Ask how you might be of service
This content is only available during The Sixth Coil!
For the history of this holiday see The Sixth Coil (historical) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: A Nose for a Story
Action Cost: 0
Success
"Investigate! How else?"
Success Instructions: There is knowledge about the Sixth Coil of the Labyrinth – and those who seek to claim its contents – hidden throughout Fallen London. Some is in obvious places; some is not. [See below]
A given piece of knowledge will only be useful to Mr Huffam once enough players have verified the information at his office. Some information will require the participation of more players; more obscure pieces may require fewer players.
The more clues are found and spread, the more complete Huffam's story will be, come publication date. The events of the Coilheart Games will progress regardless of Huffam's progress. Moving forwards will not necessarily require discovering every single clue – but knowledge is power.
Of Stripes, and Coils | First Paragraph |
---|---|
20 - 160 | Not all clues are accessible to all players, and only a small number are available now. More will open as the Coilheart Games progress. |
170 - 180 | Not all clues are accessible to all players, and only around half are available now. More will open as the Coilheart Games progress. |
190 - 221 | Not all clues are accessible to all players. They are almost all available now. More will open as the Coilheart Games progress. |
230 | Not all clues are accessible to all players, although at this point in the story all are available. |