Editing They know nothing.

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{{Action
 
{{Action
 +
|Icon = Furtivehand.png
 +
|From Card/Storylet title = Rob the Bazaar
 
|ID = 5219
 
|ID = 5219
|Icon = Furtivehand.png
 
|From Storylet title = Rob the Bazaar
 
 
|Description = The vigilant Constables and numberless neddy men. The endless flocks of wheeling bats. The smooth towers carved with symbols that make your eyes bleed and hair smoulder. Do these things mean nothing to you?
 
|Description = The vigilant Constables and numberless neddy men. The endless flocks of wheeling bats. The smooth towers carved with symbols that make your eyes bleed and hair smoulder. Do these things mean nothing to you?
|Unlocked with = {{Unlock|Casing...|13}}
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|Unlocked with = {{Unlock|Casing...|15}}
|NarrowQuality = Casing...
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|NarrowQuality = {{IL|Casing...}}
|NarrowDiff = 13
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|NarrowDiff = 15
|NarrowMin = 13
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|NarrowMin = 15
 
|Success title = The one who robbed the Bazaar!
 
|Success title = The one who robbed the Bazaar!
|Success description = […] You know to avoid the swirling bat flocks and the strange symbols[…] when the Constables change shifts, when the […] neddy men are distracted […]
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|Success description = […] You know to avoid the swirling bat flocks and the strange symbols[…] when the Constables change shifts, when the […] neddy men are distracted[…]
  
[…] Which other thief has the cunning and bravery to take […] street signs from under the cloaked noses of the Masters? […]
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[…] Which other thief has the cunning and bravery to take[…] street signs from under the cloaked noses of the Masters? […]
 
|Success summary = You evade the hordes of bats, the bizarre runes, the Constables, the neddy men, all the agents and defences. You walk silently through floors of rice-paper and bat bones. You achieve the impossible - taking a sack of banned street signs right from under the Masters' noses.}}
 
|Success summary = You evade the hordes of bats, the bizarre runes, the Constables, the neddy men, all the agents and defences. You walk silently through floors of rice-paper and bat bones. You achieve the impossible - taking a sack of banned street signs right from under the Masters' noses.}}
  
 +
*{{Progress Reset|Casing...}}
 
*{{Gain|Shadowy|+2 CP}}
 
*{{Gain|Shadowy|+2 CP}}
*{{Progress Reset|Casing...}}
 
 
*{{Gain|Master Thief|+9 CP}}  
 
*{{Gain|Master Thief|+9 CP}}  
 
*{{Gain|London Street Sign|16 x}}
 
*{{Gain|London Street Sign|16 x}}
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{{Failure
 
{{Failure
 
|Failure title = What? The bats are part of it?
 
|Failure title = What? The bats are part of it?
|Failure description = […]The bats […] raised the alarm […]
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|Failure description = […]The bats […]raised the alarm[…]
  
You are brought before a Master of the Bazaar. […] it is wearing […] a metallic mask inscribed with symbols that bend the air and leave your eyes smarting with tears […] Oblivion looms.
+
You are brought before a Master of the Bazaar.[…] it is wearing[…] a metallic mask inscribed with symbols that bend the air and leave your eyes smarting with tears[…] Oblivion looms.
 
|Failure summary = You don't pay much attention to the bats that swarm around you until it's too late. The army of neddy men brings you before a figure in a mask engraved with symbols: one of the masters. You can't tell which, as you have more pressing concerns when it speaks, causing the symbols to burst into flames and igniting your own mind. You tumble into madness, the chittering of bats still in your ears.}}
 
|Failure summary = You don't pay much attention to the bats that swarm around you until it's too late. The army of neddy men brings you before a figure in a mask engraved with symbols: one of the masters. You can't tell which, as you have more pressing concerns when it speaks, causing the symbols to burst into flames and igniting your own mind. You tumble into madness, the chittering of bats still in your ears.}}
  
*{{Gain|Shadowy|+1 CP}}
 
 
*{{Drop|Casing...|-20 CP}}
 
*{{Drop|Casing...|-20 CP}}
 
*{{Gain|Suspicion|+10 CP}}
 
*{{Gain|Suspicion|+10 CP}}
 
*{{Gain|Nightmares|+36 CP}}
 
*{{Gain|Nightmares|+36 CP}}
 +
*{{Gain|Shadowy|+1 CP}}
  
{{Wiki Note|36 CP is exactly enough to raise Nightmares from 0 to 8. With [[Nightmares Items|Nightmares-reducing gear]] equipped and 0 Nightmares, you can avoid the [[The Mirror-Marches|Mirror-Marches]] or [[A state of some confusion|Royal Bethlehem]] with enough luck.}}
+
{{Wiki Note|36 CP is exactly enough to raise Nightmares from - to 8. With [[Nightmares Items|Nightmares-reducing gear]] equipped and 0 Nightmares, you can avoid the [[The Mirror-Marches|Mirror-Marches]] or [[A state of some confusion|Royal Bethlehem]]}}

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