangerous Gains provided it is already at least 12 and increasing the effect of the general. The first upgrade for each General unlocks a lab experiment that will allow the General to be used on any Campaign, as well as increasing their effect further.

Cannon.png Stage of the War[edit]

Each stage of the war requires raising Drum.png Advance! to 24. All Stages have options which raise this by one point per Action. Different Stages will also allow you to gain Flag.png Campaign Morale while making progress, or let you spend items or Flag.png Campaign Morale for faster progress. Some stages may optionally be fought in London instead of Parabola, which has broadly similar mechanics but different specific options. Failing stat challenges raises Jungle.png Ravages of Parabolan Warfare.

Epilogue and Lasting Effects[edit]

After concluding your campaign, you will have the qualities Jungle.png Parabolan Dominance reflecting whose side you fought for, Cannon.png Stage of the War reflecting your final choice, and Jungle.png Ravages of Parabolan Warfare as a Menace from failed checks.

Content in Parabola (and London) may be unlocked by the Dominance or Stage of the War qualities. Content unlocked by Dominance will remain until changed by the conclusion of another campaign. This content is mostly located in the Dome of Scales and the Viric Jungle. Content unlocked by Stage of the War will lock out as soon as you begin another campaign. These options are usually an Epilogue representing lasting effects of your choices.

Ravages must be cleared before embarking on another campaign, and has minor gameplay effects in the rest of Parabola.

On the Campaign Trail[edit]

There are five Campaign Stages, which are shared by all Campaigns (although the tutorial campaigns only use the first three).

The second and fourth stages can optionally be fought from London instead of Parabola. You may shift the campaign to London at any point, and retain Drum.png Advance! if you do. You may not shift combat back to Parabola until you have concluded that Stage.

During each Stage, the Drum.png Advance! progress quality begins at 0, and must be brought to 24 to complete the Stage. You may also accumulate or spend Flag.png Campaign Morale, which carries between Stages. Failures usually generate Jungle.png Ravages of Parabolan Warfare, which is a Menace. It does not affect your current campaign, but must be cleared before starting a new one, and has some effects elsewhere in Parabola.

Action Types[edit]

Each stage has a unique set of actions available. Most actions fall into a number of common categories, although the variations are still considerable and there are exceptions. These categorizations are an attempt to map Parabola, with all of the attending caveats.

Progress Safely
These options are the slowest, but the least-risky and usually the least-costly. They are characterized by having easy skill checks (150 or lower), and generating Drum.png Advance! even on failure.
In the first two Stages (and the London theater of Stage 4), they have no cost above the action and produce Drum.png 1 x Advance!. In later stages, they cost a Icon-echo.png 2.50 item and produce Drum.png 2 x Advance!.
Progress Quickly
These actions can potentially produce faster progress, but are more risky and costly. They have higher skill checks of 250 (reducible with Generals), and cost items worth Icon-echo.png 3 or more, which are often lost even on failure. Success produces Drum.png 3 x Advance!, while failure produces Jungle.png 2 x Ravages.
Some actions in this group produce Jungle.png Ravages on success instead of costing items. Actions in the final Stage cost items worth Icon-echo.png 4 and produce Drum.png 4 x Advance! on success.
Airs Options
As their name implies, these options depend on Mirrordark.png Airs of the Parabolan War and each of them is only available 30% of the time. These actions share several features: A base difficulty of 250 (reduced by Generals), successes giving Drum.png 3 x Advance! and items worth Icon-echo.png 1.00, and failures giving Jungle.png 3 x Ravages.
Skills Options
These options are characterized by testing against Advanced Skills instead of the Primary Skills. They are somewhat expensive, but do **not** generate Jungle.png Ravages on failure. In general, the challenges have a difficulty of 6, generate Drum.png 2 x Advance! on success, and cost items worth Icon-echo.png 1.50 on both success and failure.
Morale Options
There is less variability among these options. Options that generate Morale are usually a Bear.png Dangerous challenge with difficulty of 175 which produce Drum.png 1 x Advance! and Flag.png 1 x Campaign Morale on success and Jungle.png 2 x Ravages on failure. Options that use morale exchange Flag.png 5 x Campaign Morale for Drum.png 5 x Advance! with a trivial challenge.

Action Type Comparisons[edit]

This is a high-level summary of the different action types. Actions that cost items will be compared based on their echo cost, for convenience and easier comparison. A grinding guide should go into more detail about sourcing those items, but this is merely meant to compare whether the faster or slower approach is generally preferable.

Jungle.png Ravages of Parabolan Warfare can be cleared at a rate of 2 levels for 1 action and an item costing Icon-echo.png 2.50. For simplicity we shall approximate that 1 Ravages = 1 Action. When calculating the Drum.png Advance! per action, Ravages will be counted as increasing the Action cost, i.e. they will increase the denominator.

Early Safe Progress options gain Drum.png Advance! reliably at Drum.png 1 x Advance! per action, with negligible chance of failure. Later options gain 2 Drum.png Advance! at the cost of 1 action and Icon-echo.png 2.50 of items. Assuming the items can be obtained at 1 per action, this gives the same rate of 1 per action. Better sources might improve this, but not significantly--if items can be obtained at an unrealistic 5.00 EPA, that would improve to 1.5 Advance per action.

Actions that use Flag.png Campaign Morale also have negligible chance of failure (except in London without an appropriate General). Options that Gain Morale universally spend 1 action to gain Drum.png 1 x Advance! and Flag.png 1 x Morale, while options that Spend Morale generally spend 1 action and Flag.png 5 x Morale to gain Drum.png 5 x Advance!. Give gain actions and one spend action will therefore generate Drum.png 1.67 x Advance! per action, a significant improvement over Safe Progress.

Before the last stage, Fast Progress options spend items to gain Drum.png 3 x Advance! on success, while accruing Jungle.png 1 x Ravages and a smaller item cost on failure (1/3 to 1/2). The item cost can be incorporated as the number of actions it takes to obtain the items in question. For an item cost of c actions and a success rate of s, the Drum.png Advance! per action is given by the formula below. The numerator is simply the average Advance per attempt. The denominator is the sum of the actions required: 1 action for the attempt, plus a c-term for actions for the items consumed[1], plus an s-term term for the actions required to clear Ravages afterwards.

The value of A in this formula is is very sensitive to c, and somewhat sensitive to s. With unrealistically optimistic values of c = 0.5 and s = 1.00 (which requires modified stats over 340), the maximum is Drum.png 2.00 x Advance! per action. More realistically, an endgame-equipped player with 300 stats would have a success rate s = 72% against a base difficulty of 250, improved to s = 87% with a max-level general, giving 1.75 to 1.88 Advance per action, a slight improvement over Morale-based options. At these same success rates, if c is estimated at 1.00, these options give 1.40 to 1.45 Advance per Action, not as good as Morale-options. Overall, the efficiency of these options strongly depends on how you obtain the items they consume.

Airs-Dependent Options give Drum.png 4 x Advance! on success, and Jungle.png 1 x Ravages of Parabolan Warfare on failure. For a sucess chance of s, the expected Advance per attempt is 4s, and the expected actions is the sum of 1 action for the attempt plus 1-s from Ravages. The formula for Advance per Action is given below:

Our hypothetical endgame-equipped character with a stat of 300 would gain Drum.png 2.25 x Advance! per action taking actions with the base difficulty of 250, and Drum.png 3.08 Advance! per action taking actions where a General has reduced the difficulty to 205, a substantial improvement over Morale options. This calculation is extremely sensitive to s, as it appears in both the numerator and denominator.

Options using Advanced Skills do not accrue Ravages on failure, but merely cost Icon-echo.png 1.50 of materials on success or failure. As before, these items can be accounted for by the number of actions to acquire them. Treating these as worth half of an action each, they have an expected result of . Even with a 100% chance of success (which is fairly accessible), this caps out at only Drum.png 1.33 x Advance! per action, a poor return compared to Morale-based options.

In summary, Morale Options are usually superior to other forms of making progress. Situationally, Airs-Dependent options can be better, for exceptionally well-geared players and when using a matching General.

  1. Because fewer items are consumed on failure, this term is more accurately represented by the expression below. Replacing this whole expression with c is pessimistic, but gets more accurate as s approaches 1. The expression assumes item costs are reduced by half on failure.

Stages[edit]

Stage Safe Progress Fast Progress Airs Skill Morale
1: Wastes of Want Rally your army
(Fox.png , Snake)
Scout the way
(Sidebarshadowy.png , Cat)
Phantasies
(Owl.png , Chess)
Forgotten trenches
(Bear.png , -)
Glasswhispery [stages 1]
Mirror.png Glasswork
Host a hunt
(Bear.png , Gain Morale)
2: Hanging Mountains Raid from the sky
(Sidebarshadowy.png , Cat)
Gather Flowers [stages 2]
(Fox.png , Snake)
False fruit
(Owl.png , Chess)
Deploy allegiances
(Chesspiece.png A Player of Chess)
Toxify the waters
(Honeyjar.png Kataleptic Toxicology)
Hold a feast
(Bear.png , Gain Morale)
2: War from Home (Fallenlondon.png London) Deploy reinforcements
(Bear.png , -)
Provide a distraction
(Sidebarshadowy.png , Cat)
Boost the spirits
(Fox.png , Snake)
Bathtub experiment
(Honeyjar.png Kataleptic Toxicology)
Spy on cats
(Sidebarshadowy.png , Gain Morale, Cat) [stages 3]
Artistic support
(Fox.png , Spend Morale, Snake)
3: Writhing River Delegate to yourself
(Fox.png , Snake)
Poisoned Oracle
(Sidebarshadowy.png , Cat)
Grow Mounts
(Owl.png , Chess)
Ancient passages
(Bear.png , -)
Naval assault
(Bear.png , Gain Morale)
The Wanting-Way
(Bear.png , Spend Morale, 1 extra advance)
4: Smoking Shore Petition Cats
(Owl.png , Snake) [stages 4]
Siege a Spinney
(Bear.png , -)
Dream your way past
(Owl.png , Chess)
Column of Ash [stages 5]
(Fox.png , Snake)
Disseminate Falsehood
(Snakehead2.png Mithridacy)
Enjoy a respite
(Bear.png , Gain Morale)
Cavalry charge
(Owl.png , Spend Morale)
4: Mirrorpane (Fallenlondon.png London) Night watch
(Owl.png , Chess)
Crime-spree
(Sidebarshadowy.png , Cat)
Dr Schlomo
(Fox.png , Snake)
Infiltrate dreams
(Mirror.png Glasswork)
Public health
(Fox.png , Gain Morale, Snake) [stages 6]
Summon your Company
(Sidebarshadowy.png , Spend Morale)
5: Castle of Forests Pray
(Fox.png , Snake)
Terror-Bird [stages 7]
(Owl.png , Chess)
Ignite the Forests [stages 7]
(Bear.png , -)
Sear the Castle
(Mirror.png Glasswork)
Liberate the dungeous
(Bear.png , Gain Morale)
Assault the Citadel
(Owl.png , Spend Morale)
  1. Fingerking.png Silverer only
  2. Gains Jungle.png Ravages of Parabolan Warfare on success in lieu of costing items. Easier challenge than usual (Broad, 150).
  3. Harder than other Gain Morale options (Broad 200).
  4. Harder than other Safe Progress options.
  5. Gains Jungle.png Ravages of Parabolan Warfare on success in lieu of costing items.
  6. Compared to other Gain Morale options, has a higher base difficulty of 200, and tests against Fox.png Persuasive instead of Bear.png Dangerous.
  7. 7.0 7.1 Compared to other Fast Progress options, this costs materials worth Icon-echo.png 4 and grants Drum.png 4 x Advance! on success.


Wastes of Want Type Challenge Success Failure [Expand]
Rally your army onward Safe Progress Fox.png Persuasive 150
Placeholder2.png Snake General
Drum.png 1 x Advance! Drum.png 1 x Advance!
Jungle.png 1 x Ravages
Scout the way ahead Safe Progress Sidebarshadowy.png Shadowy 150
Placeholder2.png Cat General
Drum.png 1 x Advance! Drum.png 1 x Advance!
Jungle.png 1 x Ravages
Deploy Counter-Factual Phantasies Airs Owl.png Watchful 250
Placeholder2.png Chess General
Drum.png 4 x Advance! Jungle.png 1 x Ravages
Lead your army through forgotten trenches Airs Bear.png Dangerous 250 Drum.png 4 x Advance! Jungle.png 1 x Ravages
Host a hunt Gain Morale Bear.png Dangerous 175 Drum.png 1 x Advance!
Flag.png 1 x Morale
Jungle.png 2 x Ravages
Employ the arts of Glasswhispery
(Fingerking.png Silverer only)
Advanced Skill Mirror.png Glasswork 6 Drum.png 2 x Advance!
Chesspiece.png -3 x Moves in the Great Game
Sidebarnightmares.png +3 CP Nightmares
Chesspiece.png -1 x Moves in the Great Game
The Hanging Mountains Type Challenge Success Failure [Expand]
Lead a raid from the sky Safe Progress Sidebarshadowy.png Shadowy 150
Placeholder2.png Cat General
Drum.png 1 x Advance! Drum.png 1 x Advance!
Jungle.png 1 x Ravages
Gather the Flowers of Nevermore Fast Progress Fox.png Persuasive 150
Placeholder2.png Snake General
Drum.png 3 x Advance!
Jungle.png 2? x Ravages
Jungle.png 2 x Ravages
Lure the (enemies) with false fruit Fast Progress Owl.png Watchful 250
Placeholder2.png Chess General
Drum.png 3 x Advance!
Cherries.png -6 x Solacefruit
Jungle.png 1 x Ravages
Cherries.png -3 x Solacefruit
Deploy a whirlwind of allegiances Advanced Skill Chesspiece.png A Player of Chess 6 Drum.png 2 x Advance!
Pawn TC.png -3 x Well-Placed Pawn
Chesspiece.png -1 x Moves in the Great Game
Pawn TC.png -1 x Well-Placed Pawn
Toxify the waters of the (enemies) Advanced Skill Honeyjar.png Kataleptic Toxicology 6 Drum.png 2 x Advance!
Carcass.png -3 x Deep-zee Catch
Carcass.png -1 x Deep-zee Catch
Hold a feast Gain Morale Bear.png Dangerous 175 Drum.png 1 x Advance!
Flag.png 1 x Morale
Jungle.png 2 x Ravages
The War from Home Type Challenge Success Failure [Expand]
Deploy reinforcements Safe Progress Bear.png Dangerous 150 Drum.png 1 x Advance! Drum.png 1 x Advance!
Jungle.png 1 x Ravages
Provide a distraction Safe Progress Sidebarshadowy.png Shadowy 150
Placeholder2.png Cat General
Drum.png 1 x Advance! Drum.png 1 x Advance!
Jungle.png 1 x Ravages
Boost the spirits of your Company Airs Fox.png Persuasive 250
Placeholder2.png Snake General
Drum.png 4 x Advance! Jungle.png 1 x Ravages
Conduct an experiment from within your tub Advanced Skill Honeyjar.png Kataleptic Toxicology 6 Drum.png 2 x Advance!
Door.png -3 x Secluded Address
Door.png -3? x Secluded Address
Spy on the movement of cats Gain Morale Sidebarshadowy.png Shadowy 200
Placeholder2.png Cat General
Drum.png 1 x Advance!
Flag.png 1 x Morale
Jungle.png 2 x Ravages
Inspire artistic support Spend Morale Fox.png Persuasive 90 Drum.png 5 x Advance!
Flag.png -5 x Morale
Flag.png -5 x Morale
The Writhing River Type Challenge Success Failure [Expand]
Delegate to yourself Safe Progress Fox.png Persuasive 150
Placeholder2.png Snake General
Drum.png 2 x Advance!
Gleam.png -1 x Memory of a Much Lesser Self
Mirror1.png 1 x Mirror-Fed
Drum.png 2 x Advance!
Gleam.png -1 x Memory of a Much Lesser Self
Jungle.png 1 x Ravages
Consult a Poisoned Oracle Safe Progress Sidebarshadowy.png Shadowy 150
Placeholder2.png Cat General
Drum.png 2 x Advance!
Mapfragment.png -1 x Glass Gazette
Drum.png 2 x Advance!
Mapfragment.png -1 x Glass Gazette
Jungle.png 1 x Ravages
Grow mounts to speed your passage Fast Progress Owl.png Watchful 250
Placeholder2.png Chess General
Drum.png 3 x Advance!
Feather.png -6 x Royal-Blue Feather
Jungle.png 1 x Ravages
Feather.png -2 x Royal-Blue Feather
Illuminate ancient passages Fast Progress Bear.png Dangerous 250 Drum.png 3 x Advance!
Mirror.png -3 x Memory of Light
Jungle.png 1 x Ravages
Mirror.png -1 x Memory of Light
Launch a naval assault Gain Morale Bear.png Dangerous 175 Drum.png 1 x Advance!
Flag.png 1 x Morale
Jungle.png 2 x Ravages
Sail the Wanting-Way Spend Morale Bear.png Dangerous 90 Drum.png 6 x Advance!
Flag.png -5 x Morale
Flag.png -? x Morale
The Smoking Shore Type Challenge Success Failure [Expand]
Petition Long-Dead Cats Safe Progress Owl.png Watchful 250
Placeholder2.png Snake General
Drum.png 2 x Advance!
Silverleaf.png -25 x Silvered Cat's Claw
Drum.png 2 x Advance!
Silverleaf.png -25 x Silvered Cat's Claw
Jungle.png 1 x Ravages
Consult a Column of Searing Ash Airs Fox.png Persuasive 250
Placeholder2.png Snake General
Drum.png 3 x Advance!
Jungle.png 1 x Ravages
Jungle.png 2 x Ravages
Siege an Insidious Spinney Airs Bear.png Dangerous 250 Drum.png 4 x Advance! Jungle.png 1 x Ravages
Cherries.png 2 x Solacefruit
Dream your way past the (enemies) Airs Owl.png Watchful 250
Placeholder2.png Chess General
Drum.png 4 x Advance! Jungle.png 1 x Ravages
Ring stone.png 2 x Trace of Viric
Disseminate Falsehood Advanced Skill Snakehead2.png Mithridacy 6 Drum.png 2 x Advance!
Papers2.png -3 x Palimpsest Scrap
Papers2.png -3? x Palimpsest Scrap
Enjoy a respite Gain Morale Bear.png Dangerous 175 Drum.png 1 x Advance!
Flag.png 1 x Morale
Jungle.png 2 x Ravages
Mount a cavalry charge Spend Morale Owl.png Watchful 90 Drum.png 5 x Advance!
Flag.png -5 x Morale
Flag.png -? x Morale
Shadows on the Mirrorpane Type Challenge Success Failure [Expand]
Establish a night watch Safe Progress Owl.png Watchful 150
Placeholder2.png Chess General
Drum.png 2 x Advance!
Sign.png -1 x London Street Sign
Drum.png 1 x Advance!
Sign.png -1 x London Street Sign
Jungle.png 1 x Ravages
Embark upon a crime-spree Airs Sidebarshadowy.png Shadowy 250
Placeholder2.png Cat General
Drum.png 4 x Advance! Jungle.png 3 x Ravages
Call on Dr Schlomo's assistance Airs Fox.png Persuasive 250
Placeholder2.png Snake General
Drum.png 4 x Advance! Jungle.png 1 x Ravages
Infiltrate disordered dreams Advanced Skill Mirror.png Glasswork 6 Drum.png 2 x Advance!
Mirror.png -3 x Memory of Light
Mirror.png -3? x Memory of Light
Initiate a campaign of public health Gain Morale Fox.png Persuasive 200
Placeholder2.png Snake General
Drum.png 1 x Advance!
Flag.png 1 x Morale
Jungle.png 3 x Ravages
Summon your Company for aid Spend Morale Sidebarshadowy.png Shadowy 90 Drum.png 5 x Advance!
Flag.png -5 x Morale
Flag.png -5 x Morale
The Castle of Forests Type Challenge Success Failure [Expand]
Pray Safe Progress Fox.png Persuasive 150
Placeholder2.png Snake General
Drum.png 2 x Advance!
Trebleclef.png -1 x Apostate's Psalm
Drum.png 2 x Advance!
Jungle.png 1 x Ravages
Summon a Terror-Bird Fast Progress Owl.png Watchful 250
Placeholder2.png Chess General
Drum.png 4 x Advance!
Mirror.png -3 x Memory of Light
Terrorbird young.png -1 x Wing of a Young Terror Bird
Jungle.png 1 x Ravages
Mirror.png -1 x Memory of Light
Terrorbird young.png -1 x Wing of a Young Terror Bird
Ignite the Chorus of Forests Fast Progress Bear.png Dangerous 250 Drum.png 4 x Advance!
Scrawl1.png -3 x Correspondence Plaque
Mapfragment.png -1 x Glass Gazette
Jungle.png 1 x Ravages
Scrawl1.png -1 x Correspondence Plaque
Mapfragment.png -1 x Glass Gazette
Sear the Castle with Viric Advanced Skill Mirror.png Glasswork 6 Drum.png 2 x Advance!
Ring stone.png -3 x Trace of Viric
Ring stone.png -3? x Trace of Viric
Liberate the dungeons of the Castle Gain Morale Bear.png Dangerous 175 Drum.png 1 x Advance!
Flag.png 1 x Morale
Jungle.png 2 x Ravages
Assault the Citadel of Vineyards Spend Morale Owl.png Watchful 90 Drum.png 5 x Advance!
Flag.png -5 x Morale
Flag.png -? x Morale

Morale[edit]

Morale is gained at the beginning of each campaign based on your level of Hatwarhelm.png Parabolan Commander, with a maximum of 9 Morale, plus 1 if your ethos is aligned with who you're campaigning for - i.e. if you have Foliage.png Parabolan Cultivator>Foliageorange.png Parabolan Oneironaut for Cats, Foliageorange.png Parabolan Oneironaut>Foliage.png Parabolan Cultivator for Fingerkings or the two qualities equal for the Chessboard. It is also gained, along with one Drum.png Advance!, on certain options (e.g. Host a hunt, Hold a feast), but it is not possible to have more than 16 at any time. It can be traded with various options at a rate of 5 morale (and one action on a relatively easy stat roll) for 5 Drum.png Advance! (except when Along the Writhing River, where it is 5 morale for 6 advance). Effectively, this means that with the morale options, you are spending 6 actions for 10 (or 11) Drum.png Advance!, assuming no failures. These options also don't cost items. However, failing them will add 2 Jungle.png Ravages of Parabolan Warfare, which have to be removed by either spending actions and items, or waiting for Time, the Healer.

If your probability of succeeding at a morale option is p, then on average doing it will net you p Drum.png Advance!, p Morale and 2(1-p) Ravages, requiring 1-p actions and materials worth 2(1-p)Icon-echo.png to clear. So accumulating 5 Morale and then spending it will on average take 5(2-p)+1 actions and 10(1-p)Icon-echo.png of materials to gain 10 (or 11) Drum.png Advance!. For example, if your chance of success is 100%, you'll use 6 actions for 10 (or 11) Drum.png Advance!, whereas a 50% chance will take about 8.5 actions and 5Icon-echo.png for 10 (or 11) Drum.png Advance!.

Choo chooooo![edit]

If you are in the middle of a campaign when you convene a Board Meeting of the Great Hellbound Railway, you may have an option to use your trains for war. This requires having built track to Balmoral, and potentially building a Spur Line depending on your choices there. This board action will automatically complete the Stage you are on (sets Drum.png Advance! to 24) and gives Jungle.png 8 x Ravages of Parabolan Warfare.

Depending on the number of Board members you have, deploying a train can provide Drum.png Advance! far more efficiently than any other option, if you discount the Jungle.png Ravages of Parabolan Warfare. Time, the Healer reduces the latter by 10 each week and allows you to send another train, so the following strategy can be used to maximize the benefit:

  1. Prosecute the war using non-train methods until you possess at least Jungle.png 2 x Ravages of Parabolan Warfare (or exactly 2 if you are on the final stage) and exactly Drum.png 0 x Advance!.
  2. Begin a Board meeting (after any other Board-related preparation) and deploy a train before concluding.
  3. Await Time, the Healer.

This may be repeated indefinitely for maximum value.

Reference Material[edit]

Campaigns[edit]

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Composing a Hatwarhelm.png Grand Parabolan Company[edit]

Name Cost Cultivator/Oneironaut
Infantry (1)
Tigerstripes.png The Wakeful Gentlemen - Foliage.png
Snakehead2.png The Satrap-Saints Fingerking.png 3 x Favours: Fingerkings Foliageorange.png
Chesspiece apocyan.png The Pax Homines Pawn.png 15 Having Recurring Dreams: A Game of Chess Foliage.png Foliageorange.png
Cavalry (1)
Rose TC.png The Company of the Exiled Rose Redhoneyjar.png A Vial of Queenly Attar Foliageorange.png
Varchas port.png The Grand Myriad Company - Foliageorange.png
Moonparliament.png The Peace of October - Foliage.png
Grenadiers/Bombard (1)
Irem port.png The Pale League of Irem - Foliageorange.png
Cannon.png The 77th Queen's Own Hussars Bottlegiant.png 1 x Flask of Waswood Wellspring Water Foliage.png
Hauntedmagician.png The Order Speculorum Mirror.png Glasswork 7 Foliage.png
Munitions (3)
Snowflake.png Words, Broken Black.png 1 x Memory of Discordance Foliageorange.png
Lawfurnace.png The force of law Document.png 1 x Legal Document Foliageorange.png
Skullmoth.png The Spectre of Decay Bone19.png 1 x Thorned Ribcage Foliage.png
Cross.png An Antiphonal of Doubter's Hymns Cross.png 1 x Verse of Counter-Creed Foliageorange.png
Scintillack.png A Vision of Peace Scintillack.png 1 x Crystallised Euphoria Foliage.png
Wolfstackdocks port.png Muster the Workers' Dreams Torsowhite.png 5 x Strong-Backed Labour Foliage.png
Logistics (3)
Auroch minotaur.png Sew a crop of Flourishing Aurochs Beesinthebone.png 1 x Horned Skull Foliageorange.png
Parabola.png Reorient Parabola Pawn.png 3 x Vienna Opening
Gleam.png 2 x Memory of a Much Lesser Self
Foliage.png
Irrigo.png Summon dreams past Gleam.png 5 x Memory of a Much Lesser Self Foliage.png , +1 x Mirror1.png Mirror-Fed
Sausage.png Kindle a dream of pigs Sausage.png 1 x Sausage About Which No One Complains Foliageorange.png
Knife3.png Draw upon Parabola's bounty Bread.png 3 x Crate of Biscuits
Zzoupcan.png 2 x Tin of Zzoup
Heartfruit.png 1 x Parabolan Orange-apple
Foliageorange.png
Riverofblood.png Build a Parabolan waterway Wineglass.png 1 x Cellar of Wine Foliage.png

Rewards[edit]

Parabola.png Parabolan Campaign Stages Rewards Leaning Other effects
Tigerdangerous.png Cats 5 Rosepetals.png 1 x Parabolan Parable Foliageorange.png 3 x  Jungle.png Dominance 3
Cinder.png 1 x Ray-Drenched Cinder Foliage.png 3 x 
Snakehead2.png Fingerkings Rosepetals.png 1 x Parabolan Parable Foliage.png 3 x  Jungle.png Dominance 1
Tablet.png 1 x Edicts of the First City Foliageorange.png 3 x 
Chesspiece apocyan.png The Chessboard Rosepetals.png 1 x Parabolan Parable Foliageorange.png 1 x  Jungle.png Dominance 4
Forest.png 1 x Waswood Almanac Foliageorange.png 1 x 
Declaim2.png Yourself Retort.png 1 x Concentrate of Self Foliageorange.png 3 x 
Forest.png 1 x Waswood Almanac Foliage.png 3 x 
Viscountess.png The Viscountess 3 Scaryeye.png 3 x Night-Whisper Foliage.png 1 x 
Pawnred.png 3 x Stalemate Foliageorange.png 1 x 
Chap6.png The Ophidian Gentleman Scaryeye.png 3 x Night-Whisper Foliageorange.png 1 x 
Angelclose.png 3 x False Hagiotoponym Foliage.png 1 x