A Ship of Zealots
A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
Unlocked with Troubled Waters 4-7
Card drawn in Zailing the Unterzee
Occurs with Infrequent Frequency (80% as common as Standard)
Can not be discarded except by effects clearing your hand.
Options:
See them off
- Spoiler
Challenge information
Broad,
Dangerous 200 || 137 - very chancy (41%) || 170 - chancy (51%) || 204 - modest (61%) || 237 - very modest (71%) || 270 - low-risk (81%) || 304 - straightforward (91%) || 334 - straightforward (100%)
The difficulty is equal to your
Zee Peril level. The above is the level for
The Salt Steppe.
Success
Aim for the captain
Dangerous is increasing…
You've gained (
Zailing Speed + 1~5) x Zailing...
Troubled Waters is increasing… (+2 CP)
You've gained 1 x Time Spent at Zee (hidden)
Failure
"Oh, just shoot them..."
Dangerous is increasing…
Troubled Waters is increasing… (+10 CP)
You've gained (
Zailing Speed + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Race away from these lunatics
- Spoiler Unlocked with
Zailing Speed 75
Success
Technology over muscle
You've gained (
Zailing Speed + 1~5) x Zailing...
Troubled Waters is increasing… (+1 CP)
You've gained 1 x Time Spent at Zee (hidden)
Preach a variant creed
- Spoiler
Challenge information
Narrow,
Mithridacy 3 (50% base) || 0 - high-risk (20%) || 1 - high-risk (30%) || 2 - tough (40%) || 3 - very chancy (50%) || 4 - chancy (60%) || 5 - modest (70%) || 6 - very modest (80%) || 7 - low-risk (90%) || 8 and above - straightforward (100%)
Difficulties:
Home Waters/
Shepherd's Wash: 3,
the Pillared Sea: at least 9;
the Salt Steppes: 9;
the Snares: 12.
Success
A schism
Troubled Waters is increasing… (+2 CP)
You've gained (
Zailing Speed + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Failure
Heretical orthodoxy
Troubled Waters is increasing… (+10 CP)
You've gained (
Zailing Speed/2 + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Signal your experience on the Samaritan
- Spoiler Unlocked with
This is unlocked by playing through the Exceptional Story 'Damp Martyrs'.
Success
No reward narrative information available for Fate-locked actions.
You've gained (
Zailing Speed + 1~5) x Zailing...
Troubled Waters is increasing… (+2 CP)
You've gained 1 x Time Spent at Zee (hidden)
Send them down to the Fathomking's court
- Spoiler Unlocked with
Corsair's Colours 2
Challenge information
Narrow,
Zeefaring 5 (50% base) || 1 and below - almost impossible (10%) || 2 - high-risk (20%) || 3 - high-risk (30%) || 4 - tough (40%) || 5 - very chancy (50%) || 6 - chancy (60%) || 7 - modest (70%) || 8 - very modest (80%) || 9 - low-risk (90%) || 10 and above - straightforward (100%)
Success
Meeting their makers
Troubled Waters is increasing… (+2 CP)
You've gained [See page] x Pieces of Plunder Weighing Down Your Hold
You've gained (
Zailing Speed) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Alternative Success
Meeting their makers
Wiki note: Alternate success chance is 50%.
You've gained [See page] x Pieces of Plunder Weighing Down Your Hold
You've gained (
Zailing Speed) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
Failure
Euphoria
Troubled Waters is increasing… (+8 CP)
You've gained (
Zailing Speed/2) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)