Editing Parabolan War (Guide)

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This is a ''high-level summary'' of the different action types. Actions that cost items will be compared based on their echo cost, for convenience and easier comparison. A grinding guide should go into more detail about sourcing those items, but this is merely meant to compare whether the faster or slower approach is generally preferable.
 
This is a ''high-level summary'' of the different action types. Actions that cost items will be compared based on their echo cost, for convenience and easier comparison. A grinding guide should go into more detail about sourcing those items, but this is merely meant to compare whether the faster or slower approach is generally preferable.
  
{{IL|Ravages of Parabolan Warfare}} can be cleared at a rate of 2 levels for 1 action and an item costing {{e}}2.50. For simplicity we shall approximate that 1 Ravages = 1 Action. When calculating the {{IL|Advance!}} per action, Ravages will be counted as increasing the Action cost, i.e. they will increase the denominator.
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{{IL|Ravages of Parabolan Warfare}} can cleared at a rate of 2 levels for 1 action and an item costing {{e}}2.50. For simplicity we shall approximate that 1 Ravages = 1 Action. When calculating the {{IL|Advance!}} per action, Ravages will be counted as increasing the Action cost, i.e. they will increase the denominator.
  
 
Early '''Safe Progress''' options gain {{IL|Advance!}} reliably at '''{{IL|Advance!|1 x}} per action''', with negligible chance of failure. Later options gain 2 {{IL|Advance!}} at the cost of 1 action and {{e}}2.50 of items. Assuming the items can be obtained at 1 per action, this gives the same rate of 1 per action. Better sources might improve this, but not significantly--if items can be obtained at an unrealistic 5.00 EPA, that would improve to 1.5 Advance per action.
 
Early '''Safe Progress''' options gain {{IL|Advance!}} reliably at '''{{IL|Advance!|1 x}} per action''', with negligible chance of failure. Later options gain 2 {{IL|Advance!}} at the cost of 1 action and {{e}}2.50 of items. Assuming the items can be obtained at 1 per action, this gives the same rate of 1 per action. Better sources might improve this, but not significantly--if items can be obtained at an unrealistic 5.00 EPA, that would improve to 1.5 Advance per action.

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