They know nothing.

From Fallen London Wiki
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This page contains details about Fallen London Actions.

From: Rob the Bazaar


The vigilant Constables and numberless neddy men. The endless flocks of wheeling bats. The smooth towers carved with symbols that make your eyes bleed and hair smoulder. Do these things mean nothing to you?

Unlocked with Casing... 13


Challenge information

Narrow, Casing... 13 (50% base)

  • 13 - very chancy (50%)
  • 14 - chancy (60%)
  • 15 - modest (70%)
  • 16 - very modest (80%)
  • 17 - low-risk (90%)
  • 18 and above - straightforward (100%)

Success

The one who robbed the Bazaar!

[…] You know to avoid the swirling bat flocks and the strange symbols[…] when the Constables change shifts, when the […] neddy men are distracted […]

[…] Which other thief has the cunning and bravery to take […] street signs from under the cloaked noses of the Masters? […]

Description summary:
You evade the hordes of bats, the bizarre runes, the Constables, the neddy men, all the agents and defences. You walk silently through floors of rice-paper and bat bones. You achieve the impossible - taking a sack of banned street signs right from under the Masters' noses.

[Find the rest of the story at https://www.fallenlondon.com]


Failure

What? The bats are part of it?

[…] The bats […] raised the alarm[…]

You are brought before a Master of the Bazaar[…] wearing a many-layered cloak […] and a metallic mask […] with symbols that bend the air and leave your eyes smarting […] When it speaks, the symbols burst into agonising fire […] Oblivion looms.

Description summary:
You don't pay much attention to the bats that swarm around you until it's too late. The army of neddy men brings you before a figure in a mask engraved with symbols: one of the masters. You can't tell which, as you have more pressing concerns when it speaks, causing the symbols to burst into flames and igniting your own mind. You tumble into madness, the chittering of bats still in your ears.

[Find the rest of the story at https://www.fallenlondon.com]

Wiki note: 36 CP is exactly enough to raise Nightmares from 0 to 8. With Nightmares-reducing gear equipped and 0 Nightmares, you can avoid the Mirror-Marches or Royal Bethlehem.