Seal the compartment and run the pumps
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From: Taking in Water
A little flooding won't sink you.
Game Instructions: Success will raise Troubled Waters and make a little progress towards your destination. Failure will make no progress, and worsen Troubled Waters.
Challenge information
A matter of luck: Pretty good odds (success chance: 70%)
Success
Limping Along
Zailors hurry to get anything important out of the flooding compartment before it's sealed. Your ship limps along with a hole in it. Zailors pray for safe harbour; the waterline seems a little closer than usual.
- Troubled Waters is increasing… (+2 CP)
- You've gained ( Zailing Speed/2 + 1~5) x Zailing...
Failure
Halted
At first, it seems like pumping the water out will be enough to keep going. But your ship comes to a stuttering stop – zee-water has gotten into the engines, choking them. It'll take hours to flush out.
- Troubled Waters is increasing… (+3 CP)
- Wounds is increasing… (+3 CP)