Fidgeting Writer (Guide)

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The story started by using a Scaryeye.png Tale of Terror!! in your inventory and reading about the Mottled Man. It could be compared to a Double or Nothing game, where you have to risk everything you've wagered so far and a little more on a luck chance.

To finish the story you need a boosted Owl.png Watchful of 120, but everyone can start it.

See Category:Fidgeting Writer for all the pages connected with this storyline.

Base item Safe choice Safe choice rewards Continue choice Required items Required items found via Odds to progress Odds from start to this stage
Scaryeye.png Tale of Terror!! There's something familiar about this tale... Steal Tales of Terror from a noted author 70%
Question.png Sense of Déjà Vu Put the thought aside Implication.png Extraordinary Implication Track down the Fidgeting Writer Sunset.png Vision of the Surface Convert Correspondence Plaque 70% 70%
Eye.png Glimpse of Something Larger Publish a paper on the subject and think no more about it Library.png 2 x Volume of Collated Research Cancel your appointments and investigate the ideogram Scrawl1.png 2 x Correspondence Plaque Convert Journal of Infamy via Steal Journals of Infamy from an Iniquitous Solicitor 70% 49%
Chap3.png Deal with a Devil Tell him all you know and abandon your research Flamering.png Brass Ring Make a counter-offer. Bottledsoulblue.png 2 x Brilliant Soul Steal Brilliant Souls en route to Hookman House 60% 34.3%
Keyhole2.png Room Number at the Royal Beth Give him honey and a pen Meteors.png 2 x Antique Mystery Visit him regularly and ask the Manager about his stay Mask.png An Identity Uncovered! Convert Vision of the Surface to Mystery of the Elder Continent to Scrap of Incendiary Gossip 50% 20.58%
Skull.png Last Hope of a Fidgeting Writer Burn his works. Break his pen. Escort him to the Royal Beth Scaryeye.png Night-Whisper Make him dream and see what he sees Implication.png Extraordinary Implication Steal Tales of Terror or Journals of Infamy and convert 50% 10.29%
Black.png Lens of Black Glass Smash it Look through the Lens Candleblack.png Mourning Candle A Boxful of Intrigue 50% 5.145%
Bottledsoulblue.png Coruscating Soul 2.5725%
Goal Expected number of actions Expected cost Expected cost in echos Expected gain in echos per action Expected gain in echos per action including upconverting[1] Median gain in echos per action including upconverting[1]
Implication.png Extraordinary Implication 2.43 Scaryeye.png 1.43  0.71 0.82 0.58 1
Library.pngVolume of Collated Research 4.47
  • Scaryeye.png 2.04 
  • Sunset.png 1.43 
1.73 0.92 0.6 0.875
Flamering.png Brass Ring 7.38
  • Scaryeye.png 2.92 
  • Sunset.png 2.04 
  • Scrawl1.png 2.86 
3.91 1.61 1.13 1.12
Meteors.pngAntique Mystery 13.31
  • Scaryeye.png 4.86 
  • Sunset.png 3.4 
  • Scrawl1.png 4.76 
  • Bottledsoulblue.png 3.33 
8.18 2.13 1.53 1.23
Scaryeye.png Night-Whisper 27.62
  • Scaryeye.png 9.72 
  • Sunset.png 6.8 
  • Scrawl1.png 9.58 
  • Bottledsoulblue.png 6.67 
  • Mask.png
21.36 3.25 2.28 1.44
  • Scaryeye.png 19.44 
  • Sunset.png 13.6 
  • Scrawl1.png 19.05 
  • Bottledsoulblue.png 13.33 
  • Mask.png
  • Implication.png
47.71 4.9 3.61 1.88
Bottledsoulblue.png Coruscating Soul 113.46
  • Scaryeye.png 38.87 
  • Sunset.png 27.21 
  • Scrawl1.png 38.1 
  • Bottledsoulblue.png 26.67 
  • Mask.png
  • Implication.png
  • Candleblack.png
100.42 6.2 4.66 1.97

Find the distribution[edit]

For a distribution of how many coruscating souls (or other things) you should expect for a number of attempted cycles, a binomial distribution will give a good indication. Find a binomial calculator (like this one) and let n be the amount of attempted cycles, p be the probability of going from the start to the finish (0.025725 for souls), and x be the amount of souls you want to calculate. For souls the expected amount of actions is approx. 2.9 times the amount of cycles, but this will vary slightly depending on the chosen item. The action conversion probably makes this slightly inaccurate, but a good approximation nevertheless. This does not take into account the number of actions needed for accumulating other items.

Below is an example for 35 cycles (~100 actions), showing there's a 60% chance you'll have a soul in 35 cycles.


  1. 1.0 1.1 upconverting meaning that every resource needed is created by buying basic resources and upconverting them to the desired resource, and the cost in both echoes and actions is added to the calculation. For tier 4 resources where favors are required, they were counted as one action, except for University.png Connected: Benthic or University.png Connected: Summerset as +5CP of each can be collected with one action of A colleague with a problem, which also yields 40 Crypticsecret.png Cryptic Clue, is counted as costing half an action and giving 0.8 echoes.
Fidgeting Writer
Icon-echo.png0.50 Scaryeye.png Tale of Terror!!
▾ 70% ▾ Icon-echo.png 0.50: Scaryeye.png 1 x
Icon-echo.png2.50 Question.png Sense of Déjà Vu
▾ 70% ▾ Icon-echo.png 0.50: Sunset.png 1 x
Icon-echo.png5.00 Eye.png Glimpse of
Something Larger
▾ 70% ▾ Icon-echo.png 1.00: Scrawl1.png 2 x
Icon-echo.png12.50 Chap3.png Deal with a Devil
▾ 60% ▾ Icon-echo.png 1.00: Bottledsoulblue.png 2 x
Icon-echo.png25.00 Keyhole2.png Room Number
at the Royal Beth
▾ 50% ▾ Icon-echo.png 2.50: Mask.png 1 x
Icon-echo.png62.50 Skull.png Last Hope of
a Fidgeting Writer
▾ 50% ▾ Icon-echo.png 2.50: Implication.png 1 x
Icon-echo.png150.00 Black.png Lens of Black
▾ 50% ▾ Icon-echo.png 2.50: Candleblack.png 1 x
Icon-echo.png312.50 Bottledsoulblue.png Coruscating Soul
See also: Simulation/Calculator