They know nothing.
Spoiler warning! This page contains details about Fallen London Actions. |
From: Rob the Bazaar
Unlocked with Casing... 13
Challenge information
Narrow, Casing... 13 (50% base)
- 13 - very chancy (50%)
- 14 - chancy (60%)
- 15 - modest (70%)
- 16 - very modest (80%)
- 17 - low-risk (90%)
- 18 and above - straightforward (100%)
Success
The one who robbed the Bazaar!
[…] You know to avoid the swirling bat flocks and the strange symbols[…] when the Constables change shifts, when the […] neddy men are distracted […]
[…] Which other thief has the cunning and bravery to take […] street signs from under the cloaked noses of the Masters? […]Description summary:
You evade the hordes of bats, the bizarre runes, the Constables, the neddy men, all the agents and defences. You walk silently through floors of rice-paper and bat bones. You achieve the impossible - taking a sack of banned street signs right from under the Masters' noses.
[Find the rest of the story at https://www.fallenlondon.com]
- Shadowy is increasing… (+2 CP, up to level 200 + Shadowy Gains)
- 'Casing...' has been reset: a conclusion, or a new beginning?
- Master Thief is increasing… (+9 CP)
- You've gained 12 x London Street Sign
Failure
What? The bats are part of it?
[…] The bats […] raised the alarm[…]
You are brought before a Master of the Bazaar[…] wearing a many-layered cloak […] and a metallic mask […] with symbols that bend the air and leave your eyes smarting […] When it speaks, the symbols burst into agonising fire […] Oblivion looms.Description summary:
You don't pay much attention to the bats that swarm around you until it's too late. The army of neddy men brings you before a figure in a mask engraved with symbols: one of the masters. You can't tell which, as you have more pressing concerns when it speaks, causing the symbols to burst into flames and igniting your own mind. You tumble into madness, the chittering of bats still in your ears.
[Find the rest of the story at https://www.fallenlondon.com]
- Shadowy is increasing… (+1 CP, up to level 200 + Shadowy Gains)
- Casing... is dropping… (-20 CP)
- Suspicion is increasing… (+10 CP)
- Nightmares is increasing… (+36 CP)
Wiki note: 36 CP is exactly enough to raise Nightmares from 0 to 8. With Nightmares-reducing gear equipped and 0 Nightmares, you can avoid the Mirror-Marches or Royal Bethlehem.