A hidden camp nestled in the woods of Balmoral

From Fallen London Wiki
This location has its own card deck. Click the deck to see it.

See Category:A hidden camp nestled in the woods of Balmoral for cards or storylets that are found in this place or location.

See Category:A hidden camp nestled in the woods of Balmoral Moves for actions that change player location to this location.

Unlocked with Captured by the Clay Highwayman!


As a Hostage[edit]

After encountering an event that is triggered by having Widow.png Seeing Banditry in the Upper River at level 8 or higher, you are kidnapped and held against your will. You start with Clock2.png 8 x Waiting on a Ransom, and will be automatically kicked out when that expires. You should try to raise Clayman2.png The Tale of the Clay Highwayman to 3 before that happens, which can be accomplished with either Follow.png Investigating... or Roseyellow.png Fascinating....



The first three cards only appear when held as a hostage. The latter two remain.

As a "Hostage"[edit]

Your character may return to the camp by pretending to be kidnapped, in exchange for a cut of the ransom. The mechanics are the same as when your character was kidnapped for the first time, but with additional reward for you.

This option disappears after returning as a Marauder.

As a Marauder[edit]

One way of returning to the Clay Highwayman's hideout is to join the Clay Highwayman's gang, with an assumed identity. This replaces all of the storylets and several of the cards, and allows you to advance Clayman2.png The Tale of the Clay Highwayman. You are able to enter and leave at the cost of an action.



The first two cards may also be drawn while kidnapped, although some options are different.

The Larceny cards all have four options that follow a pattern, described below. Note that Larceny cards are non-discardable, and you will have to engage in criminal activity to free space in your hand.