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|Success title = "Have you heard who's coming?"
 
|Success title = "Have you heard who's coming?"
 
|Success description = When word of your attendance gets around, invitations to the party become a valuable commodity. Suddenly, it's the talk of the drawing rooms and coffee-houses.
 
|Success description = When word of your attendance gets around, invitations to the party become a valuable commodity. Suddenly, it's the talk of the drawing rooms and coffee-houses.
|Success Instructions = What to do at a party:<p>1. Your [[Time Remaining...]] quality tells you how long you have left at the party. When it reaches zero you will return to your [[Your Lodgings|lodgings]].</p>2. Each party passes through a number of stages: arrival, mingling, finding a dance partner, the last dance, dining, winding down, and leaving.<p>3. Parties are a good way to increase your [[Talk of the Town]] quality. At the end of the evening there may be an opportunity to trade Talk of the Town for a [[Personal Recommendation]] or [[Favour in High Places|Favours in High Places]], valuable qualities of use in crafting higher level items.</p>4. You can interact with specific guests via opportunity cards. Guests will present different possibilities as the evening progresses. Check back on them throughout the party.}}
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|Success Instructions = <br>What to do at a party:<br><br>1. Your [[Time Remaining...]] quality tells you how long you have left at the party. When it reaches zero you will return to your [[Your Lodgings|lodgings]].<br><br>2. Each party passes through a number of stages: arrival, mingling, finding a dance partner, the last dance, dining, winding down, and leaving.<br><br>3. Parties are a good way to increase your [[Talk of the Town]] quality. At the end of the evening there may be an opportunity to trade Talk of the Town for a [[Personal Recommendation]] or [[Favour in High Places|Favours in High Places]], valuable qualities of use in crafting higher level items.<br><br>4. You can interact with specific guests via opportunity cards. Guests will present different possibilities as the evening progresses. Check back on them throughout the party.
* {{Move|Veilgarden (Party)}}
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}}
* {{Success Increase|Persuasive}}
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* {{Move|An Elaborate Party|setting=yes|hidden=yes}}
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*{{Move|Veilgarden (Party)}}
* {{Gain|Time Remaining...|occurrence=6}}
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*{{Success Increase|Persuasive}}
* {{Gain|Talk of the Town|+2 CP}}
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*{{Move|An Elaborate Party|setting=yes|hidden=yes}}
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*{{Gain|Time Remaining...|occurrence=6}}
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*{{Gain|Talk of the Town|+2 CP}}
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{{Failure
 
{{Failure
 
|Failure title = "I hear the Brass Ambassador will be there!"
 
|Failure title = "I hear the Brass Ambassador will be there!"
 
|Failure description = Judging from the coffee-house talk, yours is just one of an impressive list of names set to attend. They haven't limited themselves to the great and the good. The bad, the ambiguous, and the undecided have all had invitations, too.
 
|Failure description = Judging from the coffee-house talk, yours is just one of an impressive list of names set to attend. They haven't limited themselves to the great and the good. The bad, the ambiguous, and the undecided have all had invitations, too.
|Failure Instructions = What to do at a party:<p>1. Your [[Time Remaining...]] quality tells you how long you have left at the party. When it reaches zero you will return to your [[Your Lodgings|lodgings]].</p>2. Each party passes through a number of stages: arrival, mingling, finding a dance partner, the last dance, dining, winding down, and leaving.<p>3. Parties are a good way to increase your [[Talk of the Town]] quality. At the end of the evening there may be an opportunity to trade Talk of the Town for a [[Personal Recommendation]] or [[Favour in High Places|Favours in High Places]], valuable qualities of use in crafting higher level items.</p>4. You can interact with specific guests via opportunity cards. Guests will present different possibilities as the evening progresses. Check back on them throughout the party.}}
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|Failure Instructions = <br>What to do at a party:<br><br>1. Your [[Time Remaining...]] quality tells you how long you have left at the party. When it reaches zero you will return to your [[Your Lodgings|lodgings]].<br><br>2. Each party passes through a number of stages: arrival, mingling, finding a dance partner, the last dance, dining, winding down, and leaving.<br><br>3. Parties are a good way to increase your [[Talk of the Town]] quality. At the end of the evening there may be an opportunity to trade Talk of the Town for a [[Personal Recommendation]] or [[Favour in High Places|Favours in High Places]], valuable qualities of use in crafting higher level items.<br><br>4. You can interact with specific guests via opportunity cards. Guests will present different possibilities as the evening progresses. Check back on them throughout the party.
* {{Failure Increase|Persuasive}}
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}}
* {{Move|Veilgarden (Party)}}
+
 
* {{Move|An Elaborate Party|setting=yes|hidden=yes}}
+
*{{Failure Increase|Persuasive}}
* {{Gain|Time Remaining...|occurrence=6}}
+
*{{Move|Veilgarden (Party)}}
 +
*{{Move|An Elaborate Party|setting=yes|hidden=yes}}
 +
*{{Gain|Time Remaining...|occurrence=6}}

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