Aquatic Alchemy
This content is only available during Fruits of the Zee Festival!
For the history of this holiday see Fruits of the Zee Festival (historical) |
A player-created Guide is available for this content: Fruits of the Zee Festival (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
Description summary:
The description varies based on Something in the Water.
Something in the Water | Description |
---|---|
14 | F.F. Gebrandt has a notebook open and pen […] The reins of the experiment are in your hands. The elements of the Custodial Chef's midnight rite crowd your mind. The words; the movements; the spilling of piscine blood. […] feeling of being watched. |
15 - 17 | F.F. opens a vial-shaped slot in the oversized device on her desk […] "Well, I was hardly going to drink it."
Your vial of […] water is black and oily, still frothing slightly from its infusion of guts. Just as well; it looks poisonous in the extreme. |
[Find the rest of the story at https://www.fallenlondon.com]
Storylet appears in Mutton Island
Options:
Perform the ritual erroneously
- Spoiler Unlocked with Something in the Water exactly 14
Success
An empty performance
- Hardly a successful experiment. But, perhaps, a safe one. (Sets Something in the Water to 15 - Attempt to replicate Mutton Island's well-water with F.F. Gebrandt)
- Your 'Strange Catch' Quality has gone!
Redirects to: Aquatic Alchemy
^
Perform the ritual perfectly
- Spoiler Unlocked with Something in the Water exactly 14
Success
Black alchemy
- Can water be thirsty? (Sets Something in the Water to 16 - Attempt to replicate Mutton Island's well-water with F.F. Gebrandt)
- Nightmares is increasing… (+5 CP)
- Your 'Strange Catch' Quality has gone!
Redirects to: Aquatic Alchemy
^
Attempt to neutralise the rite's troublesome aspect
- Spoiler Unlocked with Something in the Water exactly 14
Challenge information
Narrow, Kataleptic Toxicology 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)
Success
Neutralising poison
- Time to put your improvisations to the test. (Sets Something in the Water to 17 - Attempt to replicate Mutton Island's well-water with F.F. Gebrandt)
- Your 'Strange Catch' Quality has gone!
Failure
Unsuccessful improvisation
- Hardly a successful experiment. But, perhaps, a safe one. (Sets Something in the Water to 15 - Attempt to replicate Mutton Island's well-water with F.F. Gebrandt)
- Your 'Strange Catch' Quality has gone!
Test your sample of water
- Spoiler Unlocked with Something in the Water 15 - 17
Success
The results are in
- You've gained 10 x Something in the Water
Redirects to: F.F. Gebrandt's Travelling Exhibition
^
Drink the treated water
- Spoiler Unlocked with Seeking Mr Eaten's Name, Something in the Water exactly 16
Success
For I was an hungered
- An occurrence! Your 'Wounds' Quality is now 7 - Agony and Desperation!
- An occurrence! Your 'Nightmares' Quality is now 7 - THEY ARE COMING THEY ARE COMING THEY ARE COMING!
- It is delicious – the water, the glass, the sharp, sharp metal. But it is not enough. Never enough. (Sets Something in the Water to 40 - You consumed F.F. Gebrandt's experiment at the Fruits of the Zee. So crunchy. So delicious)