Attempt to neutralise the rite's troublesome aspect
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From: Aquatic Alchemy
Game Instructions: Success, should you manage it, will increase the potency of the water. Failure will not, and will disappoint Gebrandt.
Unlocked with Something in the Water exactly 14
Challenge information
Narrow, Kataleptic Toxicology 10 (50% base)
- 6 and below - almost impossible (10%)
- 7 - high-risk (20%)
- 8 - high-risk (30%)
- 9 - tough (40%)
- 10 - very chancy (50%)
- 11 - chancy (60%)
- 12 - modest (70%)
- 13 - very modest (80%)
- 14 - low-risk (90%)
- 15 and above - straightforward (100%)
Success
Neutralising poison
[…] Words can be changed; acids can be neutralised. An alchemist-orator, you reformulate the […] words so that the water is invigorated without that drowned and drowning taint.
[…]
The cut […] is largely symbolic; […] staining the mixture an uneasy midnight. […]
[…][Find the rest of the story at https://www.fallenlondon.com]
- Time to put your improvisations to the test. (Sets Something in the Water to 17 - Attempt to replicate Mutton Island's well-water with F.F. Gebrandt)
- Your 'Strange Catch' Quality has gone!
Failure
Unsuccessful improvisation
[…]
F.F. observes you doubtfully. The water remains resolutely clear and unchanged. This is her laboratory; her expertise. These deviations from the model are noted.
[…]
"Well," says F.F. […] "Let's put it through the machine."[Find the rest of the story at https://www.fallenlondon.com]
- Hardly a successful experiment. But, perhaps, a safe one. (Sets Something in the Water to 15 - Attempt to replicate Mutton Island's well-water with F.F. Gebrandt)
- Your 'Strange Catch' Quality has gone!