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Show new changes starting from 21:43, 12 May 2024
   
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8 May 2024

     05:43 Comment log Phisch talk contribs commented on the article Approaching the (Zee-Beast Location)(The following 3 options listed the same narrow challenge difficulty (based on either Zeefaring or Monstrous Anatomy). The current “elusiveness of your quarry” value seems to have identical effects on all 3 as in the logistic function nicely presented. (1) Outflank the (Zee-Beast) [Zeefaring 3 for 50%] (2) Use your hard-won knowledge of monstrous behaviour to predict its movements [MA 3 for 50%] (3) Chum the waters [MA 3 for 50%] But I noticed that immediately after making an initial daring...)

6 May 2024

     07:04  Template:Failure diffhist +41 CarrONoir talk contribs Pass Truncate
     03:19  Hunting the Beasts of the Zee (Guide)‎‎ 2 changes history +672 [Mr. Games‎ (2×)]
     
03:19 (cur | prev) +582 Mr. Games talk contribs →‎Zee Beasts: Added Lorn-Fluke.
     
03:05 (cur | prev) +90 Mr. Games talk contribs →‎Difficulty Calculation: Added Lorn-Fluke.