Riding the Savage Cobbles (Guide)

From Fallen London Wiki
Diamondsmall.png Early PoSI Content
Fist.png

General[edit]

This is a repeatable story and rewards are obtainable multiple times. If you pass all the Dangerous 122 and 125 challenges on the level 0 to 6 storylets, it takes 14 actions to reach level 7. Here you can choose a conclusion with items worth E 17.50 to E 18.50, or increase Seeking the Next Breakthrough on the Jack Case.



Building Riding the Savage Cobbles[edit]

Storylet Challenge Success Failure
Level 0 to 4
Foiling Footpads Dangerous 122  Riding the Savage Cobbles +2 CP  Scandal +1 CP  Riding the Savage Cobbles +1 CP 
Foil a Robbery Dangerous 122  Riding the Savage Cobbles +2 CP  Scandal +1 CP  Riding the Savage Cobbles +1 CP 
In the Boozer with the Lads[1] Persuasive 10  Riding the Savage Cobbles +2 CP  Riding the Savage Cobbles +1 CP 
Messenger Duty Dangerous 122  Riding the Savage Cobbles +2 CP  Wounds +1 CP  Riding the Savage Cobbles +1 CP 
Level 5 to 6
Having a Lark Dangerous 125  Riding the Savage Cobbles +2 CP  Wounds +1 CP  Riding the Savage Cobbles +1 CP 
Dealing with a Hard Case Automatic Riding the Savage Cobbles +1 CP  -
A Blaze in Spite Dangerous 125  Riding the Savage Cobbles +2 CP  Wounds +1 CP  Riding the Savage Cobbles +1 CP 
Rescue an Informer from Devils Dangerous 125  Riding the Savage Cobbles +2 CP  Nightmares +1 CP  Riding the Savage Cobbles +1 CP 
  1. Unlocked with Renown: Constables 15

Riding the Savage Cobbles 7[edit]

You can choose An Eye Wide Open ( +5 CP Dangerous) which does not reset Riding the Savage Cobbles, or claim your reward with one of the following storylets, all of which do reset it:

Storylet Action Challenge Success Failure
Another Strike Go and crack some heads [1] Dangerous 120  (17.50E)

1 x Ancient Hunting Rifle
2 x Rattus Faber Rifle

(7.50E)

3 x An Identity Uncovered!

Riots in Watchmaker's Hill! Shops are Burning! Read them the Riot Act Dangerous 125  (17.50E)

7 x Bottle of Broken Giant 1844

(9.50E)

19 x Compromising Document

Attend a Funeral Keep a quiet dignity Persuasive 120  (18.50E)

1 x Blackmail Material
2 x An Identity Uncovered!
2 x Scrap of Incendiary Gossip

(9.60E)

240 x Proscribed Material
+2 CP Wounds

The Knuckle-Scarred Inspector is Indisposed Try to calm the Inspector down[2] Dangerous 126  (18.50E)

1 x Uncanny Incunabulum
2 x Journal of Infamy
2 x Extraordinary Implication

(9.50E)

3 x Extraordinary Implication
4 x Journal of Infamy
+2 CP Wounds

BLEF! BLEF![3] Automatic (18.00E)

36 x Compromising Document

-
The Jack Case[4] The hard way Dangerous 130  +5 CP Seeking the Next Breakthrough on the Jack Case
+20 CP Dangerous
+3 CP Seeking the Next Breakthrough on the Jack Case
+2 CP Wounds
The clever way Watchful 130  +5 CP Seeking the Next Breakthrough on the Jack Case
+20 CP Watchful
+3 CP Seeking the Next Breakthrough on the Jack Case
+2 CP Nightmares
  1. Locked with A Union Sympathiser 5
  2. Locked with The Jack-of-Smiles Case 1
  3. Unlocked with The Jack-of-Smiles Case 1
  4. Unlocked with The Jack-of-Smiles Case 1–19

The Spinning of the Wheels[edit]

Constableline.png

Unlock the secrets of the Velocipede Squad and decide what to do about them. A dozen storylets and opportunities of metropolitan savagery!

The Spinning of the Wheels is a FATE-locked story tied with Riding the Savage Cobbles that adds several additional options to the tables above. This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content. Storylets, Cards, and Actions will be identified by images and mechanical properties, but not by name.

NOTE: This story cannot be reset.

Ratwork Velocipede[edit]

Upon accepting this story, you will get the Ratwork Velocipede. This is a shared best-in-slot BDR Transport. It has an opportunity card that will grant either 150 x Whispered Hint or 1 x Confident Smile, up to 20, Making Waves +4CP, and Persuasive +2 CP.

Part 1[edit]

In order to advance the story, you need to raise The Spinning of the Wheels (TSotW) to 4. This can be done with a handful of conclusion storylets at the end of the Riding the Savage Cobbles (RtSC) carousel.

It also adds a few additional branches when building up Riding the Savage Cobbles RtSC:

Action Challenge Success Failure
Level 0 to 4
Listen to what's going on in the snug Automatic Riding the Savage Cobbles +1 CP  -
Level 5 to 6
Walk Away Automatic
  • Riding the Savage Cobbles -2 CP 
  • Steadfast +5 CP, Up to 15 
  • Ruthless -5 CP 
-
Do whatever is necessary Dangerous 125  Riding the Savage Cobbles +2 CP 
  • Riding the Savage Cobbles +1 CP 
  • Suspicion +1 CP 

And a few new options for cashing out at Riding the Savage Cobbles RtSC 7:

Storylet Action Challenge Success Failure
Inspector.png Luck 50%  The Spinning of the Wheels +2 CP TSotW The Spinning of the Wheels +1 CP TSotW
Fist.png Dangerous 130  (12.50E) (0E)
Bag.png Automatic, requires:
Silk Scrap 500 x 
(10E)

6 x An Identity Uncovered!

Opportunity Card:
Warning.png Automatic (12.50E) -
Opportunity Card:
Writer.png Automatic (10E) -

Part 2[edit]

When you reach The Spinning of the Wheels 4, you have to make a choice. One of them leads to many more carousels and the eventual locking Concord Square. The other leads to an additional option when cashing out.

Storylet Action Requirements Success
Blackjack.png - Gives you access to a new cash out storylet.
Mercyhand.png Renown: Constables 15 Sets you down the path of closing Concord Square forever.
Newspaper.png -
  • Steadfast + 3 CP, up to 10 
  • Subtle -3 CP 

If you chose the path to close it down, you will have to raise Riding the Savage Cobbles RtSC to 7 again 12 more times to reach the conclusion, using the storylet and choosing, in order of The Spinning of the Wheels TSotW level progression: Tankard.pngMagnifyingglass.pngCopper.png. These options raise The Spinning of the Wheels TSotW by 2 CP and Steadfast by 5 CP (up to 15), and Copper.png in particular will also remove 1 x Favours: Constables should you have any.

Alternatively, you can stop this pursuit and get the other ending by choosing Furtivehand.png in the same storylet instead, lowering Steadfast by 20 CP and granting 1 x Favours: Constables.

Conclusion[edit]

If you chose the ending with the additional payout, that is:

Storylet Action Requirement Challenge Success Failure
Blackjack.png Prisoner's Mask Dangerous 130 

This also comes with an opportunity card granting 250 x Jade Fragment, Nightmares +1 CP, and Suspicion +1 CP, OR Nightmares -2 CP.

The other ending will render Concord Square inaccessible permanently and grant Empire's Kingmaker +600 CP.

Strategy[edit]

template = GrindAnalyse
name = 
form = form-progress
result = result-progress
param = 1||Grind:Riding the Savage Cobbles|hidden
param = Template||#RPA# per action:<p>#OPTIMAL#</p>|hidden
param = Resource|Optimise for:||select|Rattus Faber Rifle;Uncanny Incunabulum;Scrap of Incendiary Gossip;An Identity Uncovered!;Ancient Hunting Rifle;Compromising Document;Journal of Infamy;Proscribed Material;Extraordinary Implication;Bottle of Broken Giant 1844;Blackmail Material;Nothing
param = RPA||per action|hidden
param = maingroup|Main stats||group|Watchful,Shadowy,Dangerous,Persuasive
param = Dangerous|Dangerous|100|int|0-500
param = Persuasive|Persuasive|100|int|0-500
param = menacegroup|Menace costs (in actions per point)||group|Menace:Wounds,Menace:Scandal,Menace:Suspicion,Menace:Nightmares,Menace:A Turncoat,Menace:Irrigo,Menace:Plagued by a Popular Song,Menace:Unaccountably Peckish,Menace:Ravages of Parabolan Warfare
param = Menace:Wounds|Wounds|0.33|float|0-
param = Menace:Nightmares|Nightmares|0.33|float|0-
param = Menace:Scandal|Scandal|0.33|float|0-
param = The Jack-of-Smiles Case|The Jack-of-Smiles Case|0|toggleswitch|1,0
param = A Union Sympathiser|A Union Sympathiser|0|float
param = Renown: Constables|Renown: Constables|0|float
Loading...

Analysis[edit]

This provides between 0.638 E and 1.233 E per action, the latter if all are successes. This requires a Dangerous of 209.