Riding the Savage Cobbles (Guide)
| Early PoSI Content |
- Riding the Savage Cobbles Summary
- Limited-Length Activity
- Setup
- 0 A
- Progress
- 14+ A
- End
- 1 A
- Progress Details
- Raise
Riding the Savage Cobbles to 7. - Items Inputs/Outputs
- Raw EPA
- 1.23
General[edit]
This is a repeatable story and rewards are obtainable multiple times. If you pass all the
Dangerous 122 and 125 challenges on the level 0 to 6 storylets, it takes 14 actions to reach level 7. Here you can choose a conclusion with items worth 17.50 to
18.50, or increase
Seeking the Next Breakthrough on the Jack Case.
Building
Riding the Savage Cobbles[edit]
| Storylet | Challenge | Success | Failure | |
|---|---|---|---|---|
| Level 0 to 4 | ||||
| Foiling Footpads | ||||
| Foil a Robbery | ||||
| In the Boozer with the Lads[1] | ||||
| Messenger Duty | ||||
| Level 5 to 6 | ||||
| Having a Lark | ||||
| Dealing with a Hard Case | Automatic | - | ||
| A Blaze in Spite | ||||
| Rescue an Informer from Devils | ||||
- ↑ Unlocked with
Renown: Constables 15
Riding the Savage Cobbles 7[edit]
You can choose An Eye Wide Open (
+5 CP Dangerous) which does not reset Riding the Savage Cobbles, or claim your reward with one of the following storylets, all of which do reset it:
| Storylet | Action | Challenge | Success | Failure |
|---|---|---|---|---|
| Another Strike | Go and crack some heads [1] | (17.50E) | (7.50E) | |
| Riots in Watchmaker's Hill! Shops are Burning! | Read them the Riot Act | (17.50E) | (9.50E) | |
| Attend a Funeral | Keep a quiet dignity | (18.50E)
|
(9.60E)
| |
| The Knuckle-Scarred Inspector is Indisposed | Try to calm the Inspector down[2] | (18.50E)
|
(9.50E)
| |
| BLEF! BLEF![3] | Automatic | (18.00E) | - | |
| The Jack Case[4] | The hard way | |||
| The clever way |
- ↑ Locked with
A Union Sympathiser 5
- ↑ Locked with
The Jack-of-Smiles Case 1
- ↑ Unlocked with
The Jack-of-Smiles Case 1
- ↑ Unlocked with
The Jack-of-Smiles Case 1–19
The Spinning of the Wheels[edit]
Unlock the secrets of the Velocipede Squad and decide what to do about them. A dozen storylets and opportunities of metropolitan savagery!
The Spinning of the Wheels is a FATE-locked story tied with Riding the Savage Cobbles that adds several additional options to the tables above. This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content. Storylets, Cards, and Actions will be identified by images and mechanical properties, but not by name.
NOTE: This story cannot be reset.
Ratwork Velocipede[edit]
Upon accepting this story, you will get the
Ratwork Velocipede. This is a shared best-in-slot BDR Transport. It has an opportunity card that will grant either
150 x Whispered Hint or
1 x Confident Smile, up to 20,
Making Waves +4CP, and
Persuasive +2 CP.
Part 1[edit]
In order to advance the story, you need to raise
The Spinning of the Wheels (TSotW) to 4. This can be done with a handful of conclusion storylets at the end of the Riding the Savage Cobbles (RtSC) carousel.
It also adds a few additional branches when building up
RtSC:
| Action | Challenge | Success | Failure | |
|---|---|---|---|---|
| Level 0 to 4 | ||||
| Listen to what's going on in the snug | Automatic | - | ||
| Level 5 to 6 | ||||
| Walk Away | Automatic | - | ||
| Do whatever is necessary | ||||
And a few new options for cashing out at
RtSC 7:
| Storylet | Action | Challenge | Success | Failure |
|---|---|---|---|---|
|
|
|||
|
|
(12.50E)
|
(0E) | |
|
Automatic, requires: |
(10E) | ||
Opportunity Card:
|
|
Automatic | (12.50E)
|
- |
Opportunity Card:
|
|
Automatic | (10E)
|
- |
Part 2[edit]
When you reach
The Spinning of the Wheels 4, you have to make a choice. One of them leads to many more carousels and the eventual locking Concord Square. The other leads to an additional option when cashing out.
| Storylet | Action | Requirements | Success |
|---|---|---|---|
|
|
- | Gives you access to a new cash out storylet. |
|
Sets you down the path of closing Concord Square forever. | ||
|
- |
If you chose the path to close it down, you will have to raise
RtSC to 7 again 12 more times to reach the conclusion, using the
storylet and choosing, in order of
TSotW level progression:
→
→
. These options raise
TSotW by 2 CP and
Steadfast by 5 CP (up to 15), and
in particular will also remove
1 x Favours: Constables should you have any.
Alternatively, you can stop this pursuit and get the other ending by choosing
in the same storylet instead, lowering
Steadfast by 20 CP and granting
1 x Favours: Constables.
Conclusion[edit]
If you chose the ending with the additional payout, that is:
| Storylet | Action | Requirement | Challenge | Success | Failure |
|---|---|---|---|---|---|
|
|
|
|
This also comes with an opportunity card granting
250 x Jade Fragment,
Nightmares +1 CP, and
Suspicion +1 CP, OR
Nightmares -2 CP.
The other ending will render
Concord Square inaccessible permanently and grant
Empire's Kingmaker +600 CP.
Strategy[edit]
template = GrindAnalyse name = form = form-progress result = result-progress param = 1||Grind:Riding the Savage Cobbles|hidden param = Template||#RPA# per action:<p>#OPTIMAL#</p>|hidden param = Resource|Optimise for:||select|Rattus Faber Rifle;Uncanny Incunabulum;Scrap of Incendiary Gossip;An Identity Uncovered!;Ancient Hunting Rifle;Compromising Document;Journal of Infamy;Proscribed Material;Extraordinary Implication;Bottle of Broken Giant 1844;Blackmail Material;Nothing param = RPA||per action|hidden param = maingroup|Main stats||group|Watchful,Shadowy,Dangerous,Persuasive param = Dangerous|Dangerous|100|int|0-500 param = Persuasive|Persuasive|100|int|0-500 param = menacegroup|Menace costs (in actions per point)||group|Menace:Wounds,Menace:Scandal,Menace:Suspicion,Menace:Nightmares,Menace:A Turncoat,Menace:Irrigo,Menace:Plagued by a Popular Song,Menace:Unaccountably Peckish,Menace:Ravages of Parabolan Warfare param = Menace:Wounds|Wounds|0.33|float|0- param = Menace:Nightmares|Nightmares|0.33|float|0- param = Menace:Scandal|Scandal|0.33|float|0- param = The Jack-of-Smiles Case|The Jack-of-Smiles Case|0|toggleswitch|1,0 param = A Union Sympathiser|A Union Sympathiser|0|float param = Renown: Constables|Renown: Constables|0|float
Analysis[edit]
This provides between 0.638 and 1.233
per action, the latter if all are successes. This requires a
Dangerous of 209.














