Editing Give the Silverer a key to your rooms above a Gambling-Den
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|Success description = The Silverer thanks you, and retreats immediately to his makeshift laboratory. The gamblers will scarcely notice he's there, though they complain of terrible and vivid dreams for the weeks following his arrival. | |Success description = The Silverer thanks you, and retreats immediately to his makeshift laboratory. The gamblers will scarcely notice he's there, though they complain of terrible and vivid dreams for the weeks following his arrival. | ||
}} | }} | ||
− | *{{Gain|Ambition: Light Fingers!|occurrence | + | *{{Gain|Ambition: Light Fingers!|occurrence - You must establish a Parabolan Base-camp to ensure Clara's safety}} |
*{{Item Loss|Bottle of Greyfields 1882|300 x}} | *{{Item Loss|Bottle of Greyfields 1882|300 x}} | ||
{{Redirect|Light Fingers: Establishing a Parabolan Base-camp}} | {{Redirect|Light Fingers: Establishing a Parabolan Base-camp}} |