The voice of the wind
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A player-created Guide is available for this content: Time Passing on Mutton Island (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: The Mutton Island Wind
Wait for the wind to come, and listen to it.
Challenge information
- 76 - very chancy (41%)
- 94 - chancy (51%)
- 112 - modest (61%)
- 131 - very modest (71%)
- 149 - low-risk (81%)
- 167 - straightforward (91%)
- 184 - straightforward (100%)
Success
Toasting the wind
[…]
What a noise! It must be the caves around the island channeling the air. At least, that's the most comforting explanation. Below you, the locals each take nips from a shared flask and make a toast towards the mainland. The wind is a Southerly.[Find the rest of the story at https://www.fallenlondon.com]
- Watchful is increasing…
- Time Passing in the Southern Archipelago is increasing… (+2 CP)
- Nightmares is increasing… (+1 CP)
Rare Success
Toasting the wind
[…]
The scream subsides, giving way to a susurrus that surrounds you suddenly with the illusion of whispering voices. You could swear you hear words - 'at the edge', 'in the depths', 'under the pole', 'nowhere nowhere nowhere nowhere...'
[…][Find the rest of the story at https://www.fallenlondon.com]
- Watchful is increasing…
- Time Passing in the Southern Archipelago is increasing… (+2 CP)
Failure
All is calm
You stand on the cliff-top, looking over the Island's village. Smoke from the chimneys of the Cock and Magpie drifts straight upwards. There's not a breeze to ruffle your hair nor to lift your collar. […]
[Find the rest of the story at https://www.fallenlondon.com]
- Watchful is increasing…
- Time Passing in the Southern Archipelago is increasing… (+1 CP)