Reach Out to the Mind of London

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Fallenlondon.png
Spoiler warning!
This page contains details about Fallen London Actions.

Description summary:
The description varies based on The Mind's Ascent, while the game instructions vary based on your Exploration of a Hinterland City.

AscentDescription
0As if you were ever fully separate from London in the first place.
1One needs (you find) new forms of "I" and "we", to speak of these entries on the chain. A diminished "I", for speaking of the agency of a part of oneself: that is how London would speak of the deeds even of its mayors, its poet laureates, its queen.
2One needs an elevated "we" for a collective that is not a mere plural of separate individuals, but a systemic organ. A way to speak of deeds and consequences that are not yours,[…] arise from the inevitable interaction of all the elements in the system.
3 - 4One needs […] neither guilt nor shame for consequences that proceed out of this entropic force. For the problem that you must both respect […] individual will, and at the same time somehow repair the instrument of which you all are part, […] forever out of tune.
ExplorationGame Instructions
70 - 90Visiting London again will allow you to gain a Stalemate and engage in other conversation. Now that you are used to it, you will not incur nearly as many Nightmares as on your first visit. Alternatively, you may return to the Tracklayers' City to finish your dealings with the Grey Man.
100Visiting London again will allow you to gain a Stalemate and engage in other conversation. Now that you are used to it, you will not incur nearly as many Nightmares as on your first visit.

[Find the rest of the story at https://www.fallenlondon.com]

Unlocked with Exploration of a Hinterland City 60

Storylet appears in Your Activities

The Mind's Ascent 0-1

Amber.png
Reconfigure your own taxonomy
  •  Spoiler 
    Amber.png
    Locked with The Mind's Ascent 2

     

    Challenge information

    Narrow, Shapeling Arts 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    Into gloom

    Redirects to: Reach Out to the Mind of London

    Failure

    Green grows the holly-oh

    ^
Tentacle.png
Deprive London of its constituent elements
  •  Spoiler 
    Tentacle.png
    Locked with The Mind's Ascent 2

     

    Challenge information

    Narrow, Monstrous Anatomy 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    Borrowed glory

    Redirects to: Reach Out to the Mind of London

    Failure

    Tit for tat

    ^
Honeyjar.png
Direct undesirable effluvia towards London

The Mind's Ascent 2

Dawnmachine.png
Cheat
Captainhat.png
Trace the Stolen River to its source
  •  Spoiler 
    Captainhat.png
    Unlocked with The Mind's Ascent exactly 2

     

    Challenge information

    Narrow, Zeefaring 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    Alone on the wide wide zee

    • Gleamsmall.png You are a little less and a little more yourself. (Increases The Mind's Ascent by 1 CP)

    Redirects to: Reach Out to the Mind of London

    Failure

    The zee beheld

    Redirects to: Reach Out to the Mind of London

    ^
Black.png
Appeal to all the Londons that never were

The Mind's Ascent 3

Snakehead2.png
Counterfeit your own significance
  •  Spoiler 
    Snakehead2.png
    Unlocked with The Mind's Ascent exactly 3

     

    Challenge information

    Narrow, Mithridacy 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    The secret histories

    • Gleamsmall.png You are a little less and a little more yourself. (Increases The Mind's Ascent by 1 CP)

    Redirects to: Reach Out to the Mind of London

    Failure

    The watchful eye of the Fifth

    Redirects to: Reach Out to the Mind of London

    ^
Mirror.png
Walk the dreams of London
  •  Spoiler 
    Mirror.png
    Unlocked with The Mind's Ascent exactly 3

     

    Challenge information

    Narrow, Glasswork 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    Gloriana

    • Gleamsmall.png You are a little less and a little more yourself. (Increases The Mind's Ascent by 1 CP)

    Redirects to: Reach Out to the Mind of London

    Failure

    Katabasis

    Redirects to: Reach Out to the Mind of London

    ^
Chesspiece.png
Threaten London
  •  Spoiler 
    Chesspiece.png
    Unlocked with The Mind's Ascent exactly 3

     

    Challenge information

    Narrow, A Player of Chess 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    Into the breach

    • Gleamsmall.png You are a little less and a little more yourself. (Increases The Mind's Ascent by 1 CP)

    Redirects to: Reach Out to the Mind of London

    Failure

    Best laid plans

    Redirects to: Reach Out to the Mind of London

    ^
Stalagmite.png
Know the city at its roots
  •  Spoiler 
    Stalagmite.png
    Unlocked with The Mind's Ascent exactly 3, Chthonosophy

     

    Challenge information

    Narrow, Chthonosophy 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    Drink from the river Walbrook

    Failure

    Distractions

    ^

The Mind's Ascent 4

Mindoflondon.png
Know what you are to it