Editing The Scheme of a Phoenix (Storylet)
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|Game Instructions = (With {{Use|Exploration of a Hinterland City|Appearance=Exploration|Type=Text}} 80 - 90) This path is its own story. It is not required to resolve the matter of the Grey Man. | |Game Instructions = (With {{Use|Exploration of a Hinterland City|Appearance=Exploration|Type=Text}} 80 - 90) This path is its own story. It is not required to resolve the matter of the Grey Man. | ||
|Unlocked with = {{Unlock|Habituated to the Hinterland}}, {{Unlock|The Scheme of a Phoenix|6-14}}, {{Unlock|Exploration of a Hinterland City|80}} | |Unlocked with = {{Unlock|Habituated to the Hinterland}}, {{Unlock|The Scheme of a Phoenix|6-14}}, {{Unlock|Exploration of a Hinterland City|80}} | ||
+ | |Option1 = Contemplate how to learn more | ||
+ | |Option2 = Find out more about who was writing to Mr Fires via the Balmoral dumbwaiter | ||
+ | |Option3 = Find out whether Mr Fires has continued his correspondence via the Balmoral dumbwaiter (no Twilit Smuggler) | ||
+ | |Option4 = Find out whether Mr Fires has continued his correspondence via the Balmoral dumbwaiter | ||
+ | |Option5 = Trace the location of that townhouse in Edinburgh | ||
+ | |Option6 = Trace the location of that townhouse in Edinburgh, using the Society of the Three-Fingered Hand | ||
+ | |Option7 = Investigate the Ottoman interest in the Neath | ||
+ | |Option8 = Make your inquiries in person | ||
+ | |Option9 = Infiltrate further, using your own station | ||
+ | |Option10 = Find out why the Ottomans dropped the plan | ||
+ | |Option11 = Identify the other Surface Powers involved | ||
+ | |Option12 = Read the secrets that remain | ||
}} | }} | ||
− | + | ==The Endgame:== | |
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− | ==The Endgame== | ||
{{Options|Have the dignitary's daughter assassinated}} | {{Options|Have the dignitary's daughter assassinated}} | ||
{{Options|Forget the fate of the dignitary's daughter}} | {{Options|Forget the fate of the dignitary's daughter}} |