Sneaking into the High Sancta

From Fallen London Wiki
A player-created Guide is available for this content: The High Sancta (Guide)

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Spoiler warning!
This page contains details about Fallen London Actions.

The Vulgate permit nobody […] But Zenith is sprawling […] They cannot keep you out[…] while the Illuminated still hold the halls below. […]

No, the real obstacle is the violant within[…] bring the Illuminated details of what you find.[…] shield yourself from Zenith's lights.

Description summary:
The last sentence of the first paragraph varies with Airs of Zenith.

Airs of ZenithDescription
0-20Today, the Righteous Drover has found a new slipway into the high halls: a half-collapsed corridor, lined with melting idols.
21-35Today, the Righteous Drover has found a new slipway into the high halls: a slanted doorway, propped up by a shed Miser-carapace.
41-60Today, the Righteous Drover has found a new slipway into the high halls: a sinuous crack in the rock, through which you'll need to slither.
61-80Today, the Righteous Drover has found a new slipway into the high halls: a sharp scramble up a scree of jagged masonry.
86-100Today, the Righteous Drover has found a new slipway into the high halls: a quick swim through a pool of roof-drip, emerging in a gallery above.

[Find the rest of the story at https://www.fallenlondon.com]

Game Instructions: You may enter the High Sancta once per week.

Unlocked with 300 Firmament


Wiki note: With Violant Sights, the Game Instructions change to: Your eyes still ache from the Violant Sights of your last incursion. Violant Sights are cleared by Time, the Healer.

Storylet appears in Zenith

Options:

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Speak with the Illuminated Archivist
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Shield yourself with Anticandles
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Shield yourself with Memories of Light
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Shield yourself with Khaganian Lightbulbs