Riding the Savage Cobbles (Guide)
Early PoSI Content |
Riding the Savage Cobbles Summary | ||||||||||||||
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Limited-Length Activity | ||||||||||||||
Setup | Progress | End | ||||||||||||
0 A | 14+ A | 1 A | ||||||||||||
Progress
Details |
Raise Riding the Savage Cobbles to 7. | |||||||||||||
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Raw EPA | 1.23 |
General[edit]
This is a repeatable story and rewards are obtainable multiple times. If you pass all the Dangerous 122 and 125 challenges on the level 0 to 6 storylets, it takes 14 actions to reach level 7. Here you can choose a conclusion with items worth 17.50 to 18.50, or increase Seeking the Next Breakthrough on the Jack Case.
Building Riding the Savage Cobbles[edit]
Storylet | Challenge | Success | Failure | |
---|---|---|---|---|
Level 0 to 4 | ||||
Foiling Footpads | 122 | +2 CP | +1 CP +1 CP | |
Foil a Robbery | 122 | +2 CP | +1 CP +1 CP | |
In the Boozer with the Lads[1] | 10 | +2 CP | +1 CP | |
Messenger Duty | 122 | +2 CP | +1 CP +1 CP | |
Level 5 to 6 | ||||
Having a Lark | 125 | +2 CP | +1 CP +1 CP | |
Dealing with a Hard Case | Automatic | +1 CP | - | |
A Blaze in Spite | 125 | +2 CP | +1 CP +1 CP | |
Rescue an Informer from Devils | 125 | +2 CP | +1 CP +1 CP |
- ↑ Unlocked with Renown: Constables 15
Riding the Savage Cobbles 7[edit]
You can choose An Eye Wide Open ( +5 CP Dangerous) which does not reset Riding the Savage Cobbles, or claim your reward with one of the following storylets, all of which do reset it:
Storylet | Action | Challenge | Success | Failure |
---|---|---|---|---|
Another Strike | Go and crack some heads [1] | 120 | (17.50E) | (7.50E) |
Riots in Watchmaker's Hill! Shops are Burning! | Read them the Riot Act | 125 | (17.50E) | (9.50E) |
Attend a Funeral | Keep a quiet dignity | 120 | (18.50E)
1 x Blackmail Material |
(9.60E)
240 x Proscribed Material |
The Knuckle-Scarred Inspector is Indisposed | Try to calm the Inspector down[2] | 126 | (18.50E)
1 x Uncanny Incunabulum |
(9.50E)
3 x Extraordinary Implication |
BLEF! BLEF![3] | Automatic | (18.00E) | - | |
The Jack Case[4] | The hard way | 130 | +5 CP Seeking the Next Breakthrough on the Jack Case +20 CP Dangerous |
+3 CP Seeking the Next Breakthrough on the Jack Case +2 CP Wounds |
The clever way | 130 | +5 CP Seeking the Next Breakthrough on the Jack Case +20 CP Watchful |
+3 CP Seeking the Next Breakthrough on the Jack Case +2 CP Nightmares |
Strategy[edit]
template = GrindAnalyse name = form = form-progress result = result-progress param = 1||Grind:Riding the Savage Cobbles|hidden param = Template||#RPA# per action:<p>#OPTIMAL#</p>|hidden param = Resource|Optimise for:||select|Rattus Faber Rifle;Uncanny Incunabulum;Scrap of Incendiary Gossip;An Identity Uncovered!;Ancient Hunting Rifle;Compromising Document;Journal of Infamy;Proscribed Material;Extraordinary Implication;Bottle of Broken Giant 1844;Blackmail Material;Nothing param = RPA||per action|hidden param = maingroup|Main stats||group|Watchful,Shadowy,Dangerous,Persuasive param = Dangerous|Dangerous|100|int|0-500 param = Persuasive|Persuasive|100|int|0-500 param = menacegroup|Menace costs (in actions per point)||group|Menace:Wounds,Menace:Scandal,Menace:Suspicion,Menace:Nightmares,Menace:A Turncoat,Menace:Irrigo,Menace:Plagued by a Popular Song,Menace:Unaccountably Peckish,Menace:Ravages of Parabolan Warfare param = Menace:Wounds|Wounds|0.33|float|0- param = Menace:Nightmares|Nightmares|0.33|float|0- param = Menace:Scandal|Scandal|0.33|float|0- param = The Jack-of-Smiles Case|The Jack-of-Smiles Case|0|toggleswitch|1,0 param = A Union Sympathiser|A Union Sympathiser|0|float param = Renown: Constables|Renown: Constables|0|float
Analysis[edit]
This provides between 0.638 and 1.233 per action, the latter if all are successes. This requires a Dangerous of 209.
- ↑ Locked with A Union Sympathiser 5
- ↑ Locked with The Jack-of-Smiles Case 1
- ↑ Unlocked with The Jack-of-Smiles Case 1
- ↑ Unlocked with The Jack-of-Smiles Case 1–19