Concept:Firmament
From Fallen London Wiki
This concept collects the game content related to Firmament.
- Tracker qualities in Concept:Firmament/Trackers
- Content that modifies or is unlocked by the trackers, via Concept:Firmament/TrackerUses
- Content that doesn't use the trackers directly, but is accessed via a page that does, via Concept:Firmament/Redirects
- Rewards and anything unlocked by them
Description of concept "Firmament"RDF feed
[[Concept:Firmament/Trackers]] OR [[Concept:Firmament/TrackerUses]] OR[[From Card/Storylet::OR [[Concept:Firmament/Redirects]] OR[[Concept:Firmament/TrackerUses]]]][[From Card/Storylet::OR [[Concept:Firmament/Rewards]] OR[[Concept:Firmament/Redirects]]]][[Uses::[[Use::]][[Concept:Firmament/Rewards]]]] [[Use type::unlock]]
A
- A Barge To Take You Away +
- A Bolt From Heaven +
- A Card Catalogue +
- A Conference in the Air +
- A Dark And Unfortunate Place +
- A Dream In Which You Are A Book +
- A Drip Becomes A Drop +
- A Guide to What Has Gone Before +
- A Masterful Gambit +
- A Moment's Hesitation (Firmament) +
- A Penultimate Conference +
- A Question of Honesty +
- A Sharing of Trust +
- A Yawning Grave +
- Abandon your pursuit +
- Aboard your Airship +
- Accept the Forlorn Shepherd with open arms +
- Accept to save London +
- Accept to save yourself +
- Accept to spite the Last Duchess +
- Accept, for a chance to work with the Last Duchess +
- Accept, to save the (Hinterland City) +
- Accepted the help of a Shepherd +
- Admonish her +
- After an Absence +
- Alchemical Moon-Miser +
- All the Doors in Zenith +
- Alone? +
- An Airship, Waiting +
- An Airship? +
- An Emergence into Light +
- Answer the door (Firmament) +
- Answer truthfully +
- Approach (Alchemical Moon-Miser) +
- Approach (Firmament) +
- Approach (Violant Moon-Miser) +
- Approach the Illuminated +
- Approach the Illuminated (Immanence 1) +
- Approach the Illuminated (Immanence 2) +
- Approach the Illuminated (Immanence 3) +
- Approach the Illuminated (Immanence 4) +
- Approach the Illuminated Shepherd (Interregnum) +
- Approach the Illuminated Shepherd (Transformation) +
- Approach the Prisoner +
- Approach the Throatstitcher +
- Approach the nadir of Zenith +
- Approach the sound of whirring cogs +
- Approach with the Forlorn Shepherd +
- Approve Tatterdemalion's plan +
- Ascending the Gullet +
- Ask Tatterdemalion to rouse your Miser instead +
- Ask about her plan +
- Ask about his imprisonment +
- Ask about his prince +
- Ask about the Gullet +
- Ask about the Hollowed One +
- Ask about the Immanent +
- Ask about the Pastor +
- Ask about the Pastor (The Prisoner of Zenith) +
- Ask about the Vulgate +
- Ask about the dream +
- Ask about the movement of the false-stars +
- Ask about the winged creature +
- Ask her about the Forlorn Shepherd +
- Ask the Historiated Herder to speak of the Hollowed One +
- Ask the ambergris miners to lend their voices (Fall) +
- Ask the ambergris miners to lend their voices (Rise) +
- Ask where the Misers go +
- At the Gates of Zenith +
- Attempt to discern the cause +
- Attempt to read yourself +
- Await Fires' companion +
- Await Fires' personnel +
- Await liberation (Immanence 1) +
- Await liberation (Immanence 2) +
- Await liberation (Immanence 3) +
- Await liberation (Immanence 4) +
B
- Be announced as Mr Cards +
- Be announced as a close ally of (a Master) +
- Be announced as yourself +
- Be engulfed +
- Be made into a book +
- Be welcomed +
- Bear witness (Hoc Vectigal) +
- Bear witness (Whalefall) +
- Bear witness (Whalerise) +
- Blast through a spindle-geode +
- Board your airship (Hallow's Throat) +
- Brace +
- Brace against the Waning Wind +
- Brave the rain (Ladybones) +
- Brave the rain (Spite) +
- Brave the rain (Veilgarden) +
- Brave the rain (Watchmaker's Hill) +
- Breach the Mortsafe Galleries +
- Breakfast +
- Build your airship +
C
- Cast the bones +
- Celebrate +
- Celebrated, as you ought +
- Choose Summer instead +
- Choose to trust Tatterdemalion +
- Choose to trust the Forlorn Shepherd +
- Choose to trust the Last Duchess +
- Climb (Ascending the Gullet) +
- Cling to the light +
- Commission an airship 1 +
- Commission an airship 3 +
- Compel Tatterdemalion to lead +
- Comprehend +
- Conceal +
- Conceal yourself +
- Confess (A Question of Honesty) +
- Consider Your Destination +
- Consider the Apocrypha +
- Consider the ban on dirigbles +
- Consider what you have learned +
- Consider your ship, and perhaps how you might obtain another +
- Continue to Zenith +
- Continue to withhold +
- Convince him otherwise (Forlorn Shepherd) +
- Convince him to abandon his doubts +
- Convince the Vulgate to escape +
- Cower +
- Cross the Station IX checkpoint +
D
- Decline Tatterdemalion's plan +
- Defer answering +
- Delicately ask why this matter has come to the Admiralty +
- Descend to the Highest of the High Sancta +
- Destination: The Midnight Moon +
- Determine the cause of the whale's unnatural state +
- Determine what the Admiralty wants with you +
- Determine your course +
- Dine +
- Direct straggling Misers to propitious perches (Miser-Bonding) +
- Discover how the whale works +
- Discovered: Hallow's Throat +
- Discovered: The Midnight Moon +
- Discovered: The Miser-Roads +
- Discovered: Zenith +
- Discuss events with your crew +
- Dive off +
- Dock at Zenith +
- Dock at the Midnight Moon (Initial) +
- Dock at the Midnight Moon (Repeat) +
- Dock at the Moon +
- Draw on your experience as a citizen +
- Draw on your experience as head of the Great Hellbound Railway Board +
- Draw on your experience at Port Carnelian +
- Draw upon remembered knowledge +
- Draw your conclusions +
- Drink with her in company +
- Drive on +
E
- Employ unconventional flexibilities to arrest your descent +
- Encourage the Forlorn Shepherd +
- Encourage the Forlorn Shepherd to enter +
- Enjoy the rain +
- Enter a silent gallery +
- Enter the Gullet +
- Enter the Leviathan +
- Enter the Temple of All Zenith +
- Enter the mirror (The Wandering Fire) +
- Enter the pool +
- Examine the model citadel +
- Explore the city +
F
- Face the Vulgate +
- Fall (Spirefall) +
- Fight (All the Doors in Zenith) +
- Find Summer +
- Find Tatterdemalion +
- Find a Moon-Miser +
- Find accomodation +
- Find out where the airships are +
- Find the Last Duchess +
- Find the Shepherd +
- Find your own way (The Wandering Fire) +
- Find your way back to your entrance +
- Fires from Zenith +
- Firmament +
- Firmament: A Choice of Commissions +
- Firmament: A Missive from the Commodore +
- Firmament: A Shadow in the Gate +
- Firmament: Amongst the Illuminated +
- Firmament: Beyond Zenith +
- Firmament: Kindling Flame +
- Firmament: Lift Off +
- Firmament: Rain in Spite +
- Firmament: Rain in Veilgarden +
- Firmament: Rain in your Lodgings +
- Firmament: Rain on Ladybones +
- Firmament: Rain over Watchmaker's Hill +
- Firmament: Re-enter the Whale +
- Firmament: The Air Clears +
- Firmament: The Doubts of a Shepherd +
- Flee (All the Doors in Zenith) +
- Flee (Firmament) +
- Fly on +
- Fly past New Newgate +
- Fly past the Travertine Spiral +
- Fly through a patch of roof-drip +
- Follow (The Hidden One) +
- Follow (The Wandering Fire) +
- Follow an enormous white bat +
- Follow fire +
- Follow fire (Zenith) +
- Follow the Pastor +
- Follow the Shepherd +
- Follow the Shepherd (Amongst the Illuminated) +
- Follow the Shivering Delta +
- Follow the light of moving false-stars +
- Follow the voice +
- Force the fire to speak +
- Forge on +
G
- Gaze into the woods +
- Gaze out of the window +
- Get the Last Duchess to do it instead +
- Get the lay of the land (Hallow's Throat) +
- Give the Commodore a reassuring pat +
- Give the Forlorn Shepherd the materials he requires +
- Give the order for your airship to be built +
- Give your consent +
- Go down (A Guide to What Has Gone Before) +
- Go out and survey the damage +
- Go up (A Guide to What Has Gone Before) +
- Grovel +
- Guide your Miser to the feeding-warrens +
H
- Hallow's Throat +
- Hallow's Throat (Profile) +
- Hallow's Throat, At Last +
- Has he changed enough? +
- Hear the Forlorn Shepherd's decision (3) +
- Hear the Forlorn Shepherd's decision (Rejection) +
- Hear the Forlorn Shepherd's decision (Revelation) +
- Heartbroken +
- Heed the flame +
- Hoc Vectigal +
- Hold out a hand to the Shepherd +
- How can you help him escape? +
I
- Immerse yourself +
- Impossible +
- Increase the levels of fluid +
- Inquire into what has been attempted so far +
- Inspect the new Station IX +
- Inspect your Airship +
- Inspected the Machine +
- Intervene (The Rockpools of Zenith) +
- Intervene in her defence +
- Investigate the Pools +
- Investigate the sound +
- Investigate your own abode +