Editing (Look) (somewhere) into (the workshop)
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|Value 20 – 49 = '''Scry''' | |Value 20 – 49 = '''Scry''' | ||
|Value 50 – 79 = '''Stare''' | |Value 50 – 79 = '''Stare''' | ||
− | |Value 80 – | + | |Value 80 – 99 = '''Look''' |
}} | }} | ||
<noinclude>{{#lsth:Sixth Coil: Directions/Tables|Move}}</noinclude> | <noinclude>{{#lsth:Sixth Coil: Directions/Tables|Move}}</noinclude> | ||
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|Value 20 – 49 = '''a peephole''' | |Value 20 – 49 = '''a peephole''' | ||
|Value 50 – 69 = '''a mullioned window''' | |Value 50 – 69 = '''a mullioned window''' | ||
− | |Value 70 – | + | |Value 70 – 97 = '''a porthole''' |
}} | }} | ||
|Unlocked with = {{Unlock|Coiling Ever Deeper}} | |Unlocked with = {{Unlock|Coiling Ever Deeper}} | ||
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|Success summary = The description varies based on the {{IL|Airs of the Labyrinth}}. After {{IL|The Games Approach}} reaches 312, an extra paragraph may also be added based on the {{IL|Sixth Coil: Verbs}}. | |Success summary = The description varies based on the {{IL|Airs of the Labyrinth}}. After {{IL|The Games Approach}} reaches 312, an extra paragraph may also be added based on the {{IL|Sixth Coil: Verbs}}. | ||
{{Variant table|Condition=Airs of the Labyrinth|Condition alias = Airs|Effect=Description|Compact=yes|Show Unaccounted = yes | {{Variant table|Condition=Airs of the Labyrinth|Condition alias = Airs|Effect=Description|Compact=yes|Show Unaccounted = yes | ||
− | |Value | + | |Value 2 – 9 = To see is to be; you are where you were looking. |
|Value 10 – 29 = You pass a gallery of distorted mirrors, each a hurtful mockery of your visage. | |Value 10 – 29 = You pass a gallery of distorted mirrors, each a hurtful mockery of your visage. | ||
− | |Value 30 – | + | |Value 30 – 38 = Here's a corridor that twists upwards and around itself, coiling tighter as you go. |
|Value 40 – 59 = Before you enter the next room, you pass through a vestibule – a little wood-panelled space. The walls are scratched with symbols; nail-marks, at first, then blood. | |Value 40 – 59 = Before you enter the next room, you pass through a vestibule – a little wood-panelled space. The walls are scratched with symbols; nail-marks, at first, then blood. | ||
− | |Value | + | |Value 61 - 69 = The sound of clinking glass and rustling feathers follows you as you move. |
|Value 70 – 79 = You awake, bent over a desk in your lodgings. You must have fallen asleep while answering letters. Then you awake again, on the floor of the labyrinth. | |Value 70 – 79 = You awake, bent over a desk in your lodgings. You must have fallen asleep while answering letters. Then you awake again, on the floor of the labyrinth. | ||
− | |Value 80 – | + | |Value 80 – 98 = You pass through a marble hallway with a checkered floor. Some animal instinct lurking in the back of your head tells you: it is imperative not to step on the black tiles. |
}} | }} | ||
<noinclude>{{:Sixth Coil: Verbs/Table}}</noinclude> | <noinclude>{{:Sixth Coil: Verbs/Table}}</noinclude> |