Tanah-Chook (Guide)
FATE-locked Early Zailing Content |
Tanah-Chook Summary | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Locked Variable-Length Activity | |||||||||||
Setup | Progress | End | |||||||||
0 A | 4+ A | 1 A | |||||||||
Progress
Details |
Raise The Ways of a Minor Republic and cash out at the end. | ||||||||||
Raw EPA | 1.75 |
General[edit]
This guide covers the carousel activity accessible from Set a course for the tomb colony of Tanah-Chook. This content is FATE-locked requiring the exceptional story All Things Must End, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.
There are three locations within the Republic. The Main Marketplace serves as the central hub, and from there one can travel to the House of Exertion and the Great Library of Tanah-Chook. From those locations, one can only travel back to the Main Marketplace. From all locations, however, one can choose to stop exploring the Republic and return to zee.
The structure of life within the Republic is highly structured, as benefits those without excessive physical structure. There are four types of activities, and each causes Time Passing (Time) to increase. Regular activities will cause one to become more knowledgeable about The Ways of a Minor Republic (Ways), which one can cash out at trade in activities.
Time | Ways | Results | |
---|---|---|---|
regular | +200 | +5 | 0.5 of an item |
trade in | +200 | -20 | 8.5 of two items |
wait/travel | +100 (not always shown) | possible menace removal | |
sleep | =900 |
Note that the actual Time Passing ranges in game have been changed to reflect values actually accessible to the player. (That is, 900-1259 has been changed to 900-1200 since no activity advances Time Passing by less than 100).
Locations[edit]
The Main Marketplace[edit]
Available | Activity type | Results | |
---|---|---|---|
900-1200 | regular | 1 x Tale of Terror!! | |
1100-1400 | regular | 1 x Journal of Infamy | |
1400-1600 | trade in | 2 x Tale of Terror!! | |
1400-1700 | regular | 1 x Memory of Distant Shores | |
1700-2000 | regular | 5 x Inkling of Identity | |
< 2100 | wait | -1 CP Nightmares | |
2100 | sleep |
The House of Exertion[edit]
Available | Trade in | Results | |
---|---|---|---|
900-1100 | trade in | 2 x Vision of the Surface
3 x Mourning Candle | |
900-1200 | regular | 50 x Silk Scrap | |
1100-1400 | regular | 25 x Primordial Shriek | |
1400-1700 | regular | 50 x Foxfire Candle Stub | |
1700-2000 | regular | 50 x Lump of Lamplighter Beeswax | |
< 2100 | wait | - 1 CP Wounds | |
2100 | sleep |
The Great Library[edit]
Available | Trade in | Results | |
---|---|---|---|
900-1200 | regular | 5 x Relic of the Third City | |
1100-1400 | regular | 1 x Zee-Ztory | |
1400-1700 | regular | 4 x Appalling Secret | |
1700-2000 | regular | 1 x Journal of Infamy | |
1800-2000 | trade in | 2 x Memory of Light | |
< 2100 | wait | -1 CP Scandal | |
2100 | sleep |
EPA Analysis[edit]
It's not entirely clear why an enterprising zee-captain would want to seek economic gain in such a place, but the maximum theoretical EPA is 1.75. This is achievable by immediately moving to the House of Exertion and staying there until one has enough Ways to cash out twice. Of course, there is the opportunity cost going to visit, but perhaps one has great need of Mourning Candles...