Follow a coded instruction

From Fallen London Wiki
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This page contains details about Fallen London Actions.

From: Read incoming mail


The Game moves.

Game Instructions: This will increase your Shadowy and Watchful. You will also gain Suspicion. It will consume the Instruction.

Unlocked with 1 x Coded Instruction (Encrypt a coded instruction)


Success

[Chess move]

[Instructions]

Description summary:
The title and description vary based on The Airs of London. Wiki note: Numbers unaccounted for: 1, 3 – 19, 30, 36 – 45, 47 – 57, 59 – 62, 68 – 71, 80 – 81, 85 – 91, 99 – 100

AirsTitleDescription
2Pawn to King's fourth A honey-den in Veilgarden. Four drops into the firkin. No one sees.
20 - 29Knight to King's Bishop's third A tavern in the Docks. A particular choice of drink. Walk out without imbibing.
31 - 35Pawn to Queen's Knight's third Conversation in the parlour. Party proceeding apace. Walk out with the documents.
46Rook to Queen's first A wall, recently cleaned. Red paint; write new graffiti. "ONE DAY YOU WILL FORGIVE."
58Queen to King's Rook's fifth Cricket match today. Exchange one ball for another. Different weight; wrong trajectory.
63 - 67King to King's Knight's second Knock on the door. Leave a calling card. Expect no response.
72 - 79Bishop takes on Queen's Bishop's fourth Bottle of wine; unremarkable. Slip into the cellar; leave it there. Enjoy the rest of the evening.
82 - 84Knight takes on King's Bishop's Seventh Zee-yacht, moored for days. A certain screw in the machine room. Loosen it a quarter turn.
92 - 98Queen to Queen's Rook's fourth, check Unattended landau. Leave the box beneath it. Don't linger.

[Find the rest of the story at https://www.fallenlondon.com]

Starting Mired in Mail0–345678≥9
S and W CP[1]70696342211514
Ending Mired in Mail2–5678910≥11
  1. Assumes level 69+. Lower levels gain less CP